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Author Topic: 3D models - A call To Arms  (Read 3593 times)

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Offline TheMachine02

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Re: 3D models - A call To Arms
« Reply #45 on: June 08, 2017, 10:31:29 pm »
Finally got some time to texture a bit  :P So, yeah, I'll give my skill a try too, your model are awesome and are quite a good base to work with  :D

So, I started to follow some blender tuto, and hopefully I'll become a bit more usefull  :P

Face texture :
(click to show/hide)

Offline xlibman

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Re: 3D models - A call To Arms
« Reply #46 on: June 09, 2017, 04:32:22 pm »
That texture looks like it's from the PS2 ^^
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Offline Jean-Baptiste Boric

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Re: 3D models - A call To Arms
« Reply #47 on: June 11, 2017, 06:07:09 pm »
FINALLY. DONE. (well, close enough)

(click to show/hide)

Offline p2

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Re: 3D models - A call To Arms
« Reply #48 on: June 12, 2017, 09:07:11 am »
great work!  :thumbsup:

But this somehow reminds me of this...
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Offline Jean-Baptiste Boric

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Re: 3D models - A call To Arms
« Reply #49 on: June 12, 2017, 12:15:51 pm »
I might have gone overboard detailing the 3D asset(s).  (-_(//));

Scaling down to ~800 triangles shouldn't be too difficult. The mesh has not been optimized for the target hardware/engine yet anyways.

I guess the next step is to rig the mesh, but I wonder how animations will work. There's not enough processing power for full-blown bone weighting, there's not enough memory for vertex animation and slicing up the mesh into individual objects for each bone is just plain ugly.

I could also try to texture the mesh, but I have never done that before and knowing me it will take a truly ridiculous amount of time, so I'd rather not.

Offline TheMachine02

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Re: 3D models - A call To Arms
« Reply #50 on: June 12, 2017, 02:16:15 pm »
Animation works by assiging one bone per vertex. It does look quite good actually. And yeah, I'll take care of texture.

Offline xlibman

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Re: 3D models - A call To Arms
« Reply #51 on: June 12, 2017, 03:55:32 pm »
I wonder how fast this will be on a calc. Also would the model format be easy to convert to HP PPL?
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Offline TheMachine02

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Re: 3D models - A call To Arms
« Reply #52 on: July 14, 2017, 05:42:44 pm »
Stilllll aliiiiivvveeeeee. J/k  :P

I am currently texturing / learning blender / hacking models / programming and doing other stuff.

This is what I currently have :


Offline tr1p1ea

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Re: 3D models - A call To Arms
« Reply #53 on: July 15, 2017, 12:09:26 pm »
Looking good so far!

Offline kotu

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Re: 3D models - A call To Arms
« Reply #54 on: July 15, 2017, 12:28:25 pm »
 >B)
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Re: 3D models - A call To Arms
« Reply #55 on: July 15, 2017, 12:32:00 pm »
Stilllll aliiiiivvveeeeee. J/k  :P

You've heard it hear and only hear folks! TheMachine02 is dead!

 9_9

I like the model so far! How does it run though?
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Offline TheMachine02

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Re: 3D models - A call To Arms
« Reply #56 on: July 15, 2017, 02:18:20 pm »
Who said I was alive in the first place ?  :P

Anyway this model is currently @1000 triangles but I will do a very low poly model @400 triangles. At least I have a highres head which will be usefull for animation.

 


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