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Messages - unknownloner

#196
Not sure if this is the right section for this (though it is a calc project), but anyways, I started messing with hardcoding stuff for mobiletunes since the midi converter was dying on my midis, and also since it gives me an opportunity to practice reading sheet music and stuff I guess (I've never really had a reason to read sheet music, so I'm really slow at it right now).

Anyhow, starting off with something a few of you might know. There's not a whole lot to it right now, but I need sleep so I'll have to work on it later.


Who knows, maybe some day I'll actually create my own original composition. I'm having fun just converting existing music right now though, so gonna stick with it.
#197
Yeah, it even renders the text with OpenGL these days (which is why it's so easy now to replace the ASCII tileset with custom tilesets). Needless to say, most of the time is not spent rendering the screen these days.
#198
Web / Re: HTML5 osu!mania (and later osu! standard)
December 04, 2014, 01:56:53 AM
Pretty much if you can use javascript, or any of these https://github.com/jashkenas/coffeescript/wiki/list-of-languages-that-compile-to-js then you're good to go.
#199
Media Talk / Re: Ponies
December 04, 2014, 12:03:40 AM
Indeed, you can get quite fast and smooth animations if you know what you're doing
For example this thing I made a month or so ago, which isn't even using an optimized display routine
http://gfycat.com/ShimmeringScholarlyGreendarnerdragonfly
#200
Awesome! I love dwarf fortress stories. Haven't gotten to actually reading it yet, but what thing I noticed is the imgur album works much better in the 'horizontal' layout (screenshots easier to see). May want to switch that to the default layout if you agree.

Quote from: DJ Omnimaga on December 03, 2014, 09:12:05 PM
Would this game be feasible on a calculator?
I don't think it would be feasible to recreate it with the level of detail it has. I know that it takes it's toll on all but the beefiest of computers once you've been playing for a bit and have a lot of dwarves running around. Honestly how detailed the game is is sort-of insane. Wars happen and some goblin's lower leg might get separated from the upper leg, and then both pieces end up scattered about the place.
A stripped down version of the game though I think would be doable.

Edit by Streetwalrus : merge double post
#201
Media Talk / Re: Ponies
December 03, 2014, 09:13:52 PM
Probably my own because I don't have the source for Steins;Gate 8 bit, and anyway it'd probably be easier for me to rewrite things my way even if I did. Definitely would want to be able to use a different color palette at the very least. (preferably full 16 bit color)
I think some sort of animation is possible as long as it's not the whole screen changing or not something that needs extremely quick animation to work. It wouldn't be that big of a deal to switch between half-res and full-res as needed either

In response to your second question, mostly because of the ponies. :P
#202
Drawing & Animation / Re: Pinkie Pie's muffin
December 03, 2014, 06:37:01 AM
10/10 would watch gruesome muffin death again
#203
Media Talk / Re: Ponies
December 03, 2014, 05:54:21 AM
On the subject of a CSE visual novel... I can write ASM code if others can provide artistic talent (and story writing talent if it's an original story). As far as vectors go, I'm at least able to do lines, bezier curves, circles, and rectangles (you know, the basics), as well as filling in arbitrary triangles (and by extension, any polygon constructed of triangles) which I guess could be useful for filling in large chunks of color quickly? Graphics code is sort of what I love writing most :).

edit:
Going to second RR being good.

Double edit:
I swear if Kerm finds me posting on this thread he'll kill me, and it'll be hillarious.

Triple edit (do I get a killstreak now?):
For those not aware, https://www.humblebundle.com/books is MLP comics for the next 7 and a half days after this post.
#204
Web / Re: HTML5 osu!mania (and later osu! standard)
December 03, 2014, 04:26:06 AM
I should probably mention there's a difference between using the 'WebGL' canvas context and the '2d' canvas context.

The '2d' context is drop dread simple to use on it's own without any external libraries, but it's sooooooo slooooow if you wanna do anything remotely complex. (and personally I don't like it much anyway, but that's just because I low me some low-level graphics code)
WebGL is fast, but if you don't know what you're doing and don't care to learn you might have a bad time.
The middleground is to use a library which abstracts away the WebGL stuff at the cost of having to structure your code around the library.
My library takes a different approach from a lot of the popular ones by just being a helper library on top of WebGL, so it makes a lot of common tasks (like drawing some 2d sprites on the screen, and using sprite-sheets for animation frames) pretty easy, but you can still just write straight WebGL code if you want and it won't interfere.
#205
General Music Talk / Re: Your favorite chiptune music
December 03, 2014, 03:51:27 AM
I'll be honest I've never heard the original robocop theme, I just really liked that title theme in particular.
#206
Web / Re: HTML5 osu!mania (and later osu! standard)
December 03, 2014, 03:50:16 AM
Yes it is. If you want a good reference for what I can do, the WebGL api available in browsers is a currently mirror of OpenGL ES 2.0 (with a few things added or removed, but for the majority of cases it can be treated as OpenGL ES 2.0).

In other words, if your android or iOS device can do it, I can do it and more (the 'and more' part is because the hardware is more powerful).

Also if anyone is interested, I'm using this library (which I also maintain) to make writing the graphics code easier.
https://github.com/unknownloner/DTMark
#207
General Music Talk / Re: Your favorite chiptune music
December 03, 2014, 12:29:30 AM
As far as C64 goes, I quite like this one


Although my favorite might be the robocop title song


Also, recently started playing castlevania aria of sorrow on emulator and got hooked on the game's music right from the starting area
#208
Let's be honest the guy who said real programmers use ed is right.
https://www.gnu.org/fun/jokes/ed-msg.html
#209
Other / Re: The funny quote thread (NSFW)
December 02, 2014, 11:46:11 PM
We didn't get the context of golf clubs until after the fact either :D
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