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Messages - mazhat
« on: Yesterday at 10:48:41 pm »
I'm optimistic that this site won't die!
I think that the plot is fairly stable.
I mean, it can't die. This is the power of the codewalr.us personified!
« on: Yesterday at 10:42:28 pm »
Hey, welcome to codewalr.us!
It's a really great place and I know you'll enjoy your stay.
« on: Yesterday at 10:39:43 pm »
You asked for it, you got it!
I recently got a drawing tablet, so now I'm free to do whatever!
The last two are posters for my TI-83 game!
I'm stuck on collisions, I've only ever done tile-based collision, but it can't be too hard :^)
« on: April 26, 2017, 08:33:25 pm »
I feel the same way,
but my experience is fuelled by procrastination.
I've been living the same day for four years.
« on: April 24, 2017, 11:00:50 pm »
You could go the Fallout 1/2 route and have it so that sometimes enemies could pass through your armour,
but with a direct answer, I'd prefer 1 hit damage. It's minimal enough to not have to worry, but it could collect over time.
« on: April 24, 2017, 10:56:40 pm »
Ayy, this is awesome!
The HD ones look really good, I definitely prefer them over the older ones (no offense).
It feels very aesthetically pleasing to the eyes.
« on: April 24, 2017, 08:41:06 pm »
Thanks again DJ
Some people may actually die before MOS is finished,
so I got a side-project which p2 inspired me to do,
it's an RPG like LOZ and it's for the ti-83+ and ti-84+!
If it's not finished it will at the very least be something playable because it's not too complex.
Right now I've got movement, 1 screen worth of level and stabbing (With downtimes)!
The name is MOS: Raiders, going with the MOS-theme.
« on: April 24, 2017, 12:40:20 pm »
You missed the chance to name the title Kotunes :^(
« on: April 22, 2017, 06:47:25 pm »
Ah, I see.
Didn't realise that xLIB was for TI-BASIC.
Regardless, I hope that there's plenty of maps :^)
« on: April 22, 2017, 03:32:03 pm »
Do you compress your tiles maps,
also do you have each tile as a byte (Does it use more/less)?
I'm just wondering because I want to see how viable maps are.
Thanks for reading!
« on: April 21, 2017, 12:48:10 am »
What's your opinion on RPG combat DJ?
Do you prefer the old school "I hit you, you hit me" turn-based battles,
or do you prefer interactive battles like the Mario and Luigi RPGs
where it's possible to never to take damage?
« on: April 14, 2017, 11:34:24 pm »
A new one that hopefully hasn't been made.
Why is it so hard to help Java programmers?
They don't want any pointers :^)
« on: April 14, 2017, 09:57:14 pm »
I imagine that it must be that the manufacturing company needs to focus on other products,
but that's just my theory. Something that I'm almost certain of is that Nintendo wants to
put the Switch in the spotlight.
« on: April 14, 2017, 05:27:31 pm »
« on: April 13, 2017, 08:31:46 pm »
Yeah, I saw this a year ago as well, it's a good idea.
My friend and I just got a Raspberry Pi 3 instead because it only cost him $35CDN for one,
and it's more popular.