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Messages - caleb1997

#31
Randomness / Re: Make a story, four words at a time
February 02, 2016, 04:17:45 PM
Created walriis back when
#32
Quote from: Ivoah on February 02, 2016, 03:49:03 PM
Quote from: caleb1997 on February 02, 2016, 01:52:40 PM
So...... Should I do the good news first or the bad news first?

Let's just do the good news first.

Good news: I have a DS.  :w00t:

Bad news: I have a feeling that I just made this project a lot harder for me. :banghead:
Sigh.

[spoiler]But that doesn't mean that I'll give up.
But I might.... Depends on how I feel.[/spoiler]

What'd you do with the GBC and GBA?

Traded them so I could upgrade. I traded my GBC for a GBA, and the GBA for a DS.
#33
So...... Should I do the good news first or the bad news first?

Let's just do the good news first.

Good news: I have a DS.  :w00t:

Bad news: I have a feeling that I just made this project a lot harder for me. :banghead:
Sigh.

[spoiler]But that doesn't mean that I'll give up.
But I might.... Depends on how I feel.[/spoiler]
#34
Randomness / Re: Make a story, four words at a time
February 02, 2016, 01:40:19 PM
That gave :walrii:'s the
#35
Quote from: Streetwalrus on January 27, 2016, 08:36:17 PM
If you make a GBC program it will work on the GBA since it has backwards compatibility.

So I should program for the original Gameboy, since that would ensure compatibility with the GB, GBC, and the GBA.
#36
Quote from: Streetwalrus on January 27, 2016, 08:33:27 PM
Programming the GBA is going to be pretty different from the GBC though.

Indeed.

Idea: Should I program for the GBC, and use that program with the GBA, or would the programming protocols not be compatible?
#37
Quote from: DJ Omnimaga on January 27, 2016, 08:03:06 PM
I'm willing to bet this new topic title will mess up on IRC <_<

As for the GBA, I don't know much about it, but perhaps @Ivoah could help you, since he got into GBA homebrew at one point (unless he quit?)

I'm pretty sure that he could, if he was willing.
#38
Randomness / Re: Make a story, four words at a time
January 27, 2016, 07:28:08 PM
That Iron Walrii made (@alexgt)
#39
UPDATE: I now have a Gameboy ΛDVΛПᄃΣ .
Quote from: KermMartianIt appears that the Gameboy Advance has a similar serial link port that is also not a USB port, but you should definitely explore interfacing it with a calculator!

This I will definitely look into.

Something even more interesting to do would be to link the two wirelessly, as the GBA is wireless-capable. (It would need at wireless adapter though, and I'd have to mod one of the adapters to fit a micro USB port.... but boy, that would be interesting.)

But I'm not ΛDVΛПᄃΣD enough to do that (yet), so it'll have to wait.

In the meanwhile, one question: Since the GBA is different from the GBC, I'm guessing that I would have to write the communication protocol (to communicate between the C(S)E and the GBA) differently?
#40
Randomness / Re: Make a story, four words at a time
January 27, 2016, 06:13:13 PM
Very smart but gentle
#41
Randomness / Re: Make a story, four words at a time
January 26, 2016, 04:18:04 PM
Make coffee that will
#42
Randomness / Re: Make a story, four words at a time
January 25, 2016, 08:24:16 PM
I am not a
#43
Quote from: Juju on January 25, 2016, 07:45:26 PM
I'm definitely not sure that port is USB. Last time I checked, USB usually have 4 or 5 pins and the GB link port have 6 of them (3 on each side) and looking at the wiring, it looks pretty incompatible. If you want to make your Game Boy believe your calc is a Pokémon game and trade hacked Pokémons, well, that would be an interesting thing to do, but you'd probably need custom wiring.

I guess all of those years spent messing around with wires did help..... Creating a custom wiring connection shouldn't be too hard. But that depends on what the GBC port needs, and doesn't need. It may be (I've encountered this), that not every single contact on the GBC port is vital to receiving/interpreting info. And there are 6-pin USB links.
#44
Quote from: DJ Omnimaga on January 25, 2016, 05:26:40 PM
I am curious about if game data (eg saves) could be transfered between the calculator and GBC and be modified on-calc by another program?

To be honest, I doubt it. Because the two systems weren't made to work together, it's like trying to modify a eZ80 ASM program with Python. I would have loved to do that, though.... (starts wishing he could do this so he could hack GBC save files)

Quote from: Ivoah on January 19, 2016, 09:39:01 PM
Quote from: caleb1997 on January 19, 2016, 09:17:58 PM
Quote from: kegwaan on January 19, 2016, 09:16:10 PM
You probably could link it to a CSE, but programming it to recognize each other and perform actions is something different. And also, what would you even do with a GBC linked to a CSE  ???
You might also want to check out KermMartian's Gameboy camera connected to a CSE.

I want to be able to play calculator games on the GBC. Or, to be more specific, make the screen of the CSE go on the GBC. And yes, I've seen the camera hooked up to the calc.

The only way for this to work would be to request screenshots periodically using the ti link protocol, and that would only work when a pure basic program is running.

What if I use Assembly? Would it be fast enough to capture the screen and send it to the GBC, and still retain a decent amount of FPS? (idea: request it only when a event happens, like a keypress, to avoid lag)
#45
Quote from: kegwaan on January 19, 2016, 09:25:22 PM
Absolutely. You could also try and condense a CSE into the housing of a GBC, but then you have the problem of all of the buttons not being able to fit onto the thing.

Rather than cram a CSE into a Gameboy, how about I put the Gameboy into a CSE?


But that's later. Much, much later. I just want to link the two together.
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