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Messages - GuyInFreezer

#16


There was one time when 6 of these started poking at your command center while you are halfway done building barracks.
Now, sadly, you won't see these TOO early.
#17
Drawing & Animation / Re: Walrii fanart
January 21, 2016, 11:41:49 PM
Quote from: DJ Omnimaga on January 21, 2016, 08:52:43 AM
Actually, @bb010g avatar was turned into a walrus crossover a while ago. Just add a few extra legs then you're set.

Other ideas I had in mind were a bridge Walrii (in reference to an old Omnimaga meme involving Yeong (now @GuyInFreezer )) and Bubble Bobble Walrii.
<_<
#18
Gaming / Re: Old Calculator Games
January 21, 2016, 09:13:03 PM
Is that the one with the boss always a combination of two enemies? If so, yes.

Also, the best reuben quest is the original ti-basic one :P
#19
Gaming / Old Calculator Games
January 21, 2016, 07:47:13 AM
Inb4 there's a thread about this too and I'm too blind to find it

These are few calculator games I really liked back then.

1. Dying Eyes

Oh man the classic. I remember sitting in my house playing this on my calc for a while. I usually goes melee but one time I did a int build and learned doom it was awesome. And I liked how it has two endings.

2. Nightblade

The guy who reviewed it in ticalc gave it some salty scores but i think the game was great even with its 6x6 graphic the reviewer whined about :P
Multiple storypaths? Weapons? Difficulty? All great, once you get past the 999999999 miss battles early game.

3. The Verdant Forest

My God this game. Me and my brother played this at least 50 times and I basically had a whole game memorized. 7 chapters, awesome graphic, decent story, and all the stuffs. The game was not perfect and had some glitches (infinite magic shiver level up chapter 3 lalalala) but it's still one of the best rp game for a calc and you should try if you haven't. You won't be disappointed. (P.S. do not feed soulstone to david. Even though it is tempting.)

4. Harvest moon

Best harvest moon port for calc. That's all I can say.

5. Mark the super kid

The app one. I liked the game too especially its unique battle engine. Some skills were outright broken but hey it's a calc game and we all love broken attacks.

I'll write up more as I think of it. What is your favorite/recommendation?
#20
The gameplay itself will be repetitive (watch your hero fight with occasional button presses for potions/weapon swap, and weapon swap will not be available at the beginning) but I plan to balance that out with various type of enemies requiring different strategies of which weapon/when to equip/swap, especially the boss battles.

The fight itself will feature criticals and attack counters with equips able to enhance the frequency/damages.

With that said I've finished all the equip data now which is all in the link above I posted. Now I need to learn how to use greylib so I can mess around with 4-grey masked sprites.
#21
As of now, there will be about 20 stages when it's finished, and probably add something like hard mode or sth.
Dying won't end the game but simply fail the area with all the stuffs during the stage kept.
#22
Gaming / Re: (split) CodeWalrus Minecraft Server
January 15, 2016, 02:06:11 PM
I have no idea, since that's the only thing I built.
#23
I guess you could say it's like a arena game.

Basically, once a player choose an area, the hero will walk forward and once enemy in encountered, the automatic battle is ensue, until the end of the area is reached.
#24
Gaming / Re: (split) CodeWalrus Minecraft Server
January 14, 2016, 11:21:42 PM


Built this today.
#25
Not really a platformer RPG. You won't be the one controlling a character's movement!



Here's an updated sprite sheet on progress.

Game database on progress

I'm keep posting stuff like this here so I feel safe about not losing stuff I've done just in case lol
#26
Games / Re: Silence [ti-84+se][Axe][hybrid basic]
January 14, 2016, 03:17:57 PM
The game has two endings so maybe it could reach that much time trying to find the second ending :P
#27


Ok I made enough sprites to program the most important thing to code first in any rpg game ever.
If the sprites look somewhat familiar, then you are probably right.
#28
I plan to use that eventually since it's the one that lets me do 4-grey masked sprites.
#29
The best way to learn something is to try it, so here it is.

The progress will be slow as I'm basically learning stuff as I program, and I don't have much time as I used to have back then.

So here it is. This is the game I'll stick with as I learn Axe. I'll probably ask a lot of questions as I progress, so answers will always be appreciated.



Story

The lord of evil, in order to conquer the world, has landed a nasty curse upon a land.
The curse reset everyone's level other than his back to 1, the lowest level possible, and prevent them from leveling up past level 1.
With no more strong heroes left to defeat the lord of evil, the world quickly fell into chaos.
Our hero's village has been recently ransacked by a group of bandits. However, unable to level up anymore, our hero was constantly defeated by the bandits, who pledged to the lord of evil and gained 10 levels.
Our hero, unwilling to give up, decides to find the way to defeat the enemies whose levels are much higher than his...

This will be an RPG game, but unlike traditional RPG, it will feature a special game mechanic, since, well, you can't level up at all.

So far, I only got the title picture done, and I'm already stuck.

Here it is, the grand progress of my project so far!

.LEVELONE The main program

Fix 4

[Pic1]->Pic1
[Pic2]->Pic2

Repeat getKey
ClrDraw^^r^^r
Copy(Pic1,L6)
Copy(Pic2,L3)
Text(6,36,"PRESS 2ND TO START")
DispGraph^^r^^r
End

Fix 5
Return


This is what the program does.


I understand why the text is grey, but why is the text being cut off?
#30
Games / Re: Silence [ti-84+se][Axe][hybrid basic]
January 13, 2016, 11:23:52 PM
Hmm, usually 15~20 minutes? But then I already know what I'm supposed to do in my game.
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