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Topics - Dream of Omnimaga

#1
Site News & Announcements / Fourmz fixed
March 24, 2024, 10:41:14 PM
Forums have been fixed. Nothing really wrong was going on but it has been forever since we last did a SMF reinstall with all the mods reinstalled. There was also something on the board index that made the page slow to load, which has been fixed.
#3


Back in 2001 and 2002 I released 11 calculator RPGs and 1 point-and-click game for the TI-83 Plus monochrome series. The series was revived in 2009 with one final game: Illusiat 13: The Final Chapter.

Unfortunately, I lost interest in the project about 90% into development and only a few minor updates were released in early 2010 to fix some bugs in the version that was made public back then. In recent years, however, I began reviving several calculator and even one PC projects and this time around it could be Illusiat 13's turn as I began fixing stuff, improving difficulty by reducing grinding in the process. This revival attempt might be a long process, though, because I no longer have the project notes due to losing them years ago.

Here are the changes I've made so far.

-The save file is now archived at most times
-You can now exit the game with CLEAR when in the menu.
-Added Doors CS header and icon (although on the regular 83+ there isn't enough space to keep both this game and DCS7 installed)
-Increased experience and gold gained per battle
-Increased elemental experience gained when using magic
-Fixed error allowing you to enter the Hope Sanctuary before obtaining any key
-Made the game slightly more family-friendly

Something I might Add is a feature in the battle CAST menu where pressing a number key from 1 to 6 automatically chooses the associated magic spell and use it (1 PYRO, 2 ICE, 3 BLITZ, etc). This will speed up magic selection during battles as long as you remember which spells are associated with what digit. As for what else remains to be done, well there's an optional dungeon, the final one and some enemies and bosses including the creation and addition of their respective data.
#4
General Music Talk / Songtradr and Bandcamp rant
October 25, 2023, 02:50:02 AM
cing c! Why the c does it cing seem that whenever the c a bunch of cing awesome cers cing create a cing amazing website like Bandcamp it cing get ced by cing ced greedy companies like cing Songtradr? Holy cing c! I cing swear that those cing ced cers cing ced cing ced cers cing cing ced cers cingly while cing wiping their anus off diarrhea using cing dollar bills. I cing smashed 14 cing mice and cing keyboards after cing reading the cing news about Bandcamp. I'd rather swim in a septic tank filled with crocodiles. I'd rather eat my own c then puke it back then eat it again. I'd rather eat a rotten skunk. I'd rather watch 2girls1cup while greening out on drugs. I'd rather snort two gallons of buffalo diarrhea. c Songtradr, watch them run Bandcamp into the ground!

(This rant is not really serious. Well... it is, but without less swearing.)
#5
On October 23rd 2014, late in the evening (or night for many of our users), discussions about the creation of a new calculator forum immediately started in private, where CodeWalrus would be eventually chosen as the name. During its first three years the forums and especially IRC/WalrusIRC chat managed to serve their purpose of recreating a former calculator community discussion environment. In mid 2017, all staff either became busy or stepped down and CodeWalrus activity declined considerably during the next three years, with the Discord server reaching an all-time low in 2020. However in recent years activity picked up again, although exclusively on Discord, and there are still people visiting to ask for calculator help.

Anyway although the forum portion is mostly dead I wanted to get rid of most gradients and change the theme a little (although it's not finished). In 2019 when we updated to SMF 2.1 RC1 I was not in a mental state to work on a custom forum theme so we ended up using the default one with only the gradient colors and the website background image replaced. It's still close to the default theme, but it should feel a little more up to date. @Yuki also updated the server config and hardware specs:

PHP 0.1 Alpha -> PHP 2.0
CPU: 1x CPU 15 MHz -> 2x CPU 400 MHz
RAM: 32 KB    -> 32 MB
Disk space: 30 GB -> 50 GB
Monthly bandwidth: 128 KB -> 132 KB

I also cleaned up useless junk on the hosting panel (mainly two outdated snapshots of the server) so this will reduce future hosting bills after the next one a little.

