CodeWalrus

Development => Phones & Tablets => Topic started by: James Oldiges on January 29, 2016, 06:31:45 AM

Title: [x-post] I made an Android game :)
Post by: James Oldiges on January 29, 2016, 06:31:45 AM
Its not much, and not near finished.
I still need to make it look really nice and do a few optimizations, But the core is finished and completely playable!
Yall know how i flip from one project to the next :P
<3 <3 <3

Link: https://play.google.com/store/apps/details?id=com.HappyBobJrProductions.AquaSnake (https://play.google.com/store/apps/details?id=com.HappyBobJrProductions.AquaSnake)

I would love all comments, complaints, suggestions, and hate mail.
Title: Re: I made an Android game :)
Post by: Dream of Omnimaga on January 29, 2016, 06:51:37 AM
Oh I'm glad that you are back into programming :) (I also didn't know you were into Android game making and I didn't know that Game Maker Studio supported platforms other than Windows)

I'll give this a try when I get a chance. I hope you can eventually release an update with improvements (eg maybe change the fonts and some colors). :)
Title: Re: I made an Android game :)
Post by: James Oldiges on January 29, 2016, 06:52:40 AM
$25 for the $300 worth of software. I couldn't turn that opportunity up.

I used to program in pure gml about 10 years ago. Its like riding a bike
Title: Re: I made an Android game :)
Post by: Dream of Omnimaga on January 29, 2016, 07:03:49 AM
Wait, do you mean that Game Maker version costs money? O.O Or do you mean the fee to submit games to Google Play and having made $300?
Title: Re: I made an Android game :)
Post by: James Oldiges on January 29, 2016, 07:55:28 AM
GMS is really top notch now, and the export modules are $100 per,
They did a one time deal with humble bundle (for tax reasons and to build up the community).

Google play is a 1 time fee of $50 for a publisher account
Title: Re: I made an Android game :)
Post by: Dream of Omnimaga on January 30, 2016, 01:19:39 AM
Ouch, that's expensive considering it's just game maker and the ability to release games on mobile. Is there a free mobile version with ads like we had for the PC at one point?

I think I'll stick to languages if using GMS on mobile is so expensive. >.<


Anyway back to the game, I ran into some issues while playing: No matter what I do, half of the time I'll get a game over 3 seconds after the game starts, even when moving the dot around. Sometimes a red trail will appear then I can continue playing, though. You should make it so you can't die until you moved 1 second.
Title: Re: I made an Android game :)
Post by: pimathbrainiac on January 30, 2016, 02:02:23 AM
Looks nice! Makes me wish I had a smartphone. Also is it really that cheap to publish on the Play store? I should get into mobile development...
Title: Re: I made an Android game :)
Post by: James Oldiges on January 30, 2016, 07:18:54 AM
@DJ Omnimaga You can develop all you want, but you can't compile to it to any but windows  ;)  (Point being is that someone with the module can compile it for you (while you still can test and program on windows))

@pimathbrainiac Ya, just a one time fee :)
Title: Re: I made an Android game :)
Post by: Jokeriske on January 30, 2016, 06:55:31 PM
woah james! i didint knew you where on this forum too! :)
Title: Re: I made an Android game :)
Post by: James Oldiges on January 31, 2016, 01:39:55 AM
@Jokeriske I mostly lurk :P
Title: Re: I made an Android game :)
Post by: Yuki on January 31, 2016, 02:56:40 AM
Quote from: pimathbrainiac on January 30, 2016, 02:02:23 AM
Looks nice! Makes me wish I had a smartphone. Also is it really that cheap to publish on the Play store? I should get into mobile development...
It's a $25 one-time fee, last time I checked. Pretty abordable.
Title: Re: I made an Android game :)
Post by: alexgt on January 31, 2016, 05:07:09 AM
Yeah, I was thinking about developing android apps and I think I am going to start again.
Title: Re: I made an Android game :)
Post by: Dream of Omnimaga on January 31, 2016, 11:14:16 PM
Quote from: James Oldiges on January 30, 2016, 07:18:54 AM
@DJ Omnimaga You can develop all you want, but you can't compile to it to any but windows  ;)  (Point being is that someone with the module can compile it for you (while you still can test and program on windows))

@pimathbrainiac Ya, just a one time fee :)
Ah, right. But can compatibility isses occur?
Quote from: Jokeriske on January 30, 2016, 06:55:31 PM
woah james! i didint knew you where on this forum too! :)
Yeah he has been part of the TI-related forums since early 2010 or so actually :P
Title: Re: I made an Android game :)
Post by: James Oldiges on February 01, 2016, 06:09:09 AM
@DJ Omnimaga  Compatibility issues with what?

Do you mean programming with one client and programming on the other,
or do you mean programming for windows and exporting for Android (etc)
Title: Re: I made an Android game :)
Post by: Dream of Omnimaga on February 02, 2016, 06:12:55 AM
I mean if you write your game on a PC, are there risks that errors occur on Android or vice-versa when trying to run the game? For example, some TI-84 Plus or TI-84 Plus C Silver Edition games will not run properly in some emulators such as Wabbitemu or jsTIfied.
Title: Re: I made an Android game :)
Post by: novenary on February 02, 2016, 03:27:56 PM
That's unrelated, the problems with some programs not running properly in emulators is because they don't accurately emulate a hardware feature the program relies on. For game maker, it depends on the Android port of the library being bug free or having the same bugs as the PC port. If it doesn't work properly they can fix it.
Title: Re: I made an Android game :)
Post by: Dream of Omnimaga on February 03, 2016, 04:33:42 AM
Ah ok. But yeah I saw this happen in the past. I guess it depends of bugs. That said I am looking at another engine right now, which is called Solarus. I need to check if it's like RPG Maker where we can write a game without writing a single line of code or if it's just like Unreal Engine but for 2D action-RPGs.

Do you plan to make updates for your snake game Happybobjr?
Title: Re: I made an Android game :)
Post by: James Oldiges on February 03, 2016, 09:03:37 AM
You know how i flit from one project to the next.

Once I finish up the AI for my card game, I'll probably start cleaning up the snake game.  Advisor said that I should have a min of 3 pieces of software for my resume, so just chunking the core codes first.
Title: Re: I made an Android game :)
Post by: Dream of Omnimaga on February 04, 2016, 07:49:55 AM
Something I am curious about is if managers check out the quality of softwares featured on someone's resume. Do they just check if you have some programming experience (which, for example, this game would showcase), or do the games have to rival big franchises in quality (eg a full Final Fantasy XIII clone)? In any case, I can't wait for more games from you :)
Title: Re: [x-post] I made an Android game :)
Post by: Dudeman313 on February 27, 2016, 03:25:51 AM
If only I raised more than $0 on my GoFundme for an android phone...
I'd play this if I could. Maybe I could try BlueStacks.