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Messages - MateoConLechuga

Pages: [1] 2 3 ... 15
1
Calc Projects, Programming & Tutorials / Re: Oiram CE ti-84+ce
« on: May 21, 2017, 11:58:08 pm »
This is caused because you did not transfer all the files in the zip like it said to do. You need to transfer *all* the files; not just the main program man... I don't know what else to tell you. ;)

Works fine here:


2
Calc Projects, Programming & Tutorials / Re: Oiram CE ti-84+ce
« on: May 20, 2017, 10:29:34 pm »
DO NOT PLACE A P SWITCH IN THE EDITOR AND PUT THE BLUE BLOCKS NEAR IT! It crashed or maybe bricked me!  :'( :-\

Edit:Froze it. Manual reset fixed it. The P switch looks weird too
Um care to explain more? :P You do realize I can fix things right haha :P

3
Calc Projects, Programming & Tutorials / Re: Oiram CE ti-84+ce
« on: May 19, 2017, 02:21:02 am »
Uploaded a new release of the level editor and game! Here's some new features:

    P switch which activates blue bricks and blue coins
    Water coin tiles (These are automatically generated; no need to implement in the editor)
    Fix homescreen glitch when you have a lot of files
    Save state of keypad mode when exiting
    Fix fireball bouncing glitch
    Fix sliding down slopes glitch
    Add snow tiles
    Add ice blocks; which are more slippery and sometimes have coins in them which can be defeated with fire Oiram
    Add doors to act as portals
    Add more random tiles for more fun (and an end pipe tile)
    Make Reswob a little bit easier to defeat

Thanks all and enjoy!

Download: https://tiplanet.org/forum/archives_voir.php?id=123456
Download editor: https://github.com/MattWaltz/oiram-editor/releases/latest

4
This looks really sweet! :D It kind of reminds me of blockdude style fighting heh. Keep up the good work! :)

5
Cool beans! I really like how you did the green bushes falling into the drops :) Also yeah I'll probably add support for a water coin tile as well; are there any other tile types you might want?

6
Awesome work! I'll have to download these as soon as possible and give then a go :D Lava Lakes sounds like a fun pack :P

7
I would prefer your style :) Much more fun to play creative new levels.

8
Good move
Trust me; I was going to do it this way in the beginning :P Anywho, the toolchain is updated again; now you just have to do #include <graphx.h>. No more worries about breaking future things I guess :P

9
This is because of people who apparently need it for their online IDEs. But since you don't like it, I'm just going to scrap it and put everything in one folder if that is okay with you. Then it will just be #include <graphx.h>, which obviously will never be changed.

10
Pretty awesome toolchain update! Installing on windows is probably the easiest toolchain installation in the entire world now. Lots of bug fixes and feature additions, keep reading for more or just get the download.

Toolchain: https://github.com/CE-Programming/toolchain/releases/latest
Libraries: https://github.com/CE-Programming/libraries/releases/latest

Note: Libraries are now included by using '#include <graphx.h>' rather than '#include <lib/ce/graphx.h>'. Also, if you are updating an older project, please use an updated makefile from the examples folder. These changes are important, so be sure to make them! :)

Things that have changed (there's more too, take a look at github):
    Able to build natively on any platform now simply by typing 'make'
    ConvPNG has been updated to fix a few memory issues (work goes on to add appvar support)
    Complete restructure of toolchain hierarchy; can now simply clone the repo and make. (see readme)
    Added gfx_FloodFill, gfx_ScaleSprite, and gfx_SetFontHeight, along with about a 5-9% speed increase in clipped sprite drawing.
    Optimized gfx_AllocSprite (Thanks Runer)
    Native convpng, convhex, and other programs for ease of use.

Also, jacobly is doing insane things with llvm, so feel free to give him some kudos whenever he's around :) Many thanks to jacobly and Adriweb for testing and telling me when I messed things up :P Enjoy everyone! Until next time.

11
Calc Projects, Programming & Tutorials / Re: TI-84+CE
« on: March 29, 2017, 06:03:00 am »
please email team if you what them to be made
*Please email the team if you want them to be made.

Also, what team?

And kotu; yes, this list is ridiculous.

12
Calc Projects, Programming & Tutorials / Re: TI-84+CE
« on: March 29, 2017, 05:44:18 am »
Well, you said "It's not like there's a C compiler for the CE", which implies that there's no C compiler at all for the CE :P. Hence why I am confused ???
He's being sarcastic and asking why no one actually programs anything useful anymore :)

13
Calc Projects, Programming & Tutorials / Re: Linux
« on: March 28, 2017, 01:35:33 am »
Using CEmu For program one problem how do you insert images on CEmu  ??? ??? ???
Step 1) Click file
Step 2) Drag file
Step 3) Drop file

The file needs to be in some kind of TI usable format.

14
Inside the tutorial, the girl with white hair and clothes will conclude by asking you to attack her, as a proof that you have RTFM ( @MateoConLechuga would probably like that :P).
Haha awesome :) Everyone should read the manual! :D Fantastic progress so far; I like all the colorfulness :P

15
I am new to asm programing am a basic programer and i just want to how to use this platform
 ??? ??? ??? ???
can you please teach me how to asm program
No.

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