As for calculator projects there are various plans as well as a few projects in the works, like Pokéwalrus Pink Version and an HP Prime port that is planned but not a lot of coding has been done in the latter yet. Be sure to check out our Discord server in case there would be some cool stuff happening! :walrii:
#6
Games / [ti-84+ce] First Fantasy II: Pokéwalrus
July 28, 2023, 05:55:18 PM
First Fantasy II: Pokéwalrus is one of the largest TI-84 Plus CE and TI-83 Premium CE calculator game available. It is a RPG inspired by the Pokémon, The Reign of Legends and Illusiat series and serves as an indirect sequel to Darkblasters for the TI-83 Plus and TI-84 Plus monochrome calculators and First Fantasy: Mana Force for the TI-84
Plus C Silver Edition, TI-83 Premium CE and TI-84 Plus CE (Python models included). Set over 1000 years past two apocalypses, you live in a world where almost everything is a walrus due to radioactive fallout causing widespread mutations over time. Walruses in this world battles as many species for fame and it is now your day. However, a threat also seems nearby and it is possible that the future of this world lies in your hands.

There are 15 dungeons, a large overworld map, 20 different attack moves, 2 healing spells, 300 playable characters spanning 10 elemental classes and open-world exploration. Brown version is the initial release and more will come in the near future hopefully.



Download links:
https://www.cemetech.net/downloads/files/2372
https://tiplanet.org/forum/archives_voir.php?id=3555797

Requires Celtic CE library:
https://github.com/RoccoLoxPrograms/CelticCE/releases
#7
Other / CodeWalrus merch (2 t-shirts for now)
April 19, 2023, 12:44:35 AM
CodeWalrus now has merch! (at least as long as this Chinese print company I use exists I guess, else it would result into a massive price increase)

There are only two merch item available for now, though: :walrii: t-shirts.

https://codewalrus.bandcamp.com/merch/walrii
#8
Here is my 19th music album release, The Bit Merge, A blend of Sega Genesis/Mega Drive, Playstation 1, NES, Commodore 64 and other music productions ranging from eurodance to hardcore music, with a few more rocky tracks here and there. Most tracks are remixes or covers of my previous tracks.



The album is currently available at https://fanlink.to/thebitmerge
#9
Games / The Legend of Zelda: Dark Link Quest (2004)
January 27, 2023, 11:59:15 PM
In 2004 I released Zelda: Dark Link Quest, using picture variables beyond the officially supported limit of Pic0 through Pic9. Unfortunately, Texas Instruments eventually changed how group files are sent to calculators around that time, preventing the game from being sent to the TI-83+ and TI-83+SE without TI-Graph Link software, meaning you needed a 32-Bit computer to send it. In 2007, I thought I released a fixed version for TI-Connect and other modern softwares, but alas it wasn't the case, as many important files were missing from the 2007 upload. Thanks to LogicalJoe from Cemetech, the game has now been saved from being lost to time and can now be sent to TI-83 Plus/TI-84 Plus series calculators using TI-Connect CE or other modern linking softwares!

Ancient Zelda game made with TI-BASIC using various ASM libraries, now updated for modern linking softwares and TI-84 Plus compatibility. Since the game has dated code and predates xLIB APP, Celtic III and Doors CS 7, it has hundreds of sub-programs and a 15 MHz calculator is recommended for speed reasons.

With the exception of games made with the Action-RPG Construction Set, Zelda DLQ is the only Zelda game project ever completed for TI-83+SE and TI-84+/SE calculators. It is semi-open-world, there are three dungeons, various items from the original games and various monsters.

https://tiplanet.org/forum/archives_voir.php?id=15440
#10
Video of modded version of Music 2000 for the Playstation 1 using the Music 2002 riff and sample library:

