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Walrus Cheese Run [ti-84+ce][anti-walrus]

b/Calculator Development Started by kotu, February 27, 2017, 03:01:19 PM

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u/kotu March 03, 2017, 11:08:35 AM
yeah i'm surprised it looks ok given what i had to start with

almost inspires me to make a isometric rpg game


*edit*
just thought i would show my updated credits screen as the colouring etc looked a bit naff before....
Last Edit: March 03, 2017, 02:16:30 PM by kotu
u/p2 March 03, 2017, 02:27:25 PM
you make a walrus game but you didnt mention the forum D:
u/kotu March 03, 2017, 02:28:38 PM
Hmm, not sure how I would fit that in.. what do you think??


-*update*-
blood n stuff!!


*edit*
we have takeoff!!!


*edit*
this is looking close to completion now, just a few more things need doing, in particular you should not be able to get away with doing this within visual sight of the mechs, as they will shoot you. but it is a nice sight watching the walruses get splatted :D
Last Edit: March 03, 2017, 08:40:46 PM by kotu
u/Dream of Omnimaga March 03, 2017, 09:02:23 PM
I hope that PETA doesn't see this O.O

Looks actually cool, though, akward theme aside :P
u/kotu March 03, 2017, 09:32:55 PM
just renders a bit slow really

might be able to fix this with a fog of war effect
u/Dream of Omnimaga March 03, 2017, 10:04:56 PM
Wouldn't fog of war rendering slow things down?
u/kotu March 03, 2017, 10:22:45 PM
no, it could halve the amount of rendering i have to do
u/Dream of Omnimaga March 04, 2017, 01:04:01 AM
Ah I thought it required extra calculations such as if you're behind a wall and can't see behind  or something. Do you refresh the entire map every frame right now or do you just add one extra row of tiles while scrolling up?
u/kotu March 04, 2017, 01:12:01 AM
Quote from: DJ Omnimaga on March 04, 2017, 01:04:01 AM
Ah I thought it required extra calculations such as if you're behind a wall and can't see behind  or something. Do you refresh the entire map every frame right now or do you just add one extra row of tiles while scrolling up?

No the fog of war would just mean you can only see a tiles within a certain range, the rest would be blacked out i.e no render

The map is just stored in an array, there is only one map.
u/kotu March 04, 2017, 01:52:28 AM


made a github account it has the source for this on it....
https://github.com/rowanmedhurst/walrus-cheese-run

also here are the sprites for my mech, actually i modelled this mech myself (original design) about 20 years ago
Last Edit: March 04, 2017, 03:28:07 AM by kotu
u/Dream of Omnimaga March 04, 2017, 07:03:19 AM
Those are awesome sprites and what an huge map O.O

Also you should make a topic in the drawing section where you can post all your past/present sprite art and drawing to showcase :)
u/kotu March 04, 2017, 07:04:20 AM
Not much point that's all there is
u/Dream of Omnimaga March 04, 2017, 07:05:19 AM
Oh I meant for your other games, unless you mean this is the only sprite art you ever did. :P Also what happens if the truck hits the Walrii statue?
u/kotu March 04, 2017, 07:09:03 AM
Quote from: DJ Omnimaga on March 04, 2017, 07:05:19 AM
Oh I meant for your other games, unless you mean this is the only sprite art you ever did. :P
well the only other stuff probably is for kill cmnd and thats in the kill cmnd thread

Quote from: DJ Omnimaga on March 04, 2017, 07:05:19 AM
Also what happens if the truck hits the Walrii statue?
it can drive through it at the moment - but you can try it out yourself now dj - i made a github account and put the cheese run source files up.... i know the game isn't complete yet but thought i would just do it - and a pre-built 8xp file (binary) is up there so you can run that yourself as you got a CE :)
u/Dream of Omnimaga March 04, 2017, 07:11:20 AM
Oh there's a 8xp executable? I'll give it a try later then :)
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