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Thanks! I've started working on making modifications. Now, for this raycaster, on a 320x240 screen, what sprite sizes would you guys recommend? This algo uses 64x64, but also for a larger screen size
You will have nowhere near enough power for a raycaster I am afraid, if that is what you are doing.Even if you just make a simple polygon renderer I doubt you will have enough FPS for a First person shooter D: soz. And it would have to be in assembler.
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