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Messages - aetios

#811
Other / Re: New member introductions: Say hello here!
November 20, 2014, 06:56:53 PM
Watashi wa aeTIos desu *crackles* Oh, sorry. Apparently my Japanese voice bank was still activated...
So yeah, I'm aeTIos. Started programming calcs once I got my 84+ in august 2010, joined Omnimaga a few weeks later, got obsessed with programming (never really released anything, though :|). After a long break from programming, I now write programs in C for the Nspire. Also, I'm cofounder of Codewalrus.
#812
Calc Projects, Programming & Tutorials / Re: Pokespire
November 20, 2014, 06:50:01 PM
He was talking about taking the sprite *sizes* and multiplying them by 1.5, not the actual sprites ;)

Also @street I wonder if this gonna go somewhere if you are going to do as you said and drop the nspire once you get a prime >_>
#813
Media Talk / Re: Ponies
November 20, 2014, 06:47:12 PM
Played Starswirl Academy a bit today, it's pretty cool :D
#814
Hardware / Re: Visicom Textphone Reverse-engineering
November 20, 2014, 11:16:01 AM
Mostly, yes :P
#815
3.1.0.392 still rocks ass out of all other OSes.
#816
Media Talk / Anime
November 19, 2014, 11:49:00 PM
talk about anime here

-insert anime talk-
#817
Yeah same. Also how do I edit walrii.php, someone teach me pl0x.
#818
General Music Talk / Re: I found our anthem
November 19, 2014, 11:42:25 PM
you failed the youtube mod which we didn't install yet.
#819
Quote from: DJ Omnimaga on November 19, 2014, 05:30:26 PM
Also I can' t wait for the updated sprites. :)
They're on GitHub, didn't attach them because the changes aren't quite big.
#820
Calc Projects, Programming & Tutorials / Re: Tetris
November 19, 2014, 06:29:16 PM
Yeah, that's because the screen isn't wiped on update. It only re-draws the tilemap :)
#821
[Inactive] KnightOS (TI-73/83+/84+/CSE) / Re: KnightOS
November 19, 2014, 04:05:01 PM
Err, actually... I'm getting lag, especially on Phoenix :P
#822
Grr, stop making me click through all these spoiler tags <_<
#823
[Inactive] KnightOS (TI-73/83+/84+/CSE) / Re: KnightOS
November 19, 2014, 10:16:43 AM
How? I am not getting any lag, and I'm running a mobile i5 O.o
#824
*kicks ass* Also you said yesterday that you have no idea how to output the 8xv's. So please just make something thats throws a large string of pre-formatted hex, we can always just use an emu to quickly make it in an appvar.
#825
Calc Projects, Programming & Tutorials / Re: Pokespire
November 19, 2014, 07:01:23 AM
Don't expect the classic models to be supported anytime soon, from our calculations the game is going to be ~20MB just like the gen III games.
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