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Walrus Cheese Run [ti-84+ce][anti-walrus]

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b/Calculator Development publicado por u/kotu February 27, 2017, 03:01:19 PM
Hi all I am now making a new mech game, this should be a quick one to make (unlike KILL CMND)

I am using isometric tiles for this game.... here is the first gif (just testing things out really)



And for anyone that's interested, here is how you draw isotiles if you want a square map (unlike AoCE which is using a diamond-shaped map)...



(-_(//));
Last Edit: February 27, 2017, 11:31:25 PM by kotu
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u/Dream of Omnimaga February 27, 2017, 05:12:20 PM
Interesting, I like the look so far. However, the title of this topic is a bit misleading, as I cannot see any :walrii: in the post above :P
u/kotu February 27, 2017, 05:16:51 PM
Hehe it's not misleading, that is the actual title of the game, a 100 metre high block of cheese features in the game, and there are going to be loads of walruses to kill.....

"It is the year 2019. The world has been taken over by walruses. You are the last human survivor, and you want cheese."
u/Dream of Omnimaga February 27, 2017, 05:23:48 PM
It will involve killing walruses? D:
u/kotu February 27, 2017, 05:24:21 PM
Many. many walruses.

*edit*
working on a map editor in c++builder



*edit*
isomap now working in-demo... i know the grass texture sux but meh...
Last Edit: February 27, 2017, 11:12:44 PM by kotu
u/xMarminq_ February 28, 2017, 04:17:56 AM
This won't end well...


O.O
u/Unicorn February 28, 2017, 07:45:49 AM
I WANT MY CHEESE!!!!!!!!11!!!!!!11
u/p2 February 28, 2017, 09:04:31 AM
looks promising so far. I hope you continue to make tha much progress on it :)
but don'T kill walruses :ninja:
u/Dream of Omnimaga March 03, 2017, 04:28:53 AM
Nice to see your tilemapper run fine. Also the graphics look old-school
u/kotu March 03, 2017, 05:59:50 AM
I definitely need to change the grass texture  8)
u/Dream of Omnimaga March 03, 2017, 06:15:26 AM
Ironically, one cheap trick you could do is to just use the sand texture but change the color spectrum so that it's green for use as grass and gray for use as stone/cement and blue for water. I once saw a game that did that and it still looked good. :P
u/kotu March 03, 2017, 06:18:57 AM
Yeah, I wanna get away from the really flat look the demo has, textures will probably help a bit, but some actual objects you can crash into* would be good fun (particularly as you dont have much of control over your truck as you are drunk)  <_<

I hope no-one does this sort of thing in real-life btw  <_<

*as well as the walruses, who just get killed.


*edit*
have improved the appearance of the map :D




*edit*
added 2-tone sand  8)
Last Edit: March 03, 2017, 08:34:10 AM by kotu
u/p2 March 03, 2017, 08:49:55 AM
that terrain looks really nice!! :)
Can't wait to see more of it kotu, nice job!!  :thumbsup:
u/kotu March 03, 2017, 10:23:42 AM
Quote from: p2 on March 03, 2017, 08:49:55 AM
Can't wait to see more of it kotu

then see more of it now!!! ps you, dj and mateo are now in the credits section (at the end of the gif) :)
u/p2 March 03, 2017, 10:52:48 AM
well this looks nice, I didnt expect the statue to fit in that nicely  :thumbsup:
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