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Messages - tr1p1ea

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gLib 3D polygon library (TI-83+/84+/CE/83PCE) / Re: gLib a fast 3D asm/axiom library glib3dz80ez80
« on: April 18, 2017, 12:14:23 am »
Amazingly impressive, the speed is awesome!

What would you say is your favourite speed optimisation so far?

Probably need to manufacture more switch's but the NES classic might be 'held onto' until Christmas to ensure another feeding frenzy ensues.

Hehehe cool.

I lost all of my old stuff but I had things quite similar :).

Nice work! You should make another game in this style :):).

Gaming / Re: Konami expects you not to ask for support on their games
« on: April 06, 2017, 08:52:44 pm »
They only deal with Japanese locale? There is no alternative for other regions?

Does seem strange.

Gaming / Re: Zelda: Breath of the Wild
« on: April 06, 2017, 08:51:13 pm »
Agree that in this day and age it's harder to find time to play games that require a prolonged sitting.

You never know, it may grow on you!

Gaming / Re: Zelda: Breath of the Wild
« on: April 06, 2017, 04:15:26 am »
It's horses for courses I guess - Either the type of game appeals to you, or it doesn't.

Nothing wrong with having a preference.

I personally like it, but can understand why it's not everyone's cup of tea.

The REAL question is: What would this game have done for the WiiU had the Switch not been announced yet?

Gaming / Re: Zelda: Breath of the Wild
« on: April 05, 2017, 11:05:42 pm »
There is a story - but it isnt going to be spoonfed to you. You have to actually discover it.

Complaining that Zelda has Zelda elements reminds me of people who complained that Rogue One had too much Star Wars in it ... what exactly are people expecting?

It is a game that requires the player to engage for an extended period, not '10 minute rounds at a time' like most other games these days.

Gaming / Re: Zelda: Breath of the Wild
« on: April 05, 2017, 04:45:16 am »

(click to show/hide)

CW: 219
Omni: 647
Cemetech: 667
MaxCoderz: 4094

(plus additional spammer accounts for each forum +1,000,000 jkjk :p)

Calc Projects, Programming & Tutorials / Re: TI-84+CE
« on: March 28, 2017, 09:05:20 am »
Although technically there is C on the monochrome calcs.

Calc Projects, Programming & Tutorials / Re: TI-84+CE
« on: March 28, 2017, 01:02:19 am »
Minecraft man!

Calc Projects, Programming & Tutorials / Re: Some Experimentations on CE ceez80
« on: March 24, 2017, 05:40:20 am »
Cool! Just wondering what the data size is for images and if you are using any compression?

Calc Projects, Programming & Tutorials / Re: Pirate Space Kitties (Formerly Meowio) ti-84+ce
« on: March 24, 2017, 04:45:15 am »
Thanks for the encouragement guys!

I'm still debating as to whether or not I should have characters on the titlescreen or something else, but I should probably work on the engine more first :).

General Help & Troubleshooting / Re: Abmob on Android
« on: March 23, 2017, 08:08:10 pm »
I'd come from Australia!

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