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Axe is fully compiled. If someone were to make a version of it they'd need to be very familiar with SH4 assembly for the Casio Prizm and newer 9860's. If they wanted compatibility for the older models they'd need to be familiar with whatever processor those models use as well (SH3?). As I said though, I think it's pretty unlikely.
I would say that maybe there could be a brand new Axe utilizing an identical syntax and use a computer for compiling to multiple platforms simultaneously, but on the side, someone could write a 83+ Axe to 84+CSE Axe program converter for people who just want to play older games on their color model. Actually, there could even be a converter for other calcs with no speed restrictions and the option to scale graphics up.This is a mockup of my idea: The first would basically be 96x128 on 160x240, while the second one would be 288x192 on 320x240.However, this example is a 6 MHz game. Even with the Full command I doubt a CSE version would run at 100% speed, which is why I slowed down the modified screenshots above to 12 FPS instead of about 18. Perhaps the first, especially considering it's in half-res mode, would run closer to original game speed.
Because by only drawing every two row of pixels, it doubles rendering speed. Remember that on a CSE, filling the entire 320x240 screen with just 1 single color takes approximately 0.25 seconds, meaning 4 images/seconds. My game runs at 20 FPS on the 6 MHz 83+.Plus we have to take both rendering and game code speed into account anyway (for example, if this game was 288x192 with no scanlines and ran at 15 MHz on a color model, it would probably run at 8-10 FPS)
The cpu problem can be solved by using an interpreted language such as Forth.
Quote from: Art_of_camelot on January 05, 2015, 12:14:02 amAxe is fully compiled. If someone were to make a version of it they'd need to be very familiar with SH4 assembly for the Casio Prizm and newer 9860's. If they wanted compatibility for the older models they'd need to be familiar with whatever processor those models use as well (SH3?). As I said though, I think it's pretty unlikely.Ok, so I know why it's hard to make support for other calcs. I haven't enough skills in ASM, so Prizm should wait before see Axe games on it. In other hand, I've so many projects to finish, Arcuz, MMGOC, my Web browser (with Lephenixnoir's engine), Calc Center, Serial support for FiXos, the list is very long ^^I need a new laptop, and quick (my old is dead )
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