CodeWalrus

Development => Calculators => Calculator News, Coding, Help & Talk => Topic started by: Dream of Omnimaga on November 12, 2014, 11:21:45 PM

Title: Animated eye candy of how fast HP PPL can be
Post by: Dream of Omnimaga on November 12, 2014, 11:21:45 PM
This is my sprite generation routine in action. You see the static tiles too in that set, which I didn't share publicly yet. But as you will notice, I can generate a wall tileset 20 times per second O.O

https://www.youtube.com/watch?v=WlDvzWpj2l4
Title: Re: Animated eye candy of how fast HP PPL can be
Post by: aetios on November 13, 2014, 09:50:54 AM
Holy crap man, that's fast. The video can barely keep up ^^ Can't wait to see pics of the game in action :)
Title: Re: Animated eye candy of how fast HP PPL can be
Post by: novenary on November 13, 2014, 10:39:37 AM
Pretty impressive as usual.
/me wants a Prime
Title: Re: Animated eye candy of how fast HP PPL can be
Post by: pimathbrainiac on November 13, 2014, 03:22:08 PM
Super Walrii Land FTW! I want a prime.....
Title: Re: Animated eye candy of how fast HP PPL can be
Post by: Dream of Omnimaga on November 14, 2014, 02:22:36 AM
I really encourage buying one if you ever get the money :D. It doesn't have any ASM launcher yet but HP PPL alone is enough to be considered, especially if you plan to code. Just bear with the many OS bugs if you plan to use it for school.

Also, I tried the same program as above but without sprite scaling and I got 30 FPS.
Title: Re: Animated eye candy of how fast HP PPL can be
Post by: aetios on November 14, 2014, 07:16:35 PM
 The Prime is also reasonably priced for it's 400MHz + touchscreen capabilities. And it looks nice.
Title: Re: Animated eye candy of how fast HP PPL can be
Post by: Dream of Omnimaga on November 14, 2014, 10:46:10 PM
Yeah, I just wish HP spent more time fixing bugs, but again, TI, while not having as many bugs, aren't that much better, seeing how some Nspire bugs have been present for years.

And of course the fact it's 400 MHz and the rumors about HP PPL being compiled probably explains why it's so fast, but it's made even faster with the drawing commands that most BASIC/Lua languages lack.
Title: Re: Animated eye candy of how fast HP PPL can be
Post by: novenary on November 15, 2014, 11:17:56 AM
Quote from: aeTIos on November 14, 2014, 07:16:35 PM
The Prime is also reasonably priced for it's 400MHz + touchscreen capabilities. And it looks nice.
Yeah, plus the 32MB of available RAM are more than enough considering that you don't really have access to the full 64MB on the CX but only about half that.
Title: Re: Animated eye candy of how fast HP PPL can be
Post by: Dream of Omnimaga on November 16, 2014, 07:04:28 AM
Keep in mind that a lot of the RAM is used by the OS, though. IIRC, it's like 16 MB user RAM. If you use massive buffers non-stop, some programs stop working after others were ran, but that could be just a memory leak due to an OS bug. This is why I try to not abuse GROB's like storing a 1024x768 map in there.


If somebody does a shell thing that launches the Prime OS or ASM programs it should probably display the free RAM and Flash.
Title: Re: Animated eye candy of how fast HP PPL can be
Post by: novenary on November 16, 2014, 12:34:12 PM
If we do the bootloader thingy for asm/c programs then we can free up a lot of RAM. As soon as I get a Prime I'll try to mess with it.