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Messages - JWinslow23

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Media Talk / Re: Funny/awesome Youtube videos
« on: April 28, 2017, 07:35:01 pm »
Sean Spicer counts to 100.

I wonder how I'm going to learn these alternative numbers.

Consoles / Re: Wal-Rush! NES
« on: April 28, 2017, 04:40:20 pm »

This game now has MUSIC! Using a library called FamiTone2, I was able to make a song in FamiTracker and put it into the game. It even correctly detects whether or not you're using an NTSC or PAL system ;) . (Dendy, however, has correct pitch, but slightly slower tempo.) As it stands now, it loops forever, but I'll be changing that soon enough.

Download attached.

Consoles / Re: Wal-Rush! NES
« on: April 27, 2017, 05:10:08 pm »
Don't you worry, the final game will have CW branding ;)

I was actually thinking of maybe, once this is finished, making carts of them and selling them at my local Mega Media Xchange.

Consoles / Re: Wal-Rush! NES
« on: April 27, 2017, 03:32:33 pm »
This will have sounds and music, but keep in mind that that was the very last step I took in designing Wal-Rush! 2600. It'll be a while before I add sounds (once the core gameplay is there, at least sounds will probably be there).

Yes, I will add the moving mines! In fact, it would seem that obstacles have to be my next step in development.

Also, new update! I now have a death animation that I can trigger on-command, and it then waits until you press start to restart the game. It's less gruesome than an explosion, but this was easier to program :P

Download attached.

Consoles / Re: Wal-Rush! NES
« on: April 26, 2017, 02:38:41 pm »

I've added boundaries, and dying! When you die, the screen turns red for 1 second, and the game starts again (this will not be final behavior, this is just a test). Also, you can't move too far to the left or right, and you can't go up and off the screen.

Download attached.

Consoles / Re: Wal-Rush! NES
« on: April 25, 2017, 04:17:55 pm »
Yes, but what's the point when this is barely playable? :P

Also, bump.

This game now has some graphical updates! Here's a screenshot:

Download attached.

Consoles / Re: Wal-Rush! NES
« on: April 25, 2017, 12:41:21 pm »
Well, you're in luck, I have motivation to make this game yet! And no, not for GameCube. Some other homebrewer will have to cook that up for you.

In fact, I just made some progress: I have flapping wings and a scrolling background now! (Of course, still screenshots won't showcase any of this, and I don't have a way to record .gif's with my emulator, so play it yourself, and tell me what you think!)

Download attached.

Consoles / Re: Wal-Rush! NES
« on: April 24, 2017, 09:51:04 pm »
Will the final graphics be exactly like the screenshot above and will it be grayscale?
The walrii probably won't change (that is, unless I refine the design I already have to be "rounder"; I did notice this looked a little "square" to be the plump walrii :P ). There are only 3 colors (and transparency) available for any given sprite, so I'm using black for the outline, grey for the body, and white for various white things. If I slightly modified the eyes, I could change the palette for the 8x8 block that makes up his eyes to make them blue, but that's about it.
EDIT: Here is the Walrii with blue eyes (had to make the eyes more "square"):

The background almost definitely will change. I'll definitely try to make it like the Super Walrii Land screenshot (like the one from the CW trailer), in that the sky would be blue, the background would be green, mines would be red, etc. This is just a placeholder palette.

Consoles / Re: Wal-Rush! NES
« on: April 24, 2017, 07:30:40 pm »

I polished up the code internally, making it less like the template I used. I now have self-written code for left and right movement! Soon to come is constant falling and flying.

Game file attched.

Consoles / Wal-Rush! NES
« on: April 23, 2017, 11:46:02 pm »
Maybe this will become a thing. Maybe not. I'll just set this here for now.

Other / Personal list of NES Game Genie codes
« on: April 15, 2017, 03:33:00 am »
@DJ Omnimaga wanted me to make this, so I am :P

I have an Everdrive N8 and an NES at home, and I love to play on it often. One thing that's sometimes fun to do, besides playing the games, is making up useful, funny, or just interesting Game Genie codes. I will post new codes I make for new games as I create them.

Also, yes, every code here is of my own creation.

Big Bird's Hide & Speak
ASETPAEYYou will select the right person, no matter who you select (game might softlock)
ENKLTTEIEveryone, no matter if they're the right person, nods their head after you choose them
ESETPAEYYou will select the right person if you select anyone that's not him
PEUTIAGAYou only need to select 1 person correctly to win the round
ZZEUTZTZAs soon as the characters enter, they are all Ernie; game softlocks after round

Blurred Lines 2048 (yes, that's a thing)
AAATATOnly 4 tiles spawn
EIIVTGMute the DPCM channel (no "Hey hey hey"s or "Everybody get up"s or similar will play)
ZEYVAIAlternate code to AAATAT

