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Fortnite on a HP Prime! by Caleb Hansberry
[Yesterday at 03:02:05 am]

Gateway to Legendpc by _iPhoenix_
[April 23, 2018, 07:38:13 pm]

TI Nspire SMS Shield by Lionel Debroux
[April 23, 2018, 05:10:16 am]

SM84CE's TI-BASIC programs by SM84CE
[April 23, 2018, 03:09:25 am]

CASIO fx-cg50 - anyone got? by necrononce
[April 22, 2018, 06:01:07 pm]

What are you listening to? by Strontium
[April 21, 2018, 04:21:45 am]

Blast Calculator Security Suite (CE Only) by ACagliano
[April 20, 2018, 06:20:38 pm]

Pi84--, BUILD your OWN Linux-powered TI-84+ calculator! by Caleb Hansberry
[April 19, 2018, 01:04:58 am]

Age of CEmpires Iti-84+ce by PT_
[April 18, 2018, 04:53:22 pm]

Unreal Tournament 2018 by xlibman
[April 18, 2018, 01:26:24 pm]

Super Marm World (An Oiram Pack Collection) by xMarminq_
[April 18, 2018, 02:00:33 am]

Walrii fanartwalrusspritespixel artsprite sheet by _iPhoenix_
[April 17, 2018, 10:21:11 pm]

CodeWalrus 2018: TODO list by xlibman
[April 17, 2018, 07:16:52 pm]

_iPhoenix_ experiments with JS golfing by _iPhoenix_
[April 17, 2018, 04:09:54 am]

Evil Australians - A new platforming game for PC & consoles3dodreamcastpc by gameblabla
[April 16, 2018, 06:16:51 pm]

* Affiliates

Welcome to CodeWalrus: A software development community with a focus on retro-gaming, music and pixel art on various mobile platforms, including graphing calculators, as well as game consoles and PC.

Since October 2014, our active members and staff have released several new games for the Sega Dreamcast, Panasonic 3DO, Atari 2600, TI-84 Plus, TI-84 Plus C Silver Edition, TI-84 Plus CE, TI-Nspire CX, TI-89, TI-92, TI Voyage 200, HP Prime, Casio fx-9860G, Android phones and computers. This includes First Fantasy: Mana Force, Sorcery of Uvutu, Reuben Quest: Lost Between Times, Oiram CE (a Super Mario clone), SQRXZ CE, KillMinds, VVSSV, Line++, Lazer 2, GalagACE and Wal-Rush! Various existing games, such as This is the Only Level, Androides, Billybox, Mandragore, Bejeweled, Flappy Bird, Pac-Man and Pac-Attack, were also ported to TI calculators by our users and various retro gaming console emulators (SNES, Turbografx-16, Sega Genesis, Master System, etc) were released for the TI-Nspire CX.

Aside from game development, our participating forum users have released notable tools such as ICE Compiler, Houstontracker 2, CEmu, the C SDK and Libraries for the CE. We also have our share of musicians and pixel artists as well, along with a massive database of MTV Music Generator series songs from the remains of TIMGUL. A lot of new projects are also active in the development section, ranging from new games to programming utilities and 3D engines, so expect new releases at any moment. Make sure to visit the authors' topics to voice your suggestions and encouragements!

We intend to provide a friendly place to discuss your favorite topics, to hang out and to showcase your projects and releases, so hopefully you feel at home here. Registration is free and only takes a few seconds!

May 14, 2015, 05:25:17 am by xlibman | Views: 9154 | Comments: 25

Notable Game and Software Releases
HP has now released a new firmware revision for the HP Prime calculator: version 2015.0427 (revision 7820). It features the following improvements, as stated by Tim Wessman on HP Museum:

Better horizontal and vertical pinch zoom functionality.
Better statistics calculations and functionality.
Touch screen curve sketching and automatic recognition of curve type and equation fitting.
Improved help throughout the system.
Quality and reliability improvements.
Better support for USB 3.0 system update connectivity.

(click to show/hide)

If your connectivity kit doesn't detect any update for some reasons, you can download it on their FTP folder at "ftp.hp.com/pub/calculators/Prime/". Make sure to backup any data (such as school programs, your CW contest entry and/or other projects) from your HP Prime emulator and calculators beforehand, just in case.

Source: http://www.hpmuseum.org/forum/thread-3823.html
April 28, 2015, 11:54:21 pm by xlibman | Views: 27049 | Comments: 144

Have you ever thought that your graphing calculator was underpowered for its price? Maybe sometimes you felt that its limited speed and screen resolution were a bottleneck during your programming sessions and that you wished you had more room to develop games.

