0 Members and 1 Guest are viewing this topic.
Well, to be honest, if you're gonna program anything with inline sprite data on a TI-84 Plus CE, unless you put your sprite data at the very end of the code (via a Call or Goto <lblName> instruction), then I don't recommend on-calc programming. It takes over 20 minutes to scroll past the sprite data. SO the on-calc argument is not as strong on color models as it was on monochrome ones, but it's still a good argument for smaller games.
Oh I forgot that PHASM had that implemented already. What about people who uses Cesium, though? Can they use PHASM as well without having to uninstall Cesium?
Page created in 0.135 seconds with 40 queries.