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By the way, will there be commands to draw rectangles with customizeable opacity, within the palette limits, like on the HP Prime? That would be handy for some special effects.
It's not very easy to do with paletted colors. Alpha blending requires access to the raw colors.
I see. I guess for fade-in effects I'll just create extra copies of my sprites then make them go darker by switching colors to the nearest available darker color in the palette.
I know that you said you don't support 16 bit color mode anymore, but couldn't you just leave it as an option instead of completely removing it? Maybe with that mode you would have half of the screen rendered at a time. Also could you support 12 bit color mode? Its unconventional but I think it could work.
If we can change the color palette we are currently using for the sprites on screen refresh, then I guess that can be used for special effects too. I could live without it, but it was nice to be able to do it on the NES.
Can you only change the value of the 39 extra colors each frame or each time you draw something?
That's good enough to me. Just as long as making sprites is as easy as just using Paint. I got plenty of 8*8 sprites at low color depth.
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