But what if your screen resolution was actually even worse? What if it was... let's say... 4x3, 3x4 or 3x3 pixels large? What if 12 pixels (or 9) was all that you got to work with? This is why today we are officially launching our first mini-contest: The CW 4x3 Challenge!

Basically, you have to create a video game that runs at a resolution of 4x3, 3x4 or 3x3 pixels. You can simulate it via scaling if the platform doesn't support such low resolution, but as long as the entire game looks like a 4x3, 3x4 or 3x3 game you are fine. 3x3 is accepted too since some people might not need an HUD bar (eg to show energy and lives) but since there will be bonus points awarded on how much screen percentage the game fills, using 4x3 or 3x4 is recommended.

The goal of this contest is not to showcase your programming skills in particular, but rather to show what kind of game you can create under such extreme limitations. In other words, be creative!

Who is allowed to participate?
-People who have a CodeWalrus forum account, except the 4 staff members.

What platforms are eligible?
-TI-73, 81, TI-82/+/Stats, TI-83/+/Premium CE, TI-84+/SE/CSE/CE
-TI-85, TI-86, TI-89
-TI-Nspire Clickpad/Touchpad/CX (as long as it can run on non-CAS models with OS 3.1 or 3.6)
-Casio FX-7000G, 9750GII, 9860G, fx-CG10/20 or CP400
-HP 39gII and HP Prime
-Windows (as long as it can run on Windows 7)
-Web browsers (as long as it runs in the latest stable release of Firefox, Chrome, Opera, Safari or IE)
-We also accept NES, SNES, N64, Sega Genesis, Game Boy, GBC and GBA homebrews (in ROM format).

Which programming languages are eligible?
Everything. But keep in mind that all entries compete against each others regardless of the platform and language, so FX-7000G BASIC might not be the best idea.

What are the contest rules?
-The game must only use a 4x3, 3x4 or 3x3 blocks area. It doesn't have to fill the entire screen (or whatever is useable by the language), you get more points if it does. We will tolerate the drawing of each block using multiple commands (eg the Line() command), but if you do that then you must use the same sub-routine for every block and it must not erase other blocks. Do not emulate the gaps between pixels:

-The deadline is May 31st 2015, 11:59 PM, GMT. All entries will be made public afterward.
-The source code must be provided if it's not already viewable by default in the binary.
-You cannot use other people's code, same for pre-made engines (eg Game Maker).
-A readme explaining the game controls and what is needed to run and compile it must be included with your entry in .txt format.
-You must create a topic showcasing your entry (description, screenshots, progress) on the CodeWalrus forums at http://codewalr.us/index.php?board=34
-Participants cannot release code or binaries of their entry before judging and voting begins.
-Judging will be performed by me. More judges might be added later, depending of if they own all the electronic platforms we got entries for. Once judging and voting are done, the scores will be converted then merged together to design the winner.
-You will be asked a working e-mail address if you win, so that we can send you your prize.
-Grading will be done as follows:
Quote from: Grading
    *(20 pts) Originality: Is it just another tic-tac-toe clone that looks exactly like the 100 other ones in ticalc.org archives?
    *(20 pts) Creativity: How you managed to cram a game into 4x3, 3x4 or 3x3 resolution? Was your game choice reasonable (eg not Tetris)?
    *(15 pts) Gameplay: How well does the game play? Are controls well-chosen? Is it too slow to be playable?
    *(15 pts) Fun: Is the game fun? Would you play it again in the future?
    *(10 pts) Graphics: How well the game is shown under such extreme limitation? Can we distinguish what is what for that type of game?
    *(10 pts) Full screen: How much percentage of the screen (or whatever the language can use) can the game fill?
    *(10 pts) Size, speed, installing & bugs: Is the game file size reasonable for what it offers? Is it too slow? Is installation easy? is the game bug-ridden?

The winner will receive a $30 (USD) gift card for Steam, iTunes or Amazon, depending of what he chooses and what is available in his country.

Where to submit your entry
Zip up the sources and binaries, even if it's a webpage, and send it to the following address:
c o n t e s t @ c o d e w a l r . u s

So what are you waiting for? If you feel you are up to the challenge and want to make the TI-80 look HD, then start coding now! :walrii:

UPDATE (June 15th 2015): The final results are out! http://codewalr.us/index.php?topic=546.0
April 08, 2015, 03:46:09 am by xlibman | Views: 19021 | Comments: 52

Notable Game and Software Releases

After several weeks of development, First Fantasy: Mana Force is finally complete! You can download it here: First Fantasy: Mana Force. If you used version 1.0, then delete prgmMFSB, MFSB2, MFSB3, MFCH and MFBM, because all sub-programs were renamed to shorter names in 1.0.1.