Wadtool:
-This tool is for reverse-engineering Music 2000, specifically the data (such as the sounds), so that eventually it can be replaced easily. It's still under development but it's progressing nicely. @Yuki is working on it. :)
https://github.com/juju2143/wadtool
There's also a Music 2000 Discord server with a room about modding the software: https://discord.gg/VxyufYhGWx
#11
The recent upsurge in activity and discoveries on the new Playstation Music 2000 software (A.K.A MTV Music Generator in North America) Discord server and some annoying quirks n Caustic 3 software involving transitions have revived my interest in the Music 2000 software, which came out in November 1999 on the original 1995 Playstation console. In addition to that I felt like while my newer songs were more complex, harder and sometimes still tried to recapture the feel of my older songs, the newer albums kinda lost their charm of being almost entirely made on PSOne gaming console (and in some cases PS2/Xbox, but for the new album only PS1)

As a result, I am making a brand new album entirely made with that software with no external assets nor post-processing. I am using an emulator, though, because saving songs using all the new tricks I just discovered will just result into corrupted data, and it takes too long to save on memory cards anyway, so I am using savestates. Every single song included so far either uses heavy sample editing, pitch modulation channels, abuse exploits or use other kind of trickery with samples but it's entirely possible that songs not doing so get included, especially if I am going for my very old styles from over a decade ago at some point.



So far the album includes happy hardcore, UK hardcore, frenchcore, gabber, eurodance, relaxing/ambient music and electronic power metal but might include more as I make new songs. I'm not planning to include eurobeat, though, as there are already 10,000 other eurobeat songs with identical melodies out there.

You can listen to it on Bandcamp. I might make a Youtube playlist later but many Youtube songs are older versions of the ones on Bandcamp.

https://djomnimaga.bandcamp.com/album/32-bit-rekt-under-production
#12
In 1999, Jester Interactive released Music 2000, published by Codemasters on the original Playstation from 1995, as MTV Music Generator in North America. Although the software is extremely powerful for its time and even has sound quality that is superior to the PC version that came out the next year, documentation about the PS1 software's most advanced features was never published anywhere or was lost to time or deep far into the depths of the Wayback Machine.

The fact it's becoming easier and easier to emulate the console Music 2000 runs on on more and more platforms, as well as the software's new statuses as a retro gaming software and music software have revived its popularity in recent years, while a Discord server about it opened and revived the Music 2000 online community in the process, something that was mostly lost after TIMGUL closed down in early 2012.

This renewed popularity led to an efford by INFU to create a website where as much documentation about the PSOne version of Music 2000 as possible is included along with open-source songs released by various artists including myself. And by documentation, I am talking about the AM channel. Yes, the thing that was so cryptic to use that almost no one dared to touch it. And we're trying to find more advanced tricks, and don't worry we also talk about other things than the AM channel, I was just trying to get your attention. :)

The Discord server also contains plenty of useful tricks, a resources section and a lot of cool new tracks being posted regularly. There are already 200 members as well.

Anyway here are the links (unfortunately, @Yuki  lost mtv-music-generator . com to a domain name squatter, so we couldn't re-use that URL.)

MUSIC 2000™ Hall of Fame: https://www.music-2000.com
MUSIC 2000™ Discord server: https://discord.gg/guuPtwgC3k
#13
Taumatawhakatangihangakoauauotamateaturipukakapikimaungahoronukupokaiwhenuakitanatahu, Tweebuffelsmeteenskootmorsdoodgeskietfontein, Äteritsiputeritsipuolilautatsijänkä & Pekwachnamaykoskwaskwaypinwanik Lake are real location names in the world.

Also L'Annonciation-de-la-Bienheureuse-Vierge-Marie-de-Nazareth,
#14
I am currently in the process of preparing three releases, one of which is already available in the first post, but I'll make another post later with a copy of the URL and my landing page. Here are the releases in the works:

-Hatansion: Physical CD release in jewel case. Digital release available with bonus track in previous post.

-Another Decade of Magic Hardcore (2013-2022): Digital compilation release (includes all hardcore genre songs from the aforementioned album)


-Hardcore Trifecta: 20 Years of Magic Hardcore: Physical release only. It is currently available at https://www.trepstar.com/purchase.asp?idpub=62740&mode=all (it's a DVD case with 5 CD's in it)


Hardcore Trifecta is essentially both my hardcore compilations (including Another Decade of Magic Hardcore (2013-2022), which comes out in April on the 10th anniversary of its predecessor) combined together with 5 bonus tracks.

