Quote from: Dream of Omnimaga on August 13, 2024, 08:01:37 PMI totally missed that second post. I guess I didn't see the post notification or it simply didn't post. I'll try the current demo when I am not too distracted. I'm glad that it keeps the same style as Sorcery of Uvutu.I would love if you checked it out! I'm not an artist by nature, so my pixel art skills I started learning with Sorcery of Uvutu are really all I can do. So far I'm very happy with my art and results, I'm noticing that every time I make new art it's done faster and cooler!
Edit:
As well, I meant to mention, I have started work on putting the game on Android! Godot allows easy export once all the Android SDK stuff is set up, so all that's left for me is to add mobile controls, like so:
(By the way, this is a screenshot running on real hardware! Super exciting.)
And tweak the existing UI to be easier to tap on with a small screen. The Stats screen, with all the player's battle stats, moves, and minions, will have to be reworked. It is probably the most confusing and dense UI in the game, so I was always one good reason away from reworking it.