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Messages - JWinslow23
« on: April 28, 2017, 07:35:01 pm »
Sean Spicer counts to 100.
I wonder how I'm going to learn these alternative numbers.
« on: April 28, 2017, 04:40:20 pm »
This game now has MUSIC! Using a library called FamiTone2, I was able to make a song in FamiTracker and put it into the game. It even correctly detects whether or not you're using an NTSC or PAL system
. (Dendy, however, has correct pitch, but slightly slower tempo.) As it stands now, it loops forever, but I'll be changing that soon enough.
« on: April 27, 2017, 05:10:08 pm »
Don't you worry, the final game will have CW branding
I was actually thinking of maybe, once this is finished, making carts of them and selling them at my local Mega Media Xchange.
« on: April 27, 2017, 03:32:33 pm »
This will have sounds and music, but keep in mind that that was the very last step I took in designing Wal-Rush! 2600. It'll be a while before I add sounds (once the core gameplay is there, at least sounds will probably be there).
Yes, I will add the moving mines! In fact, it would seem that obstacles have to be my next step in development.
Also, new update! I now have a death animation that I can trigger on-command, and it then waits until you press start to restart the game. It's less gruesome than an explosion, but this was easier to program
« on: April 26, 2017, 02:38:41 pm »
I've added boundaries, and dying! When you die, the screen turns red for 1 second, and the game starts again (this will not be final behavior, this is just a test). Also, you can't move too far to the left or right, and you can't go up and off the screen.
« on: April 25, 2017, 04:17:55 pm »
Yes, but what's the point when this is barely playable?
This game now has some graphical updates! Here's a screenshot:
« on: April 25, 2017, 12:41:21 pm »
Well, you're in luck, I have motivation to make this game yet! And no, not for GameCube. Some other homebrewer will have to cook that up for you.
In fact, I just made some progress: I have flapping wings and a scrolling background now! (Of course, still screenshots won't showcase any of this, and I don't have a way to record .gif's with my emulator, so play it yourself, and tell me what you think!)
« on: April 24, 2017, 09:51:04 pm »
Will the final graphics be exactly like the screenshot above and will it be grayscale?
The walrii probably won't change (that is, unless I refine the design I already have to be "rounder"; I did notice this looked a little "square" to be the plump walrii
). There are only 3 colors (and transparency) available for any given sprite, so I'm using black for the outline, grey for the body, and white for various white things. If I slightly modified the eyes, I could change the palette for the 8x8 block that makes up his eyes to make them blue, but that's about it.
EDIT: Here is the Walrii with blue eyes (had to make the eyes more "square"):
The background almost definitely will change. I'll definitely try to make it like the Super Walrii Land screenshot (like the one from the CW trailer), in that the sky would be blue, the background would be green, mines would be red, etc. This is just a placeholder palette.
« on: April 24, 2017, 07:30:40 pm »
I polished up the code internally, making it less like the template I used. I now have self-written code for left and right movement! Soon to come is constant falling and flying.
Game file attched.
« on: April 23, 2017, 11:46:02 pm »
Maybe this will become a thing. Maybe not. I'll just set this here for now.
« on: April 15, 2017, 03:33:00 am »
wanted me to make this, so I am
I have an Everdrive N8 and an NES at home, and I love to play on it often. One thing that's sometimes fun to do, besides playing the games, is making up useful, funny, or just interesting Game Genie codes. I will post new codes I make for new games as I create them.