Here are my newest songs (some of which are not hardcore):
https://djomnimaga.bandcamp.com/track/dreamland-2022
https://djomnimaga.bandcamp.com/track/old-macdonald-had-a-metal-farm
https://djomnimaga.bandcamp.com/track/hatansion
https://djomnimaga.bandcamp.com/track/dont-let-him-laugh-32-bit-version-2
https://djomnimaga.bandcamp.com/track/the-victors-of-the-north-extended-eurodance-remix
https://djomnimaga.bandcamp.com/track/rave-maelstrom-2022
#15
Today I am pleased to announce the release of my 15th studio album: Hatansion!



This new album includes eurodance, happy hardcore, UK hardcore, frenchcore, italo disco and electronic power metal remixes of songs that I made before, as well as cover songs of two public domain songs and two new ones. I hope that you enjoy. :)

Download and streaming links: https://linktr.ee/djomnimaga
#16
Games / [HP Prime] Supersonic Ball HP
February 25, 2022, 01:47:11 AM
This is an HP Prime remake of my TI-83 Plus game Supersonic Ball. For speed reasons a G2 calculator model is recommended but it should still be somewhat playable on G1 models. I still need to finish some touches and optimize this to hopefully increase speed. The latest feature I added is the ability to play the game at calc speed even on the emulator and on the emulator you can now press mem to slow the game down x10 for smoother animated capture on slower computers (you just have to speed up the video in an editor afterward).




Download link:
https://www.cemetech.net/downloads/files/2227
https://tiplanet.org/forum/archives_voir.php?id=2867577
#17
Here is an EP featuring multiple versions of my 2017 song Clouded Future, which was used during Superstar Hero game introduction. The UK hardcore remix was released in 2020, while the house, eurodance and extended electronic power metal remixes were released in September 2021.



https://djomnimaga.bandcamp.com/album/ep-unclouded-future

It will be released on Spotify, Amazon, Apple Music, Deezer and some other music stores in the next few weeks.
#18
Games / [TI-83+/84+] Darkblasters
September 15, 2021, 11:54:13 PM
20 years minus 7 days ago, I released my first ever TI-83 Plus RPG, Illusiat. Today, after over 16 years without releasing an original RPG for calculators, I am finally releasing a new one: Darkblasters!





Inspired by Lufia, Quest 64, Dragon Quest, Illusiat and Mana Force series, Darkblasters is a role-playing game meant to showcase pure TI-BASIC graphical capabilities while trying to keep speed as fast as possible. It features over 390 rooms to explore, NPC's, some items and magic spells, many monsters and sprite-based graphics. No ASM/Axe/Grammer lib were used, in order to ensure full compatibility with 15 MHz z80 calculator models that lacks official ASM support.

QuoteA long time ago, mankind became nearly extinct after the entire world population did the Tide Pod
eating challenge simultaneously. From the dead rose a new illness that transformed animals into
monsters and many humnan survivors into Darkblasters, evil mages that look like knights.

Today, the Darkblasters stole the three crystals protecting the Kingdom of Walritia. You must defeat
the mages before they take over the world.

Here are the download links:
https://www.ticalc.org/archives/files/fileinfo/476/47684.html
https://tiplanet.org/forum/archives_voir.php?id=2790407
https://www.cemetech.net/downloads/files/2178
#19
So I wanted to have something Illusiat-related, since Illusiat 20th anniversary is on the horizon, but the Illusiat 1+2 remake or Illusiat 13 revival finally never happened. That said, I still got something somewhat similar, RPG-related: Darkblasters!



Back in late 2012, when the TI-84 Plus C Silver Edition color screen z80 calculator got announced, I wanted to experiment with layered text sprites. Games like Serenity and Metroid Pi used this technique, although the latter did not use the shifted method. In the process, I wanted to attempt making an RPG like Illusiat 6/Nemesiat, but with larger maps while being (hopefully) smaller.

