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Messages - p2

Pages: [1] 2 3 ... 114
1
Tech, Science, IT discussion & News / Re: Scaling algorithms
« on: Yesterday at 08:22:35 pm »
Looks like mpost of the material on Waifu2x is Japanese which means we need somone who can read Japanese... :ninja:
Maybe @Juju could help us out with this? <3 (Japanese + Ubuntu) But I doubt he'd have the time for this...  :-\

2
Tech, Science, IT discussion & News / Re: Scaling algorithms
« on: Yesterday at 08:08:54 pm »
well Waifu2x is indeed most impressive snd pretty fast but still...
on an Intel pro 460 (macbook pro 15" late 2016 with max available hardware) it takes about 3 seconds for a pic to upscale from 765x335 to 6120x2680 and apply it.
so for regular videos I'd say 2seconds per frame which is 0.5FPS... we need 60x the speed of that to get it running....
And it's gonna be rather hard to find hardware 60x faster (i7 at 3.8GHz and Inter 460 here).

But still I only tested the thing inside the browser from http://waifu2x.me/ so doing it directly with an app might be a bit faster, that I do not know.

Still I really REALLY hope it'll work one day! ^.^


EDIT:
Some linux (ubuntu) pro should read through this, it looks like there IS a method to apply it to videos O.O
https://github.com/nagadomi/waifu2x

3
Tech, Science, IT discussion & News / Re: Scaling algorithms
« on: Yesterday at 05:03:53 pm »
yep that's exavtly what I'm looking forward to O.O
but doing it manually is an awful amount of work >.<

4
Quote from: IRC
*   Walrified post by Streetwalrus on Re: Having some fun, you can join too https://codewalr.us/1965/54822   17:23:27
Streetwal   I cracked the code  :P   17:24:19
JWinslow23   How insane ARE you?   17:26:53
pretty much sums it ip  :ninja:

5
Tech, Science, IT discussion & News / Re: Scaling algorithms
« on: Yesterday at 01:22:52 pm »
My first try of an AgeOfEmpires2 screenshot:
Original Image:

always resizing it from 54x66 to 540x714

98,218445%98,73424%98,84584%99,29145%99,50681%99,70652%99,81886%99,93266%100,0%From now on taking an image every few minutesnüflast round half way done...
Step2 - 97,653%halfway through98,10193%98,38588%%%%%%%%%...


For the whole process my CPU was below 20% - while running Firefox, mail client, Telegram, iTunes, Appstore, iMessage, ...
Pls fix this <_<
Except if it's only taking the GPU which would explain a lot of things... ::)
but still it takes much longer than I expected on my machine :ninja:

6
those switches sure do strange things to the map :ninja:
What exactly is happening there? ^^

7
Tech, Science, IT discussion & News / Re: Scaling algorithms
« on: Yesterday at 11:50:59 am »
could someone maybe try this on a lil 20sec movie or something?
I'd love to see how this style (u called it painting) looks like if its an animated thing O.O

*currently doing SFG Sharpen Edge in the walrii
Edit01: resembles original image 1m) 99.553474%
Edit01: resembles original image 2m) 99.43323%
Edit: it didnt change much at all... looked like some jpeg artifacts all over the pic, nothing special... :/
now trying some more fancy stuff (parts of AoE2 screenshots)

8
Drawing & Animation / Re: Walrii fanart walrusspritespixel artsprite sheet
« on: Yesterday at 08:39:54 am »
can't it look more... pixelated?  9_9

also I need a plush walrii, too :'(

9
Calc Projects, Programming & Tutorials / Re: StopwatchCE ti-84+ce
« on: Yesterday at 08:35:08 am »
I really like it, lap times would be cool as well  :thumbsup:
btw... why don't u ues the same button for Stop and Pause...?
U sure donä't want to do it both at once  ;D

10
Drawing & Animation / Re: Walrii fanart walrusspritespixel artsprite sheet
« on: March 28, 2017, 10:02:38 pm »
rip trophy walrus  :'(

* p2 gives @_iPhoenix_ a trophy for trying <3

11
That makes me wonder if USA->Mexico takes even longer ^^

how big would the changes for the users be if u did that? :)

12
Site Discussion & Bug Reports / Re: CodeWalrus Ads
« on: March 28, 2017, 08:31:36 pm »
definitely the wrong target group... :ninja:
There are almost  o girls among us. And those few that are around don'T care about nails enough :P
but hey, we're getting (very little) money for it so I won't complain xD

13
Walrii Games (TI/HP/PC/2600) / Re: Walrus Kingdom (former PocketWalrus) pcwindowsjavawalrus
« on: March 28, 2017, 10:00:45 am »
as mentioned before, I have special areas in the map, like gardens, where I force the screen not to scroll off, so only certain areas are shown while others arent unless I enter through a special spot.
I'm using this technique to make the garden fullscreen and also to avoid the user from spoilering himself too much when running around not following the storyline (u can't see behind some treelines)
So it won't be that easy to simply kill this function as it's essential to my game... :/

14
Calc Projects, Programming & Tutorials / Re: Linux
« on: March 28, 2017, 07:54:53 am »
are you trying to..... write your own linux-based operating system for the CE hardware? :ninja:

15
cangrats on making an axe code not even other pretty good axe devs can read  :ninja:

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