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Messages - MateoConLechuga

#31
Quote from: DJ Omnimaga on March 29, 2017, 05:38:28 AM
Well, you said "It's not like there's a C compiler for the CE", which implies that there's no C compiler at all for the CE :P. Hence why I am confused ???
He's being sarcastic and asking why no one actually programs anything useful anymore :)
#32
Calc Projects, Programming & Tutorials / Re: Linux
March 28, 2017, 01:35:33 AM
Quote from: Alvajoy123 on March 28, 2017, 01:32:24 AM
Using CEmu For program one problem how do you insert images on CEmu  ??? ??? ???
Step 1) Click file
Step 2) Drag file
Step 3) Drop file

The file needs to be in some kind of TI usable format.
#33
Quote from: DJ Omnimaga on March 28, 2017, 01:17:53 AMInside the tutorial, the girl with white hair and clothes will conclude by asking you to attack her, as a proof that you have RTFM ( @MateoConLechuga would probably like that :P).
Haha awesome :) Everyone should read the manual! :D Fantastic progress so far; I like all the colorfulness :P
#34
[Completed] Sorcery of Uvutu (TI-84+/CSE) / Re: Why!
March 16, 2017, 11:57:38 PM
What can't be exactly? I'd be happy to make it be :)
#35
I already told you this but I guess I will tell you again: Download pixelfontedit 8x8. It has hundreds of hundreds of fonts for you to choose from for use on the CE.
#36
Looking very nice PT_! That seems like a lot of trees; looks like I'll need a mill hehe. :P
#37
I got bored so I made a little pull request to your code: https://github.com/rowanmedhurst/walrus-cheese-run/pull/1

Also fixes the fact that walrii always faced the same direction :P

I might also recommend only drawing or processing a walrii if it is within the window :) Other than that, fantastic looking code; a lot better than what I usually look at :P

EDIT: Added a new pull request to optimize tile drawing. Frame rate is now 14-16 on average; shown below:

#38
Games / Re: [TI-84+CE] Oiram CE
February 27, 2017, 03:28:13 AM
Quote from: xMarminq_ on February 27, 2017, 03:20:35 AM
The Koops seem to have no pathing or the tiles for the block edges have no hitbox for enemies
Again, your post is super undescriptive :P What koopas? Where? When does this happen? What edges? Huh? I honestly have no idea what you are talking about.
#39
Games / Re: [TI-84+CE] Oiram CE
February 27, 2017, 02:54:25 AM
Quote from: xMarminq_ on February 27, 2017, 02:49:40 AM
all fall, there's like no hitbox
The descriptiveness in this post is kind of lacking. What happens, when, and where? Screenshots if applicable please. :)
#40
Minor update to the toolchain that fixes some interrupt things: (Only really applicable if you downloaded 7.0 lol)

Toolchain: https://github.com/CE-Programming/toolchain/releases/latest
#41
Latest release is here! Feel free to download whenever you get a chance :)

Toolchain: https://github.com/CE-Programming/toolchain/releases/latest
Libraries: https://github.com/CE-Programming/libraries/releases/latest
#42
Nice work PT_! :)

Some comments to help speed things up:

Don't redraw the status bar every frame. Change the clipping region so you can update it only when necessary.
Don't erase the background with a fill routine. Use a background tile and have your rendering routine behave similar to a regular tilemapper.

Anywho, good luck! :)
#43
Calculator News, Coding, Help & Talk / Re: Oiram levels
January 26, 2017, 02:00:57 AM
Someone should make a New Super Mario Bros. Tileset ;)
#44
Quote from: DJ Omnimaga on January 25, 2017, 11:54:53 PM
As for accessing flash via bugs, I assume you are refering to the flash unlocking exploit that was discovered around 2008-09, right?
No the CE has numerous different flash exploits. It has been said you can pretty much sneeze on the CE to unlock flash.
#45
Quote from: whevesy on January 24, 2017, 05:08:53 PM
Is it harder to program to the Plus CE because its been done with many other calculators I dont understand why its been taking so long?
Why haven't you written it yet? Come on, if you want it so bad write it yourself. ;)
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