I eventually got the color calculator model before pushing this RPG engine further, so only the walking engine was done and in 2014 it was posted in Omnimaga downloads section. I have recently uploaded it to TI-Planet, Cemetech and Ticalc.org as well. (As it turn out, layered text sprites would not work on the CSE, making a direct port of this engine impossible. )

https://tiplanet.org/forum/archives_voir.php?id=2790407
https://www.cemetech.net/downloads/files/2178/x2410
https://www.ticalc.org/archives/files/fileinfo/476/47676.html

Almost 9 years later, it's being revived as Darkblasters! It features four dungeons, a town and a forest, all with over 390 rooms to explore, some magic spells and items, but no shop and in-game currency. There will be no experience points, so your max HP/MP will go up every battle, along with your skill points. Magic will get stronger the more you use it. You'll also not be able to enter buildings in the town, but you will be able to talk to NPC's.

My goals:
-Keep the game and its RAM usage as small as possible
-Hopefully keep it in one file, unlike my entire RPG calculatography.
-Make sure that the speed remains fast enough for 15 MHz calcs. 83+ will be playable, but not the most optimal experience.
-Keep compatibility with the TI-82 Advanced and TI-84 Plus-T models. (This is why the game remains in pure TI-BASIC)

So far, what is implemented are the 390 rooms, connection between each area, magic animations (although they're currently separate from the game), the intro text (same) and everything shown in the screenies above. The file size is 5753 bytes right now.



EDIT: Changed one of the screenshots to a newer one and added a 5th one. Old screenies will remain as links above.
#20
For those who haven't followed NumWorks development in recent times, due to NumWorks locking down their calculator with the newest firmware update, preventing the use of third-party firmwares like Omega and Delta, the team behind its development has stopped working on the project. However, their Discord server is remaining open for the community. More info on their Discord server and TI-Planet:

https://discord.com/channels/663420259851567114/663420260531175445/856893529400803358
https://tiplanet.org/forum/viewtopic.php?t=24968

Like the other featured projects sub-fora here, this one will remain publicly available until the next planet-killer asteroid hits Earth.
#21
Welcome to the 2021 calculator buying guide by CodeWalrus! In this guide, we will do things differently, but we will mostly focus on color screen calculators and go by brand instead. Each brand has a different philosophy and approach when selling and promoting their portable gaming consoles to students across the globe. So you need to choose wisely.

-TI:
At TI, the motto is "Be rich, or be Casich". So they cater to the richest students across the globe. In the next decade, an OS update will remove GetKey from TI-BASIC to ensure that students are busy listening to the teacher and not starring in disbelief at Illusiat 1 and 2 enemy's "c". So if you're millionaire, go with TI.

-Casio:
Casio excels in creating calculators for adults that can mask any smell around, especially their Krazy Glue-flavored fx-CG10 and fx-CG20 gaming consoles. On the fx-CG10/20 in particular, the smell will last for decades. However, keep in mind that there could be long-term health issues caused by the constant sniffing of those portable gaming devices.

-HP:
Wanna experience the greatest glitchfest of any of the gaming consoles that includes a calculator software? Go HP! With the HP Prime, you will be able to play a game that involves pressing ON+SYMB as many times as possible as well. It's also your first introduction to gambling, as you have a few chances to get a 2nd generation HP Prime while purchasing that calculator instead of the G1 model! But they hate Canada it seems, because like TI, over here, HP calcs are just for millionaires.

-Numworks:
Your secondary introduction to gambling, courtesy of Amazon, but unavailable in France. Will your lucky number be 100 or 110? Once upon a time, this gaming console was seen as the calculator community savior, with Python execution speeds that rivals Playstation 5 assembly language's. Despite this, this calculator has yet to feature the game DOOM, which is surprising since it can run on a cat. Is this in response to their recent plagerism of TI-84 Plus CE OS 5.5.1 and 5.6.0 exam protection? Nonetheless, if you wanna practice treason or aren't rich enough to buy a Playstation 5, then go NumWorks!

I hope this helped you for your next graphing calculator purchase.
#22
Some comments about this one: If there is ever a remake or update to this game, then you will get an item at some point in the game that lets you teleport to any village or close, because about 50% of the game is going back and forth from one region to another right now.

