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Author Topic: Lazer 2  (Read 9719 times)

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Online xlibman

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Re: Lazer 2
« Reply #15 on: November 01, 2015, 11:02:37 pm »
Oh ok I thought people already made levels before :P
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Offline c4ooo

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Re: Lazer 2
« Reply #16 on: November 08, 2015, 11:10:21 pm »
Oh ok I thought people already made levels before :P
Well yea... there was never an editor. In fact, thats whT i have been working on  8)
« Last Edit: November 08, 2015, 11:35:05 pm by Streetwalrus »

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Re: Lazer 2
« Reply #17 on: November 12, 2015, 12:42:16 am »
Oh that seems very nice. I hope you can release it with the game in the near future. :)
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Re: Lazer 2
« Reply #18 on: November 12, 2015, 01:27:34 am »
I like the editor, I will definitely make some (probably crappy) levels for you ;)
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Re: Lazer 2
« Reply #19 on: November 13, 2015, 11:54:57 am »
Oh that seems very nice. I hope you can release it with the game in the near future. :)
Thank you!  ;D

I like the editor, I will definitely make some (probably crappy) levels for you ;)
Levels will be needed. Tomorrow today i plan to enlist my friend at school to draw up some levels for me.  :)
The level editor is sort of working, you still can't edit meta data so no portals and switches in the level editor ( :( ), but i will release a beta editor soon.
Meanwhile, i released a new version that fixes a few bugs and has some small changes ;)

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Re: Lazer 2
« Reply #20 on: November 13, 2015, 05:50:50 pm »
Cool, I hope you can release it soon I really want to mess around with the editor ;)
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Offline c4ooo

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Re: Lazer 2
« Reply #21 on: November 22, 2015, 05:37:43 pm »
After some lack of success, i got levels to actually write to the save file.  :w00t:
Unfortunately, the file size is around 9000 Bytes now   <_<
I hope to release an update ein the next week or two.  :)

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Re: Lazer 2
« Reply #22 on: November 22, 2015, 10:52:39 pm »
Sweet :) If it gets too big, you might wanna think about making an app of it.
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Re: Lazer 2
« Reply #23 on: November 23, 2015, 05:56:54 am »
9000 bytes per levels or 9000 bytes for the editor?
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Re: Lazer 2
« Reply #24 on: November 23, 2015, 01:20:03 pm »
Sweet :) If it gets too big, you might wanna think about making an app of it.
I probably would have, but right now i am to lazy to revert a small smc-based optimization :P
* c4ooo runs
You can still run it with Doors though ;)

9000 bytes per levels or 9000 bytes for the editor?
For the whole game  8)
Level size depends on how much stuff is in it :P
I think the formula for level size is something like: Name_length(6 for all editable levels) + 3 + ((Number_Of_non_air_tile + (2*Number_Of_Non_consecutive_air_tiles) / 2) ;)
Edit: correction.
« Last Edit: November 24, 2015, 11:45:10 am by c4ooo »

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Re: Lazer 2
« Reply #25 on: November 23, 2015, 11:32:31 pm »
Oh phew. 9000 per levels seemed shockingly high. :P

By the way, I forgot if DCS removes the 8 KB executable code limit? That was a major issue for Axe and ASM coders back then.
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Re: Lazer 2
« Reply #26 on: November 28, 2015, 04:51:17 pm »
Oh phew. 9000 per levels seemed shockingly high. :P

By the way, I forgot if DCS removes the 8 KB executable code limit? That was a major issue for Axe and ASM coders back then.
Yes [good thing] it does.
For now i think i will require DoorsCS, but later either optimize *A LOT* or switch to using an app  :)

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Re: Lazer 2
« Reply #27 on: November 29, 2015, 06:56:21 am »
An app might be better, assuming everything can fit in 1 page. Good luck!
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Re: Lazer 2
« Reply #28 on: November 30, 2015, 02:14:06 pm »
Oh phew. 9000 per levels seemed shockingly high. :P

By the way, I forgot if DCS removes the 8 KB executable code limit? That was a major issue for Axe and ASM coders back then.
Yes [good thing] it does.
For now i think i will require DoorsCS, but later either optimize *A LOT* or switch to using an app  :)

What exactly are you using DCS for?
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Re: Lazer 2
« Reply #29 on: November 30, 2015, 07:21:13 pm »
From what I can gather, he uses it for removing the 8 KB code limit. If he doesn't want to make his game dependent on 1 shell, then he could probably use some tool like Fullrene, if that doesn't require the game player to run it first, but I don't remember if those tricks still work. I haven't kept in touch with 8 KB circumvention tricks in years.
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