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Recent Posts

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1
Calculator News, Coding, Help & Talk / Ticalc.org 2017 POTY voting
« Last post by xlibman on Yesterday at 06:39:24 pm »
We're late to the party but the ticalc.org POTY has been underway for a while now. Voting for the monochrome Z80 category is over but now you can vote for your favorite TI-84 Plus C Silver Edition program!

Descent and Sorcery of Uvutu are the two contenders this year. See the news article http://www.ticalc.org/archives/news/articles/14/149/149107.html

To vote, you need to make a ticalc.org account (if not done already) and the poll is located in the sidebar of http://www.ticalc.org front page.
2
Hey there! A few months back, I replied here with a sprite editor I made. Well, I'm back with a brand new rewrite of the program. It has tons of new features that I'm excited to use. Here's just a few ones that work right now:
* Custom pallette.
* Sprite editor that will edit any size of sprites.
* Layout editor that will allow for any sized sprite as well as on the fly scaling.
* Super easy one-click export to export the layout, the sprites, and everything you need to the calculator. It'll calculate the scaling of sprites and work it all out for you.
Now for my favorite features....
* Importing of a normal photo file as a sprite or as a full screen image. This will run everything at the native resolution and respect your pallette choices. It's awesome.
Here's a quick teaser image:
I'll finish it up and put the link here soon.
3
Calc Projects, Programming & Tutorials / Re: Reuben Quest: Lost Between Times
« Last post by Sorunome on December 11, 2017, 01:25:54 pm »
Does anyone know a way how to reproduce that bug reliably?
4
Drawing & Animation / Rejection official music video
« Last post by xlibman on December 11, 2017, 08:28:22 am »
This is kinda old-school style, but this uses footage from the Superstar Hero game (although cropped)



It was for my latest song called Rejection (which is semi 16-bits style power metal)
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Calc Projects, Programming & Tutorials / Re: ICE Compiler
« Last post by PT_ on December 11, 2017, 06:46:19 am »
I'm late so I haven't checked the changes yet, but by "everything changed", do you mean the syntax changed to the point where my old code will not run? Or did you just add and improve a lot of stuff?
I'm sure your previous source isn't valid anymore, but I'm not sure. At least the compiled size will be smaller with ICE v2.0.
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It would be nice to have some game play on video.
Just for archive reasons.
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PC, Mac & Vintage Computers / Re: MOS: A game that has been in development for 3 years.
« Last post by mazhat on December 11, 2017, 01:43:18 am »
Thank you, Strontium.
It's nice to hear that you like what you see so far :)
Very motivational.

Now I feeling like giving out a small demo of the game!


p.s. If there is any artists out there that would like to help with tile and character art that would be awesome.
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So... I finally got this up and running on my calc and CEmu.

Is this an original idea or are you trying to remake a game that already exists. If the latter, can you provide a link as to what this should look like in action?

Looks pretty good so far. I see the issues with rendering you were talking about.

Now... i finally may be able to help.

I was unable to install the Atlassian Sourctree on my WinXP platform as it doesn't support WinXP -- go figure. So im a bit at a disadvantage. Trying to rectify. I finally downloaded Win10; but before I install it, I wanted to get a SSD and a memory upgrade from 4GB to 8GB. That should be done by Wednesday of this week.

Chat later.

9
Media Talk / Re: Funny (and awesome) picture thread
« Last post by xlibman on December 11, 2017, 12:05:43 am »
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Media Talk / Re: Funny/awesome Youtube videos
« Last post by xlibman on December 10, 2017, 11:53:13 pm »
This vid is kinda random >.<



I won't spoil anything but watch until the end
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