Kirby's Adventure
AAAPKTInfinite energy

Mario Bros
ENTSZZEarthquake when POW block is hit

AYATLAOnly need 1 dot to win

Sesame Street Countdown
ASPLULEvery number you choose within the level, no matter what, is counted as correct
AYIZELThe Count says that every number is correct, but it might not be
POPZAANo matter what number you choose, The Count will always say a glitch number called "ah ah ah"

Summer Carnival '92 - Recca
AXUSYKGG+KSKIPGUIActivates an interesting (unused) intro: the SEGA logo and jingle appear, then explode, and then the Nintendo logo drops down and plays the Game Boy startup sound effect

Super Mario Bros
AATLOGPowerups don't come out of blocks
AILALL2-player mode is disabled
AIPVEZEach Toad looks like Peach
AITELGPress B at a Toad to go back to the title screen and unlock "hard mode", effectively beating the game
ANYAAZA rather...umm...interesting way of starting on World 2
ANNEPIEYMario has the palette of Luigi
ASALPA+TGYOPOWalk around in the intro of 1-2 (can't escape)
AYOETGEY+YZVAEEZY+YZVASALIMario is always referred to as Luigi in-game
AYPVEZYou rescue Toad at the end of the game
AYTELGYou continue on to 9-1 at the end of the game (seems to break Coin Heaven; game crashes at World A-1 if you fall down)
AYZEPGPeach will tell you the princess is in another castle at the end of the game
GTAOZPThe Starman music plays instead of the regular music
GTLPXZEvery brick is loaded as a cloud
GVAPZGThe ground is rendered as clouds
GVPLAPYou don't die by falling down pits, but you come down in a sublevel (for example, falling down the pits in 1-1 put you in the underground section)
GVPOZGOnly one row of the ground is rendered
LYZSVAInstead of becoming Fire Mario when collecting a Fire Flower, the sky changes to night
NNILXIEvery mushroom/flower is replaced with a weird Koopa-shell powerup that acts like a Starman
OOIINGBecome Starman-invincible whenever you hit a block (WARNING: can crash emulators)
PZPPANEvery screen in the game scrolls (even the intro to undergroud/underwater stages, and the Warp Zones)
SUYLUYAnything that falls down the bottom will appear on the top, and vice versa (you can't escape Coin Heaven; buggy behavior with lifts)
TXZYGVThe death noise sounds like a pulse fading out...I dunno how to describe the sound
VTAETUOnce you beat the game and can press B to select a world, you may select any world from 1 to 255 (world numbers appear as graphical garbage, and levels are loaded as garbage data; some may crash)
VTLAPEImmediately start in an inescapable water world (not the Minus World), but return to the title screen as normal once you die
XTLGGKLakitu's Spiny Eggs do not fall straight down; they veer to the sides based on your position, speed, and random chance (not tested completely)
XYTEIXPress B at the title screen to change the world you start in
  • Combine ANNEPIEY, AYOETGEY, YZVAEEZY, and YZVASALI for full gameplay as Luigi, even in 1 player mode! (Requires 2 chained GG devices, or some method/apparatus for entering more than 3 codes.)
  • Combine GTAOZP, GTLPXZ, GVAPZG, GVPLAP, and GVPOZG for a full Coin-Heaven-like experience! (For normal GG devices with only 3 codes, the middle 3 suffice.)
  • Combine VTAETU and XYTEIX to access any world from 1 to 255 right from when you start the game!

Super Mario Bros 3
AATEVTPause is disabled
EIGXLTIf you duck on any platform for long enough, you will fall through to the background
GGUXSKXV+KZUXNKXV+OGUXVKXVActivates Debug Mode on the menu if holding A+B on controller 2
NNXXKGAEAlways run as if your P-Meter was full
PAIUUTYou fall through to the background on white blocks instantly

Tetris (Nintendo)
AYIAEPPieces go down faster when you hold DOWN
ENTONAThe demo is desynced; you get the same pieces every time you play
EYTZAGPress START at the title screen to immediately skip the copyright notice
PALEGZShorter wait at the copyright notice (not too noticeable, though, to be honest)
ZALAAPPartly-functional 2 player mode!
  • Combine EYTZAG and PALEGZ to skip the copyright notice altogether!

Calculator News, Coding, Help & Talk / Re: TI-84+CE OS bugs
« on: April 02, 2017, 04:53:23 pm »
How to crash your OS >5.1 CE in 3 lines of TI-BASIC:

Code: [Select]

This should give an INVALID DIMENSION error, but it doesn't.

General Music Talk / Re: New channel for TrumpsDubs videos!
« on: March 28, 2017, 07:11:24 pm »

Hayleia, punch cards used to be (as the name implies) cards you punch holes in, used in the old (no, older than that) days of computers for data input, data output, data storage, and (most esoterically) programming.

Also lol at your Axe source. What the heck is going on there?

General Music Talk / Re: New channel for TrumpsDubs videos!
« on: March 25, 2017, 10:20:02 pm »
A short fan request.

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