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Messages - lazydogP
« on: March 20, 2017, 03:28:59 pm »
The old version of gpSP-nspire cannot play a mini-game in Mario & Luigi Saga so I can't play further. Some symptoms below:
1. Nspire crashes(reboots)
2. gpSP quits
3. emulator resets with broken .sav file
4. emulator resets with good .sav file
Anyway, I hope this version can handle it properly.
« on: February 28, 2017, 02:42:50 pm »
Now I've sucessfully reproduced the crash, and here's the procedure.
1. Create a flash file in Firebird without OS, so nLaunchy can be installed later.
2. Boot up the calculator and it prompts "install an OS". Instead, send other necessary files("nlaunch.tns", "phoenix.tns" from OS 3.1, "ndless_resources.tns" and a document with Lua code).
3. Send nlaunch.tcc and here we go.
4. On the calculator, open the document with Lua code.
And here comes the error on serial messages:
Warning (106a68d4): Data abort: address=000000cd status=01 instruction at 106a68d4
« on: February 08, 2017, 03:29:23 pm »
Here's the detail.
Model: CX CAS -> CX-C CAS(Well, that's not the case)
OS: CX CAS 220.127.116.112
Ndless r2004(for OS 4.2)
nLaunchy 2.7(compatible with OS 4.2)
Documents without Lua codes work fine, but the ones with Lua codes cause the calculator crash and reboot. No Ndless program was run before. Sending a new OS 3.1 doesn't help.
« on: January 23, 2017, 11:36:41 pm »
By the way, the Ndless site no longer includes OS 3.1 in the list of compatible versions. Does it mean that OS 3.1 users now have to use the older Ndless downloads?
Well, since ndless_resources has merged, it does have syscalls of OS 3.1, but there's no more installer.
It seems that the only way to use the latest Ndless in OS 3.1 is nLaunchy.
However, it's not as stable as the older one. When you open a document with Lua codes, Nspire crashes and reboots. I don't know whether it's because of Ndless or nLaunchy.
« on: December 06, 2016, 01:26:30 pm »
Thank you, @p2
! I'm busy these days and forget to change the title in time.
« on: December 03, 2016, 04:46:57 am »
« on: December 03, 2016, 04:38:58 am »
You know, Streetwalrus and aeTIos have a strange decoration around their nicknames. It's fun, yeah. I'm really interested in the technical explanation behind them.
I've seen some texts like this crash browsers, mobile apps and so on. One example is that you can make one character spreading through a web page, making it slow to scroll.
So what do you think about them?
Edit by p2: Just normalized the title.
« on: November 14, 2016, 03:55:33 pm »
CodeWalrus: 9 (This post included)
Edit: I haven't registered in Omnimaga, sorry.
Before searching in Omni, you're required to answer some questions, which leads to my wrong memory.
« on: November 14, 2016, 04:48:21 am »
Well, editing posts has different reasons. Typo, wrong information,
or just for fun. So it's better if there's a check box to choose whether you would like to show this. (Maybe a hidden tag in plain text could be handy and useful?)
« on: October 11, 2016, 03:47:26 pm »
BTW, here's the environment.
Firefox Beta 49.0b11
720*1280 display resolution (320 DPI)
Hope it will be useful.
« on: October 10, 2016, 03:45:56 pm »
Maybe you could try to compare it to the calc's time settings (what time was it before turnng it off, what time is it now)
But that'd make it easy to manipulate your game.
Yeah. It's better to use this if time is so long. However, some animations need timer and timer is freezed, so the game seems stopped but if you refresh the screen manually (eg. switch to home page and come back, switch to another tab(TI calls it 'problem') or just press 'Doc' key), the new content can be shown.
« on: October 10, 2016, 03:24:44 pm »
I want to write a tiny game which needs players wait for a while. But when turing off screen, the timer will be freezed if the timer has been set fast. How to avoid this issue? Or how to recover the timer?
« on: October 10, 2016, 03:11:25 pm »
Thanks, p2! Your suggestions are good. And so does aeTIos's advise. (Forgot to reply, sorry)
- dont even try to post as much as Dj Omnimaga... You won't make it, no one does.
I've replied 4 times in this post in two (or three) days.
« on: October 10, 2016, 01:58:25 am »
This all started when he released his TI-Nspire SNES emulator last year
Actualky it's PicoDrive. SNES emulator is newer and it doesn't affect.
By the way, emulators ported by gameblabla are really awesome. Big thanks to @gameblabla !
This resulted into public outcry on TI-Planet because Cncalc members were basically telling critor/lionel/adriweb how to run TI-Planet and one of them posted a rant on Cncalc in response to that.
We felt sorry for the improper actions and those who made situation worse had undertaken punishments they deserved. After all, we should respect other's differences.
Anyway, I hope both sides could cease fire and turn to a new page for the harmony of the community.
I haven't looked at UTAU, but for those who don't know, it's like Vocaloid, but it's free and you can easily make your own voices, looks pretty interesting.
Free to use and free to show off. But yeah, it takes much more effort to have better performance. So lots of audios sound as Ylvis says, 'I can't understand what you say!'
« on: October 09, 2016, 08:59:37 am »
Yes. I'm Chinese. And I think it doesn't matter which country one comes from in CodeWalrus.
if (tibet == BELONGS_TO_TIBET)
Okay I have heard about arguments in PicoDrive. In my opinion, it's a complex problem and it can't be judged by individuals. So just wait and see what will happen next.
But wait, shouldn't we talk about something useful rather than the sensitive topic?
Oh I'm a Vocaloid fan too, though I use UTAU more in recent time. Also Vocaloid has Spanish voicebanks now and before this it was also active in Spanish group.
As for 'EditMySong',
it's a project I almost give up
I haven't got enough time to make it due to lots of messy things.