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Messages - CKH4

#1
Drawing & Animation / Re: Walrii fanart
September 20, 2015, 02:07:46 PM
I think that for the HD walrii clone it'd be cool if there were more frames.
#2
Wow that sounds great. That is a massive specs boost.
#3
Web / Re: A new calculator site, 6 years in the making
September 04, 2015, 12:04:31 AM
It must use transform: translate3d() for the moving grid because that would do it. Nothing else on that site should though.
#4
Wow that is very impressive. I can't wait to see the new version.
#5
Gaming / Re: What multiplayer games would you play?
September 01, 2015, 11:50:27 AM
I'd like to suggest having a creative plot area, a creative community build area and possibly even a survival area. I used to be an avid command block user so its possible that I could help although my skills are pretty much 0 now.
#6
Gaming / Re: What multiplayer games would you play?
August 31, 2015, 11:32:14 PM
Yeah it's more of allowing people who I don't know in real life to see people that I do know in real life and vice versa.
#7
Drawing & Animation / Re: Walrii fanart
August 31, 2015, 12:23:08 PM
DJ, I have a very small calc sprite that may be better suited for that. The walrus part would have to be stretched though.
#8
Gaming / Re: What multiplayer games would you play?
August 31, 2015, 12:19:21 PM
I have Halo 2 thru 4 (minus odst) and smash but I'm not to happy about giving my gamertag and stuff away so I probably wouldn't play that. So I can play anything that's web based and maybe even a steam game if I can bother to get my other account open. Also Minecraft is a given but I don't really play it anymore.

Also street mods are almost all self installed now.
#9
Other / Re: Weird Links [possibly nsfw]
August 31, 2015, 12:03:15 PM
I didn't bother to let the video load but I think I was about to get Rick rolled.
#10
Web / Re: Well I'm learning JS and stuff
August 30, 2015, 01:34:48 PM
Yep, I'm pretty sure that was unintended though. It probably just worked out from the code I found.
#11
Not sure what the attacks would be but yeah that would be cool. Would pc c code be compatible with the HP prime without any changes?
#12
Well maybe we can find a c clone of one of those games and port it to the prime. What I'd really want to see though is smash. It could definitely handle it.
#13
Yep. I'm not sure if I'll get an HP Prime until college though (maybe HP fixes stuff before then) so hopefully more content. If you do "port" (or whatever) that to the prime that might get lots more people interested in it. Especially if it works as well as the mockups look.
#14
Ouch thats a lot. Of course the prime continues to show up other calcs in terms of specs (but the coding userbase is still small :(). I don't think that game would fin on the 84+ CSE because of size though. XLIBC sprites are huge (compared to their tiny monochrome friends).
#15
Wow that map is big. If you ever do plan to port, good luck with keeping it within the calcs limit of space.
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