CodeWalrus

Development => Consoles => Topic started by: JWinslow23 on April 23, 2017, 11:46:02 PM

Title: Wal-Rush! NES
Post by: JWinslow23 on April 23, 2017, 11:46:02 PM
Maybe this will become a thing. Maybe not. I'll just set this here for now.

(http://i.imgur.com/B1XYFtZ.png)
Title: Re: Wal-Rush! NES
Post by: Dream of Omnimaga on April 24, 2017, 04:18:35 AM
Ooh, this game for the NES would be nice :D
Title: Re: Wal-Rush! NES
Post by: JWinslow23 on April 24, 2017, 07:30:40 PM
Bump.

I polished up the code internally, making it less like the template I used. I now have self-written code for left and right movement! Soon to come is constant falling and flying.

Game file attched.
Title: Re: Wal-Rush! NES
Post by: Dream of Omnimaga on April 24, 2017, 07:47:16 PM
Will the final graphics be exactly like the screenshot above and will it be grayscale?
Title: Re: Wal-Rush! NES
Post by: p2 on April 24, 2017, 09:22:05 PM
I can't wait for a video of the actual screen output, great project! :thumbsup:
Title: Re: Wal-Rush! NES
Post by: JWinslow23 on April 24, 2017, 09:51:04 PM
Quote from: DJ Omnimaga on April 24, 2017, 07:47:16 PM
Will the final graphics be exactly like the screenshot above and will it be grayscale?
The walrii probably won't change (that is, unless I refine the design I already have to be "rounder"; I did notice this looked a little "square" to be the plump walrii :P ). There are only 3 colors (and transparency) available for any given sprite, so I'm using black for the outline, grey for the body, and white for various white things. If I slightly modified the eyes, I could change the palette for the 8x8 block that makes up his eyes to make them blue, but that's about it.
EDIT: Here is the Walrii with blue eyes (had to make the eyes more "square"):
(http://i.imgur.com/AviJZam.png)

The background almost definitely will change. I'll definitely try to make it like the Super Walrii Land screenshot (like the one from the CW trailer), in that the sky would be blue, the background would be green, mines would be red, etc. This is just a placeholder palette.
Title: Re: Wal-Rush! NES
Post by: Dream of Omnimaga on April 25, 2017, 03:42:19 AM
I can't wait to try it :3=
Title: Re: Wal-Rush! NES
Post by: p2 on April 25, 2017, 11:30:20 AM
I promis if you finish this project I'll buy a NES xD

Is it too soon to ask for a gamecube port ...?
Title: Re: Wal-Rush! NES
Post by: JWinslow23 on April 25, 2017, 12:41:21 PM
Well, you're in luck, I have motivation to make this game yet! And no, not for GameCube. Some other homebrewer will have to cook that up for you.

In fact, I just made some progress: I have flapping wings and a scrolling background now! (Of course, still screenshots won't showcase any of this, and I don't have a way to record .gif's with my emulator, so play it yourself, and tell me what you think!)

Download attached.
Title: Re: Wal-Rush! NES
Post by: Dream of Omnimaga on April 25, 2017, 04:15:58 PM
You can use Camstudio to record AVI files and VirtualDub for GIF conversion.
Title: Re: Wal-Rush! NES
Post by: JWinslow23 on April 25, 2017, 04:17:55 PM
Yes, but what's the point when this is barely playable? :P

Also, bump.

This game now has some graphical updates! Here's a screenshot:

(http://i.imgur.com/EQTHyVd.png)

Download attached.
Title: Re: Wal-Rush! NES
Post by: Dream of Omnimaga on April 25, 2017, 06:42:08 PM
Looks very good :O
Title: Re: Wal-Rush! NES
Post by: JWinslow23 on April 26, 2017, 02:38:41 PM
Bump.

I've added boundaries, and dying! When you die, the screen turns red for 1 second, and the game starts again (this will not be final behavior, this is just a test). Also, you can't move too far to the left or right, and you can't go up and off the screen.

Download attached.
Title: Re: Wal-Rush! NES
Post by: Dream of Omnimaga on April 26, 2017, 08:34:16 PM
Nice. By the way, will sound be able to add? For example, the Atari version had a chiptune remix of Ancient Kingdom of Happy Hardcore and wing flapping and death sounds.

Also you should add moving mines from the CE version :P
Title: Re: Wal-Rush! NES
Post by: JWinslow23 on April 27, 2017, 03:32:33 PM
This will have sounds and music, but keep in mind that that was the very last step I took in designing Wal-Rush! 2600. It'll be a while before I add sounds (once the core gameplay is there, at least sounds will probably be there).

