« on: Today at 01:53:38 am »
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Messages - c4ooo
« on: Today at 01:53:38 am »
« on: Today at 01:46:42 am »
I dont think ICE has direct memory access. At least not the last time i talked to PT_I didnt mean collision array I mean one boolean value for each tile. Then if you have a tile with ID 5, you check if the 5th element is true / false. This is the fastest / most efficient method possible.The tilemap data cant even be checked while i am moving around, so i have to hardcode boundaries and actions based on coordinates (a good 1/3 of my code is just that)
« on: May 26, 2017, 10:13:52 pm »
@c4ooo I personally use the following method, it's less efficient speed-wise,I didnt mean collision array I mean one boolean value for each tile. Then if you have a tile with ID 5, you check if the 5th element is true / false. This is the fastest / most efficient method possible.
« on: May 26, 2017, 05:40:55 pm »
Adding the rooms themselves is super simple... hard-coding the transitions and the collision detection is what sucksHardcodeing? This is how you should do it: :_)
Create an array of boolean values, one for each block, and set false if the block can be passed through and true if its solid. When you collide with a block, get the block's value from the array and prevent the player from moving in that direction if it is true.
Yeah I agree. The speed of some commands, especially polygons and graphics, is similar to CE C. Only for loops and stuff like that are on the slow side but even then a Mario game with parallax scrolling is feasible.TIBASIC had the potential to be slightly faster, but the parser is kinda bodged together, TI doesn't have good programmers it seems
Hook stockfish up to this
I don't think this is supposed to be allowed [/font]If that's what you mean, multiple queens are allowed. This is a good example: http://www.chessgames.com/perl/chessgame?gid=1106430
The original image is from the Carta Marina.
I decided to blow some stuff up: the ship is the "Athena Station" and can be found here: http://forum.kerbalspaceprogram.com/index.php?/topic/152382-athena-a-ridiculously-huge-stock-space-station/
Missile heading towards target:
Just after impact, task manager got in the way:
Edit: i dont know why the resolution is so bad, blame imgur >_>
« on: May 19, 2017, 09:30:57 pm »
Also sorry for misleading you guys. The description I made in the last post was a dramatised way toBest post ever, +1
« on: May 19, 2017, 09:22:04 pm »
Could I take the ideas from this, do some magic and port it to the CE? Looks amazing... (ooh shiny)Its in axe.
noI hereby declare Walrii the one and only true God!
Indeed, but again there can be religions about anything, even pr0nSounds like a good religion. @gameblabla should start it.