First Fantasy is one of the first RPG ever released for the TI-84 Plus C Silver Edition and the first ever one for the TI-84 Plus CE and TI-83 Premium CE! The CSE version uses Doors CSE 8.1 libraries to enhance TI-BASIC language, while the CE version uses CE Textlib. This very loose remake of Mana Force for the 83+ brings enhanced graphics, new magic spells and enemies, new cutscenes, expanded storyline and many new challenges. There are 16 magic spells available, 7 character classes, 49 monsters and several hours of gameplay. If you are a fan of Square-Enix Japanese role-playing games such as Final Fantasy, then you should try it!

If you aren't convinced yet, there is an outdated video on Youtube showing the CSE game in action (the CE version looks similar, but misses the HUD and has fewer colors), as well as the project sub-forum, which has a very large screenshot thread showing the evolution of the game.

Enjoy one of the first JRPG for TI's color Z80 and eZ80 calculator models and my first major RPG release since 2008! :D

First Fantasy: Mana Force discussion forum
April 01, 2015, 03:14:20 pm by Streetwalrus | Views: 5294 | Comments: 11

What follows is an April Fools joke. The psychedelic forum theme remains available as secondary theme, though, since some people wanted it to remain available as an option in their profile settings. (For French people, ceci était un Poisson d'Avril. Walrii aime beaucoup le pwésson :walrii:)

Faisant partie d'une récente campagne hallucinogne, nous avons décidé de mettre en place une nouvelle espèce à partir de fluides gastriques de morses. Ainsi le site a changé de thème pour encourager l'utilisation de ces globalement inoffensives et amusantes substances.

Votre admin,

Non-french version :

As part of a recent campaign for hallucinogens we decided to promote a special kind made from walrus stomach fluids. Hence the site was as of today redesigned to encourage the use of these completely unharmful and fun to use substances.

Your admin,

Translation by your fanciest walrus (-_(//));
April 01, 2015, 12:25:38 am by xlibman | Views: 12818 | Comments: 49

UPDATE: Following was an April Fools joke. We are remaining an English website, so don't worry, you won't need to learn French. Fun fact, though: April fools day in French is "Poisson d'Avril" (April Fish), and walruses love fishes and seafood. :walrii:

As you might have noticed, our website logo has changed, now reading "Le Morse de la Prog" instead of "CodeWalrus". Although CodeWalrus is an English-speaking website, the entire staff team speaks French as its native language. Even our Elite Coders, with the exception of Keoni29, speak French as their mother tongue. As this often proved problematic with interactions between members and staff, we had to take a rash decision.

Starting next month, CodeWalrus will become a French-only discussion forum. While old posts will remain in English, new ones will have to go in the off-topic section, prefixed with [EN] tags. During this one month transition, you will still be allowed to use English anywhere on the board while you learn French, and afterward, the use of Google Translate will be tolerated. The website URL will remain intact, although we are not ruling out the possibility of purchasing lemorsedela.prog if .prog domain names ever become a thing.

We are sorry for the inconvenience this might cause. Hopefully this should prove to be an interesting learning experience for our members, though, and eventually improve relationships between our staff and regulars.

Comme vous avez pu le remarquer, le logo de notre site web a changé, maintenant "Le morse de la prog" au lieu de "CodeWalrus". C'est que malgré le fait que CodeWalrus soit un site anglophone, notre équipe au grand complet parlent le français comme langue maternelle. Étant donné les problèmes que cela a causé lors de la communication entre l'équipe du site et nos membres, nous avons du prendre une décision assez difficile.

À partir du mois prochain, CodeWalrus va devenir un site entièrement francophone. Bien que les anciens messages demereront en Anglais, les nouveaux créés dans cette langue devront être postés dans la section hors-sujet, avec un préfix [EN]. Pendant cette transition d'un mois, il vous sera permis d'utiliser l'Anglais partout sur le site et nous tolérerons l'utilisation du traducteur Google par la suite pendant votre apprentissage du Français. L'addresse du site demeurera intact, mais nous n'écartons pas la possibilité que le nom de domaine lemorsedela.prog soit acheté si jamais l'extension .prog pour les noms de domaine voyait le jour.

Nous nous excusons des désagréments que cela pourrait causer. Nous espérons tout de même que vous retirerez des bienfaits de cette expérience d'apprentissage, et que cela améliorera la communication entre nos membres et le staff.
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