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Recent posts

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Damn, 30 levels! That's gonna be pretty fun and add a lot of replay value. Also I like the new graphics!
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Seeing as the "porting" part is mostly done now, I've started working on the new campaign, Episode III: Impact. This campaign will have 30 levels with multiple paths through to the finish (ala Alien Breed: Tower Assault). There are 7 potential routes, which will take you through between 11-14 levels depending on the path you take.

Below shows an early draft of part of the first level, where you've crash landed outside a base that has been overrun by the aliens.

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Other / Re: What kind of project are y...
Last post by novenary - April 28, 2021, 02:23:01 PM
Quote from: DJ Omnimaga on April 28, 2021, 12:13:34 PMTexas Instruments :trollface:
wE cAn't HaVe KiDs PlAyInG gAmEs On ThEiR cAlCuLaToRs NoW, CaN wE?
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Other / Re: What kind of project are y...
Last post by DJ Omnimaga - April 28, 2021, 12:13:34 PM
Quote from: novenary on April 25, 2021, 06:43:39 PMwhere the limitations on the CE come from
Texas Instruments :trollface:
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I've made 2 (admittedly half-baked) attempts at linkplay games without much success. So I'm not sure I'll try again, but never say never. I just have other features/games I'm more motivated to do :)
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Drawing & Animation / Re: Walrii fanart [walrus][spr...
Last post by DJ Omnimaga - April 27, 2021, 05:28:46 PM


Walrii made out of https://audius.co music website logo
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Other / Re: What kind of project are y...
Last post by novenary - April 25, 2021, 06:43:39 PM
Well I don't really know where the limitations on the CE come from, but on 68k it should hopefully be however much free RAM you have. Especially if compiled as a flash app, because in that case it'll execute directly from flash, while "ASM" programs always run from RAM, even when they're archived. I suspect pedrom might allow you to use even more RAM, but pedrom is no fun. Or one could try to implement a similar trick to TI-Boy, which I believe saves your RAM to flash in order to be able to use all of it.
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Other / Re: New member introductions: ...
Last post by novenary - April 25, 2021, 06:36:04 PM
Quote from: DJ Omnimaga on April 25, 2021, 02:10:28 PMYou'll be surprised but even MaxCoderz had new posts lol.
Lol wow, it's nice to know these old forums are still even online these days.
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Other / Re: New member introductions: ...
Last post by Yuki - April 25, 2021, 05:03:44 PM
woah new posts
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Other / Re: What kind of project are y...
Last post by DJ Omnimaga - April 25, 2021, 02:18:26 PM
Ah that's good then about the light/airflow and printer accuracy. If there was a :walrii: 3D model that could be an interesting 3D printing and painting idea. xd

As for micropython, if it was to be implemented on 68k calcs, I'm very curious about how much heap and stack memory there would be. On the TI-84 Plus CE-T Python Edition and TI-83 Premium CE Édition Python calculators, heap memory is extremely limited to the point where pure TI-BASIC is actually superior for game dev. Also, my older TI-84 Plus CE lacks the extra chip required to run python scripts so I need to buy a special device and attach it to my calc if I want python on it. But it's TI we're talking about, here, so perhaps on 68k, maybe there could actually get better heap/stack mem?

EDIT: As for myself, I finished two music albums at the end of February and I've been working on many First Fantasy: Mana Force CE-only updates in the last few months such as the addition of treasure chests, four extra dungeons (via second quest like the NES Zelda), new graphics and fixes, but since 2016 I've only released one brand new game.

I also need to figure out why sig images won't appear in my sig.
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