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Messages - Switchblade

#1
How can I display a user pic variable, i.e. Pic1, in Axe? I know you need to use [Pic1r] -> Pointer, but when I try to display it using Copy(Pointer,L6) the screen is filled with junk. Can someone give me some example code? Thanks :)
#2
Quote from: 123outerme on June 22, 2017, 07:43:42 PM
Quote from: mazhat on June 21, 2017, 10:51:40 PM
Awesome map editor!
I have one for my project MOS.
For big maps the paint style is really helpful,
you can scribble around and make the world look natural.
Paint-style would just be a bit much for such a small map; Therefore if it works, it works.


My friend made a map editor for on-calc programs.
It's great for things such as this, but it only has 1 tile type besides for empty as of last week.
Thanks! I bet you enjoy your map maker as much as I'm enjoying mine so far. It really is a breeze compared to what I used to have. I've made 2 worlds' worth of maps in just 3 days, which is more than I've made in an entire month!

Here's the latest screenshot showing all the game features.  Shows all the features implemented. The only thing left to do is implement maps!

That map maker and the progress looks awesome! Sorry I didn't help out as much as I had planned :( I got really busy and then forgot about it.
#3
RemixOS would work best if you booted it from a usb stick on the computer.  I don't know that much about it, but I have found over time that OSs always run slower in virtual box.
#4
Quote from: Unicorn on June 07, 2017, 04:57:01 AM
Quote from: Switchblade on April 21, 2017, 01:06:37 AM
I use several operating systems.  I normally run Windows 10, Ubuntu and Kali Linux nearly the same, Zorin OS very little, and Pinguy OS, Elementary OS, and RemixOS pretty much nil.  All except Windows 10 are VM's though  :blah:
Does an andriod OS in a vm run well, @Switchblade?

I tried running RemixOS in Virtual Box because it is supposed to be several times faster than Bluestacks. However, due probably to restrictions or something, I could not sign in with my Google account to test apps.  The OS itself seem to run kinda slow even though I gave it 4 GB of ram.  I think it would run a lot better in a dual boot.  There are also plain Android x86 vm downloads.

http://www.osboxes.org/virtualbox-images/

#5
So you can't do something like this?

{pointer + 1}
#6
Quote from: Pieman7373 on May 27, 2017, 01:53:51 AM
Quote from: c4ooo on May 26, 2017, 10:13:52 PM
I didnt mean collision array ;) I mean one boolean value for each tile. Then if you have a tile with ID 5, you check if the 5th element is true / false. This is the fastest / most efficient method possible.
The tilemap data cant even be checked while i am moving around, so i have to hardcode boundaries and  actions based on coordinates (a good 1/3 of my code is just that)

If ICE is anything like Axe you should be able to check the tilemap data. If it is like Axe, you should check out the rpg example program that comes packaged with Axe.
#7
I know its been a long time since my last question, and I think I know how to do this already, but I am just double checking.  How do I copy a set amount of bytes from an appvar into L1 in Axe.  I know what L1 is, don't worry  ;)
#8
The price went above what I wanted to pay.  :-X
#9
Me either.
#10
I found this TI83 (I kinda want just the plain old 83) on ebay with 15 minutes left.  Does it look like a good idea?  It is interesting to note the seller listed it as an 83 plus!  :)
http://www.ebay.com/itm/Texas-instruments-TI-83-plus-graphing-calculator-/142349159459?hash=item2124abcc23:g:WaMAAOSwdI9Y8SJk
#11
I use several operating systems.  I normally run Windows 10, Ubuntu and Kali Linux nearly the same, Zorin OS very little, and Pinguy OS, Elementary OS, and RemixOS pretty much nil.  All except Windows 10 are VM's though  :blah:
#12
Nope, I didn't lose a thing  :D

Is the castle look a bad thing?  :P
#13
Lol, I didn't even notice! >:D
#14
I have Axe Nemesiat on hold for a while - my calc reset and I havn't put the Nemesiat files back on it.  Instead, I am working on a all basic small font text editor.
#15
I was testing th tilemapping engine for what I originally intended to be an axe remake of RLO3, and now Nemesiat.  So, yeah, this is the same, just way different map. :)
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