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Messages - tr1p1ea

#211
Phones & Tablets / Re: Mincraft [Android]
July 13, 2015, 03:13:53 AM
I think adding in Walrii is a great idea :).

Here are some screenies, I resized for posting reasons:






Ill grab a short video tonight if i get a chance.
#212
Phones & Tablets / Re: Mincraft [Android]
July 13, 2015, 02:28:24 AM
Ok so for performance reasons I cut the world to fixed size and had to change a few other things.

At this point i have:

World creation - bedrock, caves, mineral deposits, underground lava, water, trees
Loading/saving
Block destruction and placing
22 blocks including water, lava and TNT!
Some basic block rules - water/lava flow to empty blocks, dirt turns to grass if water touches it, lava turns to stone if water touches it, trees catch fire from lava etc
TNT explodes and makes craters
Some post effect shaders like bloom lighting and minor colour grading

Todo:
Simple mobs - probably just 2 different types of animals running and jumping around randomly
Performance optimisations

Videos to come!
#213
Gotta vote for the SNES version since that's the one that started it all :).
#214
Phones & Tablets / Re: Mincraft [Android]
June 30, 2015, 10:26:45 PM
Sadly with everything new that I add the performance takes a little hit. Currently there are 2 world lights and some very simple static lighting that is calculated every few frames per block. I am still messing with the shaders to see what looks the best on device.

I plan on having some mobs that initially wont do anything other than run and jump around.
#215
Phones & Tablets / Mincraft [Android]
June 30, 2015, 12:45:01 AM
I thought I would post some info about an Android project that I'm currently making in Unity.

Basically its a minimalistic Minecraft(or similar) hence the name 'Mincraft'.

Here is an early test video, however many things have changed from this version:


For performance reasons I had to do away with the infinite world generation and confine it to a specific size. I have managed to add simple caves, water/lava as well. Working on non-interactive mobs at present.

Note that I havent begun to lock down the UI as yet.
#216
Other / Re: How geek are you?
June 15, 2015, 10:32:22 AM
I scored 31.18081% - Total Geek ... not too bad :).
#217
What format do you take the model data in? There might be some good low poly models around that could be converted.

I made a Wavefront OBJ converter for my engine, it might be possible to adapt it?
#218
Gaming / Re: OpenRA (Open Red Alert, and more)
June 02, 2015, 11:53:47 AM
Red alert was awesome from what I remember! Nice find.
#219
Phones & Tablets / Re: Kitty Crossy!
June 02, 2015, 08:11:57 AM
I made it tho it's based on a kit so it was a quick one. It should be compatible with 2.3+ :).

Yeah its basically frogger but with cats ... I wonder if there could be a walrii crossy version?! :D.
#220
Phones & Tablets / Kitty Crossy!
June 02, 2015, 08:04:58 AM
Kitty Crossy! is a cross the road/obstacle themed game that is easy to play.



A video can be found here:


You can download here: https://play.google.com/store/apps/details?id=com.tr1p1ea.kitty.crossy.free

Let me know what you think!
#221
It's safe so long as you are careful with BCALLS and such. There are many programs that utilise this area without causing harm.

I for one am always looking for good screenies, are there are new ones for this project? :).
#222
On Android can there be on-screen touch controls? (like a dpad or something?)
#223
This is a very cool idea!
#224
Hahaha ... actually you have me thinking now ... !

Slenderman could probably work raycasted, and the CE could be fast enough for that.
#225
This is precisely how he works in this game. He spawns at random around the player and then moves towards them. After a period of time he teleports.
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