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Messages - tr1p1ea

Pages: [1] 2 3 ... 15
1
Calc Projects, Programming & Tutorials / Re: Some Experimentations on CE ceez80
« on: March 24, 2017, 05:40:20 am »
Cool! Just wondering what the data size is for images and if you are using any compression?

2
Calc Projects, Programming & Tutorials / Re: Pirate Space Kitties (Formerly Meowio) ti-84+ce
« on: March 24, 2017, 04:45:15 am »
Thanks for the encouragement guys!

I'm still debating as to whether or not I should have characters on the titlescreen or something else, but I should probably work on the engine more first :).

3
General Help & Troubleshooting / Re: Abmob on Android
« on: March 23, 2017, 08:08:10 pm »
I'd come from Australia!

4
Yes I imagine that a raycaster would be quite doable on the CE, even in C (with asm libs for drawing etc however).

5
Calc Projects, Programming & Tutorials / Re: Pirate Space Kitties (Formerly Meowio) ti-84+ce
« on: March 20, 2017, 11:45:29 am »
Took a little break from coding the engine to work on the titlescreen ...

This is what I have so far:



And it gives away that there are going to be 4 different characters that have different abilities that you can use in levels ... though I haven't fully decided what just yet :).

Let me know what you think (Also the sprites 'breaking up' at the bottom is to make it look more 'space-y' cause it kind of looked weird them standing there ...)

6
Gaming / Re: Zelda: Breath of the Wild
« on: March 20, 2017, 11:41:04 am »
Yes! I have it and it is and awesome game!

I love the open world and I immediately just went off into a random direction once I could. I even tackled one of the divine beasts before I even went to Kakariko village XD.

The weapons breaking is a bit annoying, and I got some rare ones that I didnt want to use due to this issue ... so I had to build some displays in my house to hold them.

Basically it will take me forever to actually finish the main storyline due to me basically doing all the side quests and such first.

7
The onscreen action is pure insane, I love it :).

8
Sorcery of Uvutu (TI-84+/CSE) / Re: Why!
« on: March 17, 2017, 01:42:02 am »
There will be some tiny differences however I am hoping to replicate the same effect for that command between the calcs ... the only difference is that ironically some of the LCD shifting commands are faster on the CSE than the CE :S.

9
Sorcery of Uvutu (TI-84+/CSE) / Re: Why!
« on: March 17, 2017, 12:04:45 am »
Doors CS 9 is in development and will include xLIB when released. Almost all CSE games developed with DCS8+libs in mind should work unaltered on the CE.

10
PC, Mac & Vintage Computers / Re: Evil Australians - A new platforming game for PC & consoles 3dodreamcastpc
« on: March 17, 2017, 12:03:17 am »
I actually had a lay-by on the Sega CD 32X but cancelled it when the N64 was announced/released as my aunty had bought us one for Christmas lol!

11
gLib 3D polygon library (TI-83+/84+/CE/83PCE) / Re: gLib a fast 3D asm/axiom library glib3dz80ez80
« on: March 15, 2017, 08:54:48 pm »
(And demos...)

*runs*

12
gLib 3D polygon library (TI-83+/84+/CE/83PCE) / Re: gLib a fast 3D asm/axiom library glib3dz80ez80
« on: March 13, 2017, 10:39:14 pm »
The best thing ive ever seen on a calculator :).

13
Gaming / Re: Nintendo Switch console
« on: March 06, 2017, 10:46:55 pm »
SO ITS A PORTABLE USB CHARGER AS WELL?!

It has everything! :).

14
Calc Projects, Programming & Tutorials / Re: Minecraft 2D on HP Prime
« on: March 05, 2017, 10:24:48 pm »
Most likely it was scrubbed by mojang and taken down for copyright infringement?

15
gLib 3D polygon library (TI-83+/84+/CE/83PCE) / Re: gLib a fast 3D asm/axiom library glib3dz80ez80
« on: March 05, 2017, 10:13:10 pm »
Looking AWESOME!

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