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Author Topic: 3D models - A call To Arms  (Read 608 times)

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Online DJ Omnimaga

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Re: 3D models - A call To Arms
« Reply #30 on: May 17, 2017, 06:31:00 pm »
Yeah true. It's particularly worse the higher in the air the block is. If you make a huge platform at 255 height then remove 1 block in the middle, the game freezes for about 10 seconds and worldediting 10 blocks this high in the air can crash a server the same way 1000000 blocks will on the ground.

The fact the game is written in Java doesn't help either.
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Re: 3D models - A call To Arms
« Reply #31 on: May 17, 2017, 08:01:18 pm »
Luckily there are ways to mitigate that, with client-optimization mods and such. Even so, if you have a potato computer then you're basically screwed, lol
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Re: 3D models - A call To Arms
« Reply #32 on: May 18, 2017, 12:54:29 am »
Hahaha I laughed at that pic XD
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Re: 3D models - A call To Arms
« Reply #33 on: May 18, 2017, 09:04:25 am »
Still it is very intensive for the CPU because a lot of geometry is rebuild each frame and a lot of data is send to GPU each frame (oh this is bad !). Anyway it runs okayish on nspire with fairly optimized code, so it will be hard on CE. With a ez80 at true 48MHz maybe but we dont have this at hand :p

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Re: 3D models - A call To Arms
« Reply #34 on: May 18, 2017, 09:08:00 am »
Luckily there are ways to mitigate that, with client-optimization mods and such. Even so, if you have a potato computer then you're basically screwed, lol
pff whoever built this computer, it's his own fault it's super slow.
Only connecting one 10th of the pins of the RAM module means one 10th of the speed, everyone knows that <_<
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Anyway war sucks. Just bring us your food instead of missiles  :P ~ DJ Omnimaga (11.10.2016 20:21:48)
if you cant get a jframe set up, draw stuff to it, and receive input, i can only imagine how horrible your game code is _._   ~ c4ooo (14.11.2016 22:44:07)
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