Also, the Illusiat 1-12 maps will be in one single topic.
#24
The Illusiat 12 game is slightly smaller than Illusiat 13, but has more grinding. Nonetheless, there are many maps.
#25
I am pleased to announce that my new electronic power metal compilation, "Ancient Kingdom of the Knight of the Moon", is now released. This compilation features all electronic power metal that I've released since October 2014 until the release of "Illegal Music Chemistry II", as well as some video game music produced from 2012 to 2019. This compilation is meant for people who are mostly into rock/metal music and less into dance/electronica.




In addition to that, my newest album, "Illegal Music Chemistry 2", is now out as well! It features eurodance and uk hardcore remixes, as well as new electronic power metal that returns to my power metal roots.




I hope you enjoy!
https://djomnimaga.bandcamp.com/album/compilation-ancient-kingdom-of-the-knight-of-the-moon
https://djomnimaga.bandcamp.com/album/illegal-music-chemistry-ii
#26
Thanks to @Iambian 's new TI-OS custom font routine, a special version of First Fantasy taking advantage of his font hook to display actual sprites is now being worked on:

#27
Quote from: AdriwebNdless 5.2 (et 4.5.3) va bientôt sortir, et Vogtinator m'a donné le feu vert pour publier quelques vidéos clips lors de mes tests, regardez cette rapidité/fluidité sur la TI-Nspire CX II ;)








Basically Ndless 5.2/4.5.3 in action on both the TI-Nspire CX and TI-Nspire CX II

https://tiplanet.org/forum/viewtopic.php?f=17&t=24262
#28
A few days ago, a jailbreak tool for the TI-83 Premium CE and TI-84 Plus CE calculator series came out, bringing back ASM support for users who are running OS 5.5.2 or higher on their calculator. However, in order to run ASM/C programs from the home screen or from a TI-BASIC program, you also need ASMHOOK, by Jacobly.

So here is how to run First Fantasy, 1000 Bornes, Wal-Rush, GalagACE and other hybrid TI-BASIC programs on newer OSes:

1) Follow the instructions on ArTIfiCE website (https://yvantt.github.io/arTIfiCE/ ) to jailbreak your calculator to enable ASM once again.

2) Download ASMHOOK from https://github.com/jacobly0/asmhook , send it to your calculator then run it from Cesium or ArTIfiCE. This will enable the ability to run ASM from a BASIC program or the home screen once again.

Normally you should be able to run hybrid TI-BASIC programs once again!
#29
Tari from Cemetech has begun working on this TI-83+/84+ game emulator https://taricorp.gitlab.io/tihle/

Currently, Phoenix is supported, but it's still in early stages so I bet many more games will work in the future.

Basically, this is a project by Tari from Cemetech, which allows you to play TI-83 Plus and TI-84 Plus games in your browser without requiring a ROM image or a copy of the TI-OS. This is very interesting, as this could allow the release of calculator games outside the TI community (itch.io, Steam?) without requiring the player to first dump a ROM from their calculator or illegally download one online.

Source: Cemetech https://www.cemetech.net/forum/viewtopic.php?t=16818&highlight=
#30
halp
#31
My mom gave me her old computer and I installed Linux Mint on it and eventually I want to put RetroArch on it. This computer lacks wi-fi capabilities. However, I don't know if it's because I'm missing drivers or something but the computer refuses to connect to my wired connection. It says "Connecting..." at the bottom of the screen then a minute later a notification saying that the connection failed.

The connection works fine when I am using my Windows 10 computer so it's not the cable. Also, before retiring this computer, my mom was still using it to access the internet, so it's not the ethernet port either.

I could not find any help online regarding such problem, as all help was about wi-fi connections.

Any help would be appreciated.
#33
I am saddened to announce that former TI-Nspire programmer, pbfy0, has recently passed away at the age of 19 years old on December 25th 2019. :(

During his time at Omnimaga, he was notable for TI-Nspire Ndless ASM/C projects such as 2048, nspire-z80 and nVid. nspire-z80 was a TI-84+ emulator for the TI-Nspire and nVid a video player. The TI-84 Plus emulator was still in developpement, according to critor on TI-Planet, and was gonna add TI-84 Plus C Silver Edition support. Not only that, but he also contributed to Ndless development itself over the years.