Also, yes, every code here is of my own creation.Big Bird's Hide & Speak
Blurred Lines 2048
|ASETPAEY||You will select the right person, no matter who you select (game might softlock)|
|ENKLTTEI||Everyone, no matter if they're the right person, nods their head after you choose them|
|ESETPAEY||You will select the right person if you select anyone that's not him|
|PEUTIAGA||You only need to select 1 person correctly to win the round|
|YLXVUTYT||Big Bird NEVER speaks|
|ZZEUTZTZ||As soon as the characters enter, they are all Ernie; game softlocks after round|
(yes, that's a thing)
Kirby's AdventureMario Bros
|AAATAT||Only 4 tiles spawn|
|EIIVTG||Mute the DPCM channel (no "Hey hey hey"s or "Everybody get up"s or similar will play)|
|ZEYVAI||Alternate code to AAATAT|
|ENTSZZ||Earthquake when POW block is hit|
Sesame Street Countdown
|AYATLA||Only need 1 dot to win|
Summer Carnival '92 - Recca
|ASPLUL||Every number you choose within the level, no matter what, is counted as correct|
|AYIZEL||The Count says that every number is correct, but it might not be|
|POPZAA||No matter what number you choose, The Count will always say a glitch number called "ah ah ah"|
Super Mario Bros
|AXUSYKGG+KSKIPGUI||Activates an interesting (unused) intro: the SEGA logo and jingle appear, then explode, and then the Nintendo logo drops down and plays the Game Boy startup sound effect|
|AATLOG||Powerups don't come out of blocks|
|AILALL||2-player mode is disabled|
|AIPVEZ||Each Toad looks like Peach|
|AITELG||Press B at a Toad to go back to the title screen and unlock "hard mode", effectively beating the game|
|ANYAAZ||A rather...umm...interesting way of starting on World 2|
|ANNEPIEY||Mario has the palette of Luigi|
|ASALPA+TGYOPO||Walk around in the intro of 1-2 (can't escape)|
|AYOETGEY+YZVAEEZY+YZVASALI||Mario is always referred to as Luigi in-game|
|AYPVEZ||You rescue Toad at the end of the game|
|AYTELG||You continue on to 9-1 at the end of the game (seems to break Coin Heaven; game crashes at World A-1 if you fall down)|
|AYZEPG||Peach will tell you the princess is in another castle at the end of the game|
|GTAOZP||The Starman music plays instead of the regular music|
|GTLPXZ||Every brick is loaded as a cloud|
|GVAPZG||The ground is rendered as clouds|
|GVPLAP||You don't die by falling down pits, but you come down in a sublevel (for example, falling down the pits in 1-1 put you in the underground section)|
|GVPOZG||Only one row of the ground is rendered|
|LYZSVA||Instead of becoming Fire Mario when collecting a Fire Flower, the sky changes to night|
|NNILXI||Every mushroom/flower is replaced with a weird Koopa-shell powerup that acts like a Starman|
|OOIING||Become Starman-invincible whenever you hit a block (WARNING: can crash emulators)|
|PZPPAN||Every screen in the game scrolls (even the intro to undergroud/underwater stages, and the Warp Zones)|
|SUYLUY||Anything that falls down the bottom will appear on the top, and vice versa (you can't escape Coin Heaven; buggy behavior with lifts)|
|TXZYGV||The death noise sounds like a pulse fading out...I dunno how to describe the sound|
|VTAETU||Once you beat the game and can press B to select a world, you may select any world from 1 to 255 (world numbers appear as graphical garbage, and levels are loaded as garbage data; some may crash)|
|VTLAPE||Immediately start in an inescapable water world (not the Minus World), but return to the title screen as normal once you die|
|XTLGGK||Lakitu's Spiny Eggs do not fall straight down; they veer to the sides based on your position, speed, and random chance (not tested completely)|
|XYTEIX||Press B at the title screen to change the world you start in|
Super Mario Bros 3
- Combine ANNEPIEY, AYOETGEY, YZVAEEZY, and YZVASALI for full gameplay as Luigi, even in 1 player mode! (Requires 2 chained GG devices, or some method/apparatus for entering more than 3 codes.)
- Combine GTAOZP, GTLPXZ, GVAPZG, GVPLAP, and GVPOZG for a full Coin-Heaven-like experience! (For normal GG devices with only 3 codes, the middle 3 suffice.)
- Combine VTAETU and XYTEIX to access any world from 1 to 255 right from when you start the game!
|AATEVT||Pause is disabled|
|EIGXLT||If you duck on any platform for long enough, you will fall through to the background|
|GGUXSKXV+KZUXNKXV+OGUXVKXV||Activates Debug Mode on the menu if holding A+B on controller 2|
|NNXXKGAE||Always run as if your P-Meter was full|
|PAIUUT||You fall through to the background on white blocks instantly|
|AYIAEP||Pieces go down faster when you hold DOWN|
|ENTONA||The demo is desynced; you get the same pieces every time you play|
|EYTZAG||Press START at the title screen to immediately skip the copyright notice|
|PALEGZ||Shorter wait at the copyright notice (not too noticeable, though, to be honest)|
|ZALAAP||Partly-functional 2 player mode!|
- Combine EYTZAG and PALEGZ to skip the copyright notice altogether!
« on: April 02, 2017, 04:53:23 pm »
How to crash your OS >5.1 CE in 3 lines of TI-BASIC:
This should give an INVALID DIMENSION error, but it doesn't.
« on: March 28, 2017, 07:11:24 pm »
« on: March 26, 2017, 09:12:49 am »
Hayleia, punch cards used to be (as the name implies) cards you punch holes in, used in the old (no, older than that) days of computers for data input, data output, data storage, and (most esoterically) programming.
Also lol at your Axe source. What the heck is going on there?
« on: March 25, 2017, 10:20:02 pm »
A short fan request.