Yes, I will add the moving mines! In fact, it would seem that obstacles have to be my next step in development.

Also, new update! I now have a death animation that I can trigger on-command, and it then waits until you press start to restart the game. It's less gruesome than an explosion, but this was easier to program :P

Download attached.
Title: Re: Wal-Rush! NES
Post by: Dream of Omnimaga on April 27, 2017, 04:59:12 PM
Maybe if CW url is in the title we could try to get your game on limited edition cartridges and get them sold at La Planque Jeux Vidéo :3=
Title: Re: Wal-Rush! NES
Post by: JWinslow23 on April 27, 2017, 05:10:08 PM
Don't you worry, the final game will have CW branding ;)

I was actually thinking of maybe, once this is finished, making carts of them and selling them at my local Mega Media Xchange.
Title: Re: Wal-Rush! NES
Post by: Dream of Omnimaga on April 28, 2017, 12:34:22 AM
I would just need to find a legit place that still produces repro carts. I think there were some that closed down online when the guys got bored of it. It would be nice if some guy charged $30 including getting some LJN or sports cart shipped to him so you could sell the carts for $40-60.

Anyway I'm gonna give the game a try later :)
Title: Re: Wal-Rush! NES
Post by: JWinslow23 on April 28, 2017, 04:40:20 PM
Bump.

This game now has MUSIC! Using a library called FamiTone2, I was able to make a song in FamiTracker and put it into the game. It even correctly detects whether or not you're using an NTSC or PAL system ;) . (Dendy, however, has correct pitch, but slightly slower tempo.) As it stands now, it loops forever, but I'll be changing that soon enough.

https://www.youtube.com/watch?v=kigzvMho_WM

Download attached.
Title: Re: Wal-Rush! NES
Post by: Dream of Omnimaga on April 28, 2017, 04:41:29 PM
Cool, I'll watch and listen once home :3=

EDIT: I like it. You should add clouds ^^


EDIT: I tried this on emulator @JWinslow23 and it runs very smoothly. You should increase movement speed to be closer to the Atari version, tho.
Title: Re: Wal-Rush! NES
Post by: p2 on May 01, 2017, 05:52:59 PM
omg I so much love the music it's both annoying and cute, which is AWESOME  :thumbsup:
very nice job! Also that walrii flapping is also really nice ^.^

moar plz <3
Title: Re: Wal-Rush! NES
Post by: Dream of Omnimaga on May 23, 2017, 04:06:57 PM
I think @JWinslow23 canceled this project (I forgot the reason) but I would definitively love if he eventually changed his mind D:
Title: Re: Wal-Rush! NES
Post by: p2 on May 24, 2017, 08:20:49 AM
iird it was problems with the graphics timing cuz it was flickering like crazy or something like that...
really sad about it tho...  :'(

but I guess we'll have to accept his decicion
Title: Re: Wal-Rush! NES
Post by: Dream of Omnimaga on May 25, 2017, 03:58:01 AM
Yeah true. I hope he can find a solution or some help on some NES dev forum and change his mind in the future.
Title: Re: Wal-Rush! NES
Post by: gameblabla on May 25, 2017, 04:53:13 AM
@JWinslow23, is it true that you stopped working on it ?
If so then it is SAD !!!!

I do wonder what language you used to make Wal-Rush NES : Family Basic ? C with CC65 ? Assembly ?
Title: Re: Wal-Rush! NES
Post by: JWinslow23 on May 25, 2017, 03:13:11 PM
It's on indefinite hold, until I can figure out a good way to structure my program so that no graphical glitches can happen (which they do often in the current demo :P ).
Title: Re: Wal-Rush! NES
Post by: Dream of Omnimaga on May 25, 2017, 06:37:35 PM
@JWinslow23 you could maybe ask on a NES dev forum. They might know a lot more about timing and stuff.
Title: Re: Wal-Rush! NES
Post by: p2 on May 28, 2017, 04:39:27 PM
maybe this will help :)
It's an explanation of what I believe to be the same problem he's experiencing ^^
https://www.quora.com/Why-do-many-NES-game-graphics-flicker-while-SNES-games-dont-have-that-issue?share=1
Title: Re: Wal-Rush! NES
Post by: Dream of Omnimaga on May 28, 2017, 08:37:50 PM
Well if it's due to the sprite limit then that'swhy it flivkers I guess. Don't you need to display like 3-4 sprites per frame alrenatively?