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Messages - MateoConLechuga
« on: March 23, 2017, 01:03:36 am »
« on: March 16, 2017, 11:57:38 pm »
What can't be exactly? I'd be happy to make it be
« on: March 11, 2017, 08:36:18 am »
Looks very good @Adriweb . For project collaborations, is it possible to have a small shoutbox (Facebook-style) open at any time while the above screen is open?
Yes with shared project it is always enabled
« on: March 08, 2017, 10:28:04 pm »
I already told you this but I guess I will tell you again: Download pixelfontedit 8x8. It has hundreds of hundreds of fonts for you to choose from for use on the CE.
« on: March 04, 2017, 06:06:07 pm »
Looking very nice PT_! That seems like a lot of trees; looks like I'll need a mill hehe.
« on: March 04, 2017, 08:45:10 am »
I got bored so I made a little pull request to your code: https://github.com/rowanmedhurst/walrus-cheese-run/pull/1
Also fixes the fact that walrii always faced the same direction
I might also recommend only drawing or processing a walrii if it is within the window
Other than that, fantastic looking code; a lot better than what I usually look at
EDIT: Added a new pull request to optimize tile drawing. Frame rate is now 14-16 on average; shown below:
« on: February 27, 2017, 03:28:13 am »
The Koops seem to have no pathing or the tiles for the block edges have no hitbox for enemies
Again, your post is super undescriptive
What koopas? Where? When does this happen? What edges? Huh? I honestly have no idea what you are talking about.
« on: February 27, 2017, 02:54:25 am »
all fall, there's like no hitbox
The descriptiveness in this post is kind of lacking. What happens, when, and where? Screenshots if applicable please.
« on: February 14, 2017, 02:46:33 am »
« on: January 26, 2017, 10:51:25 am »
Nice work PT_!
Some comments to help speed things up:
Don't redraw the status bar every frame. Change the clipping region so you can update it only when necessary.
Don't erase the background with a fill routine. Use a background tile and have your rendering routine behave similar to a regular tilemapper.
Anywho, good luck!
« on: January 26, 2017, 02:00:57 am »
Someone should make a New Super Mario Bros. Tileset
« on: January 26, 2017, 12:01:07 am »
As for accessing flash via bugs, I assume you are refering to the flash unlocking exploit that was discovered around 2008-09, right?
No the CE has numerous different flash exploits. It has been said you can pretty much sneeze on the CE to unlock flash.
« on: January 24, 2017, 06:07:32 pm »
Is it harder to program to the Plus CE because its been done with many other calculators I dont understand why its been taking so long?
Why haven't you written it yet? Come on, if you want it so bad write it yourself.