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KILL CMND [TI-84+CE]

b/Calculator Development Started by kotu, September 13, 2016, 03:47:33 AM

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u/kotu October 31, 2016, 12:21:48 PM
Quote from: p2 on October 31, 2016, 11:52:14 AM
think about those cheap tower defense games.......
can you name one?
u/p2 October 31, 2016, 12:24:50 PM
really ANY
bloons tower defence, bug tower defence, ... there are thousands of them
they always have different entry points (4 sides) but then join in one path.
no path-finding, just pre-programmed paths.
If you did the same but with multiple different paths, It should be fine I guess :)
u/kotu October 31, 2016, 02:38:19 PM
Quote from: p2 on October 31, 2016, 12:24:50 PM
really ANY
bloons tower defence, bug tower defence, ... there are thousands of them
they always have different entry points (4 sides) but then join in one path.
no path-finding, just pre-programmed paths.
If you did the same but with multiple different paths, It should be fine I guess :)
well there are going to be pre-programmed paths but i thought it would be nice if the tanks could take a detour

if it doesn't have this it won't be worth making the game.

btw. currently working on getting some missiles firing

*edit*
hehe

Last Edit: October 31, 2016, 05:01:15 PM by kotu
u/p2 October 31, 2016, 05:54:24 PM
Erm.... <_<
that point is quite nice... but isn't it a bit bouncy in the end? ;D
Looks like its flying around the target like a stupid fly instead of hitting it ^^
But I like the speed, it's not too slow but still gives you enough time to move your units out of the way  :thumbsup:
u/kotu October 31, 2016, 06:01:09 PM
Quote from: p2 on October 31, 2016, 05:54:24 PM
Erm.... <_<
that point is quite nice... but isn't it a bit bouncy in the end? ;D
Looks like its flying around the target like a stupid fly instead of hitting it ^^

it's being stupid

Quote from: p2 on October 31, 2016, 05:54:24 PM
But I like the speed, it's not too slow but still gives you enough time to move your units out of the way  :thumbsup:

you won't be able to get out of the way these are homing missiles
it will be faster than this
u/kotu November 01, 2016, 02:45:07 PM
now it does this

u/kotu November 01, 2016, 05:42:26 PM
sorry for top-posting dj

now it does THIS



that's the full tutorial sequence so far.
u/Dream of Omnimaga November 02, 2016, 07:31:57 PM
Wow I like the progress so far. Glad to see some animated eye-candy :)
u/kotu November 25, 2016, 03:28:38 AM
did some work on this again.... only refactoring to save code space but still enjoyed it. kill cmnd hasn't been killed!!"  (-_(//));

file size down to 35k .. yes!  8)
Last Edit: November 25, 2016, 05:42:38 AM by kotu
u/p2 November 25, 2016, 07:49:07 AM
glad to hear, was already worried as there was no progress D:
keep up the work  :thumbsup:
u/Dream of Omnimaga November 25, 2016, 07:49:33 AM
Glad to hear it's still going :D
u/p2 November 25, 2016, 09:21:07 AM
I forgot to ask: what was the previous filesize? :)
And how long do you think will it take until the first beta release? :)
u/kotu November 25, 2016, 10:39:30 AM
Quote from: p2 on November 25, 2016, 09:21:07 AM
I forgot to ask: what was the previous filesize? :)
about 3kb larger



Quote from: p2 on November 25, 2016, 09:21:07 AM
And how long do you think will it take until the first beta release? :)
i could put out a demo version in a few weeks i expect  :)
u/kotu November 26, 2016, 11:45:12 AM
This Is A Show Off Announcement

this is a show off announcement

my game uses 14 buttons in its controls (including clear)

hoping this is unprecedented on calcs muahaha

is it?

u/Hayleia November 26, 2016, 05:21:59 PM
There are at least 14 buttons in Pokémon Topaze too. Maybe exactly 14 (so maybe you could beat that by adding just one more button), but at least 14.
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