Our condolences goes out to his family.

His programs and source code can be downloaded below:
-nspire-z80: https://tiplanet.org/forum/archives_voir.php?id=2624773
-nVid: https://tiplanet.org/forum/archives_voir.php?id=2624762
-2048: https://tiplanet.org/forum/archives_voir.php?id=2624759

Source:
https://www.legacy.com/obituaries/theithacajournal/obituary.aspx?n=paul-benton-fisher-york&pid=194866672
https://tiplanet.org/forum/viewtopic.php?f=43&t=23940&p=253804#p253804
#34


I am updating this game to take advantage of the CE Textlib rectangle exploit, so now the TI-84+CE gray info bar is gone and some colors were changed. I also managed to remove the gaps inside dungeon walls so now they look like their C Silver Edition counterpart. The game menu now has a border as well.

Here is the new version: https://tiplanet.org/forum/archives_voir.php?id=185757
#35
I saw this coming years ago as critor would say, but it is now a reality: Texas Instruments has decided to block ASM on the TI-83 Premium CE and TI-84 Plus CE.

Looks like from now on ASM will have to be added via hacking or whatever, like on the Nspire. Hopefully it's not as difficult as with Ndless and hopefully there is a way to get the old games to run on the new OS. But this is bad news for TI development, especially considering most games are coming out on the CE.

Source: https://tiplanet.org/forum/viewtopic.php?f=41&t=23858
#36
It has been a while since I posted anything calculator-related on my Youtube channel, so I decided to make a tribute video about TI-84 Plus CE and TI-83 Premium CE games and it's now available on Youtube. It misses some games I wanted to include because the animated screenshots were in a weird APNG or whatever format that is not compatible with most free video editor, but it includes over 9 minutes of gameplay:



The games can be downloaded on https://tiplanet.org , https://ticalc.org , https://cemetech.net and Cookie Clicker can be downloaded on CodeWalrus in the downloads section.
#37
djlogo.png

Attachment uploading has been fixed. However, after uploading an attachment it is possible that you might no longer be able to type in the post form, so you might have to hit Reply then Edit/quick edit to continue writing your post

1000thtopic.png

Test Attachment 2 link

[attach id=823]Not djlogo.png[/attach]

[attach id=1818]Test Attachment 2 link[/attach]

Also, it is now possible to embed your attachment inside the post rather than just at the end. You can even embed an attachment from a different topic in another topic!
#38
In my TI-83 Plus manual (which I still have, despite no longer having the calculator), there is a screenshot showing TI-83 Plus OS 1.00, but the oldest OS I ever saw on a real calculator was 1.03.

I wonder if anyone ever managed to find it, if it exists at all?


https://media.discordapp.net/attachments/491856847083405345/689532598577266855/unknown.png?width=1046&height=677
#39
Web / djomnima.ga personal website
April 19, 2020, 06:14:34 PM
I wanted to get a personal website to showcase my various releases and works for a while, but I wasn't too sure what I would use as CMS. I finally went with Wordpress, which seems to get the job done for what I need.

The website will list all my music releases (with links to the various stores including Bandcamp), my PC releases (except Avions, for epilepsy reasons) and of course my TI and HP calculator games. Music will continue to be hosted on Bandcamp and elsewhere, except bootlegs.

Right now some parts of the website are incomplete, such as the calculator games section, which currently redirects to my ticalc.org author profile. In order to make it easy to continue tracking download counts, when clicking on a particular calculator game, the website will redirect to its respective ticalc.org file info page.

Anyway here is the link: https://djomnima.ga
#40
Web / Best free CMS for portfolio-style website
April 13, 2020, 11:56:08 PM
I have wanted to build a personal website for a while, but I was unsure about which CMS would fit better for a portfolio-type website. When I check Google, I find a lot of results such as "Top 10 CMS for personal websites", only to find out that as the top #1, they're advertising their very own paid CMS.

I will not consider any CMS that costs money or that is mostly hidden behind a paywall.

