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Author Topic: Superstar Hero - a Ys-like JRPG set in the Quebec future of 9108  (Read 2440 times)

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Online DJ Omnimaga

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Question about difficulty:

-In my game, enemies are currently setup so that if you have enough defense, their damage won't do anything to you (except with one enemy in particular). However, I feel this makes the game a bit too easy near the end if you're overleveled. So I was wondering: Should I make the minimum damage equal to 1 instead of 0? I thought this would add some challenge. This would obviously require altering all enemies, though, but I don't think it will take too long.
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Offline mazhat

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You could go the Fallout 1/2 route and have it so that sometimes enemies could pass through your armour,
but with a direct answer, I'd prefer 1 hit damage. It's minimal enough to not have to worry, but it could collect over time.
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Yeah I think I'll go the 1 damage route.
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Yeah, it would be a bit boring if there's enemies that won't do any damage. Minimal damage would be enough to be a bit annoying because that's the point of enemies.
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On a side note,  another idea I had was to make enemies spawn gold or other mini items when dying, like in Zelda and Demon's Crest, rather than giving gold automatically. I might keep that for a sequel, if any ever happens, though.
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inb4 u collect stacks of rotten flesh from zombies but can't drop it  :ninja:
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make Walrii great again ~ DJ Omnimaga (28.11.2016 23:01:31)
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That would be bad, considering this game only has 5 item slots O.O
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