Dear visitors and members, with the staff having moved on to other life interests and as a result of changes in people's internet usage habits, the CodeWalrus community have migrated almost entirely to Discord, IRC and WalrusIRC and is now essentially a place where to hang out, chat about gaming, programming, music, anime, and chill. As a result, even though the CW forums will remain open for posting, for faster TI, Casio or HP calculator help and news we recommend using the bilingual TI-Planet forums instead.

We encourage everyone to join our Discord server now.

* WalrusIRC

You need to have 5 posts and not be part of restricted usergroups in order to use the WalrusIRC embedded shoutbox. However, you can also access our IRC channel called #CodeWalrus via EFnet.

Author Topic: Gateway to Legend  (Read 4739 times)

0 Members and 1 Guest are viewing this topic.

Offline 123outerme

  • Super User
  • Join Date: Jan 2015
  • Location: In spaaace! Well, the Earth is anyhow.
  • Posts: 687
  • Post Rating Ratio: +6/-0
  • Professional Unpaid Intern
    • 123outerme
    • 113/11355
  • Gender: Male
Re: Gateway to Legend
« Reply #15 on: January 20, 2018, 09:35:19 pm »
So right now, I'm reworking the main tilesheet to be 48x48, instead of 8x8 (upscaled x6). I figured I might as well show off everything the engine can do, including the resolution it can play at. I haven't made every tile yet, but I have done a few. I updated the spike tile in the upper left, the heart icon, the portal sprite (although I may not be done with that one), the sword, and the grass. I still have most of the tileset to do, but I figured I'd show off this progress. Here's some of my work so far:

I intend to keep this cartoony style for the most part. It's not only easier for someone who isn't really an artist, not only the way my 8x8 tiles looked, but I think it fits pretty well. I would like to hear any criticisms or suggestions you have to offer! Any praise is welcome, as well ;)

As for work on the engine, nothing crazy has been added or removed, yet. I have big plans for features, such as fully-customizable boss behaviors, implementing new events and puzzle mechanics, adding dialogue, and more. The maps featured right now in the Main Adventure map pack are mostly test maps. The work on the real Main Adventure will come in time, mostly once I'm finished a lot of the big features.

RPG mechanics will most likely be present. I'm thinking pretty much just money and Exp as the two point systems in place, but probably nothing more, if just that. I don't exactly know if I even want Exp in the first place, and I'll have to see how it will play out. The money will for certain be in, and will most likely be used to buy techniques, items, and other goodies I haven't yet decided on.
  • Calculators owned: TI-84+CSE, TI-nspire Clickpad, TI-84+SE


You can also use the following HTML or bulletin board code to share it on your page or forum signature!

Also do not forget to check our affiliates below.
Planet Casio TI-Planet BroniesQC BosaikNet Velocity Games