I also prefer a self-hosted solution (I have web space already) where editing the template/CSS doesn't take three months.

Basically, my website would have a page with my discography, another with my calculator releases, another with some old drawings and maybe pixel art and of course my biography regarding my creations. A section on every page would list all my social media profile links and another section would list the music stores and streaming services where my songs are available. A third side section would have other links such as CodeWalrus.
#41
Since the last few months, there have been either an influx of bots crawling the forums, a small number of bots changing their IP address every three second while crawling CW or both. This resulted into ridiculously high numbers showing up in the online users section. To reflect our real population, a new category of user has been created¨: Other bots, which now includes the aforementioned bots. We normally average around 30 real users online within a 30 minute span.

QuoteOnline: 260 Guests, 1 User (239 Spiders)  - Most Online Today: 709 -  Most Online Ever: 2,055 (January 20, 2020, 02:54:04 pm)
Users active in past 30 minutes: DJ Omnimaga, Yandex (2), Other bots (230), Google (6), Baidu

Thankfully, this influx of bots doesn't appear to have caused any forum uptime disruption (except of course during the 1 PM database backups).
#42
Merry Christmas everyone! I have good news: My new music album Hardcore Bloodbath is now released! Check it out at https://djomnimaga.bandcamp.com/album/hardcore-bloodbath .



It contains songs made with MTV Music Generator and Caustic 3, spanning various genres, such as power metal, happy hardcore, eurodance and video game style music. There is also a new song that came out today called Metalimaga, which is a power metal cover of my 2008 song Trancimaga.

I hope that you enjoy! :walrii:
#43
Happy Birthday to CodeWalrus!
#44


Given where I got punched at first, you are lucky to still see me around today, because I could have died instantly. Basically last Friday I got attacked and robbed despite all doors being locked (they came in through a window) and they even disconnected my internet and stolen my phone to ensure I lose contact with the rest of the world.

This must be one of the first home invasion in Quebec City this year. They better not get caught because some friends might do illegal, non-violent stuff as retaliation (doxxing, DDoS attack?).
#45
Did you know that the current https://www.ticalc.org webpage design dates all the way back to August 12th 1999?

While some new sections were added and others removed over the last two decades, the layout has essentially remained the same. Here is a cached front page from 2000: http://web.archive.org/web/20000621002029/http://www.ticalc.org/
#46
We were recently made aware that when attempting to create a new forum account on CodeWalrus, it led to an error page saying that the website is closed for now. After much investigation by @Juju and thanks to his efforts, the issue (along with various others) has now been resolved and you can now create a forum account.
#47
I am happy to announce that Superstar Hero will be released on Steam on June 13th. Here is the store page: https://store.steampowered.com/app/1089080/Superstar_Hero/

In addition to that, thanks to the EasyRPG Player, the Steam version of the game will be Mac and Linux compatible. It will be possible to play the game as standalone (without Steam), but it won't automatically update and setting that version up to run on Mac/Linux might be an hassle.
#48
Because the IRC bot that acts as a Discord<>IRC bridge has been banned from the entire EFNet network, the site shoutbox no longer works properly. Until the bot can connect again on EFNet, we have installed TitanEmbeds. It's unknown if it will work for everyone, but for now it's better than no shoutbox at all I guess.
#49
I am happy to announce that Superstar Hero - The Original Soundtrack by DJ Omnimaga has been released on Bandcamp. If you already own the four following albums, then you do not need to get the soundtrack, as all game songs are also available on them:

-Destiny Knight
-Illegal Music Chemistry
-Hardcore Spectrum Disorder
-Maze of Life



https://djomnimaga.bandcamp.com/album/superstar-hero-the-original-soundtrack
#50
After much wait, it is now possible to play Superstar Hero on a gamepad. Now if you press SHIFT on a keyboard or the Y button on an Xbox 360 controller, a cursor will cycle through your 6 item slots and pressing the attack button will use the item (or do nothing if the key item is selected), kinda like in Super Metroid when selecting missiles, etc.

The original control scheme that uses the number keys will remain intact, so both can be used. Also, RPG Maker 2003 now supports the D-pad rather than just the joysticks.
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