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Messages - Travis

Haha, I like this. I couldn't find a +1 button or anything, though. :(
i5 2500K 3.3GHz 4-core, slightly overclocked (could go higher, but it runs too hot and I don't want to bother with non-stock cooling. It's already fast enough for me, anyway)
12GB DDR3, 1600 MHz? (ish, don't remember for sure)
NVIDIA GeForce GTX 660 Ti
Displays: 1920x1080, 1440x900
Arch Linux

3TB Seagate Barracuda 7200.14 (SATA) (main storage)
2×2TB Western Digital Elements / My Passport (USB3) (backups)
320GB Seagate Maxtor DiamondMax 21 (PATA) (backups)
80GB Seagate Maxtor DiamondMax 21 (PATA) (backups)

I only keep the PATA disks around because they still haven't died yet. :P
Registering copyright makes a court case a lot easier, I think, since it provides proof, though in the US (and assuming Canada is the same) things are technically already copyrighted by default.

If you uploaded your songs to a site, then another thing that may depend is whether the law says that you've given the site a non-exclusive, irrevocable license to continue hosting the songs on the site, or, perhaps the site has a terms of service agreement saying this. (Some forums have a policy like this so that people who contribute posts or tutorials or whatever can't come back and destroy contributed resources or the flow of threads by demanding everything be removed.) I'm not a lawyer, so I have no idea what the law actually says regarding this. You might check the site's TOS/license agreement to see if it says anything in particular regarding this, since if you agreed to it, it may be legally enforceable, depending on the laws in yours and/or the site's jurisdiction.
Yeah, I never really liked the "main" folder because many programs and apps always want to clutter it with junk. :P I have a "home" folder which I use as a "main" folder that actually stays clean. :D
Find works fine on my TI-89s. It searches everything, code and comments. Make sure the cursor is above what you're trying to find, though, or it won't find it—it always starts from the current cursor position going down and doesn't "wrap".

Functions are used for returning expressions (which can include numbers, strings, lists, etc.) and can be used directly in other expressions, but they're limited to program flow statements and other functions. Many instructions and I/O commands are disallowed in functions. Subprograms, on the other hand, can use all of those but can't (directly) return values. Another benefit of using separate functions/programs is it makes it easier to test/debug the program in incremental steps. :) Also, don't forget that the 68K calcs have folders, so programs using separate vars aren't nearly as annoying (though nested folders and a better path resolution system like the HP 48/49/50s have would have been even better).
General Music Talk / Re: Your favorite chiptune music
January 03, 2015, 05:06:17 PM
Quote from: DJ Omnimaga on January 03, 2015, 09:19:16 AM
IIRC Lagrange Point was also very expensive per Japanese standards because of the extra chip. If it had been sold in USA, I bet it would have costed as much as some late SNES era RPGs.

But yeah, Lagrange was truly the only Famicom game that used that chip entirely for sound. Some other games use extra sound capabilities but nowhere close to Lagrange. I was amazed when I saw that Silius just used the NES soundchip despite sounding much more complex than 8 bit stuff.

Yeah, that's what I've also heard regarding Lagrange Point.  Journey to Silius probably sounds distinctive because of SunSoft using the DMC/DPCM channel for bass samples. Most games just used it for drums and digitized sound effects. Using the sampling channel for melodic instruments was tricky due to the limited playback rates available, which is why (or so I've read) some of the bass notes in Sunsoft games are slightly out of tune (though I can't personally tell). Recca also made pretty extensive use of that channel in its music, to the point of almost making it sound like it's using more channels than there actually are.
General Music Talk / Re: Your favorite chiptune music
January 02, 2015, 01:05:56 PM
Quote from: DJ Omnimaga on January 02, 2015, 07:00:19 AM
Wow I just listened to songs from the first two games you mentionned and I didn't realize the 2nd one was even possible on the famicom. It sounds very nice too. :) It's a shame that North America didn't get those games nor NES sound quality.

I didn't know about 2a03.org, though. Is any of the stuff available on Youtube?

By the way Travis, nice to see you around. :) Since you are very into old school games and music, I wonder if you might know where the original songs from Chiptune Rocker could be downloaded? I am missing song 3 and 4, for example. D:

Yeah, it's striking what a couple of extra square waves and a sawtooth wave channel can do. The Famicon Castlevania III also used the VCR6, now that I remember, and had enhanced sound. The North America version we got had to scale back the music due to the lack of extra VRC6 channels.

Lagrange Point (VRC7) was a famous example of Konami sticking an entire Yamaha FM synthesizer chip on the cart and piping that through the analog audio pins. It was the only commercial game that used the sound, but there are quite a few homebrew NSFs that also use it. Namco N106 had a whopping eight sampling channels; I've seen people on chiptune forums actually complain that it's overkill. :P

Not sure if the 2a03.org archive is available anywhere; I haven't yet looked. There are some chiptune/NSF sites where at least some of that stuff might have been uploaded. I haven't really looked around in a while to see what's out there.

I'm not familiar with Chiptune Rocker, I'm afraid. Sorry. :(
Other / Re: New member introductions: Say hello here!
January 01, 2015, 09:35:32 AM
I'm Travis/tev from ticalc.org, here to continue loosely following stuff that's going on in the community, on top of all the other forums/IRC channels I spend way too much time on already. :P

Haven't done much calc stuff lately, unfortunately; too many other projects/hobbies are always in the way. I want to do everything at once but can't. And I haven't even done much "project" stuff lately, I've mostly been messing around doing random things like reading, listening to chiptunes, keeping ticalc.org running, going to sleep and messing with my mind in lucid dreams, etc. Oh, well!
Quote from: DJ Omnimaga on December 31, 2014, 08:45:19 PM
Also, seeing ticalc.org and the community traffic drop during holidays for a while (probably due to Cemetech contest keeping people busy and finals, because they had a lot of quality entries), I hope that the 84+CSE results were not  1 vote for JezzBall, 1 vote for Solitaire and 0 for everything else <_<

Thankfully, it's not quite that bad yet.  :D Though it is a shame to see the number of votes in surveys declining over the years.
General Music Talk / Re: Your favorite chiptune music
January 01, 2015, 09:13:50 AM
I've come across so many chiptune favorites I couldn't possibly list them all. In the NES genre, the most recent gems I've found (using VRC6) are Esper Dream 2 and Madara. Neil Baldwin also made some awesome NES music, and I liked music by Alberto Gonzalez, too (who did music for GB Turok series, NES Asterix, Smurfs, etc.). Oh, and NES The Immortal (Rob Hubbard) and the Namco N106 audio games are cool. Sorry I don't have specific links/videos handy; I downloaded all of these as NSFs years ago from sources I no longer remember.

Lot of cool homebrew NSF stuff I've come across on forums and 2a03.org before it vanished, as well. I've come across a lot of great MOD tunes, too, though they're a huge PITA (I haven't found a single MOD player that plays all of them correctly, if at all).

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