CodeWalrus

General => Other => Topic started by: JWinslow23 on August 24, 2016, 08:41:02 AM

Title: Gematria/Numerology - examples
Post by: JWinslow23 on August 24, 2016, 08:41:02 AM
For all entries in this list, take the letters' positions in the alphabet and add them up. They will be equal. The number 177 has no significance, but it shows the relation of the statements.

THE TAU MANIFESTO =
I AM MOST NATURAL =
CONSTANT OF CIRCLE =
A CIRCUMFERENCE TO R =
PI DECIMAL IS WRONG =
A RADIUS NO DIAMETER =
DO ONE FULL TURN =
RADIANS IDEA SIMPLER =
YOUR NUMBER PI =
MADE BAD EULER FORMULA =
E TO THE I TAU'S ONE =
HAVE NO REARRANGING =
THE CIRCULAR AREA ONE =
NOT PI R SQUARED =
AH, HALF TAU R SQUARE =
IF INTEGRATE, DERIVE =
YOU CAN'T AVOID HALF =
HEAR REASON NO FAITH =
I AM TAU NO TWO PI =
THIS AIN'T BAD PROOF ;) =
177

I have a couple of favorites, like CONSTANT OF CIRCLE, DO ONE FULL TURN, and E TO THE I TAU'S ONE.

Here are some relating to Donald Trump (politically charged, so spoilers):
[spoiler]PRESIDENT DONALD JOHN TRUMP =
HILLARY CLINTON CONSPIRACY =
WE BUILD A WALL, MAKE MEXICO PAY IT =
SECOND AMENDMENT PEOPLE, SHOOT =
SEE THIN PERSON DRINK DIET COKE? =
MAKE ME NOT A RULER OF THE PEOPLE =
DISAPPEAR TO AN UNDERGROUND LAB =
MONEY IS THE ROOT OF ALL EVIL =
BUT THE ELECTION HATH OBTAINED IT =
IT'S A TOTAL MYSTERY TO ME =
HIS GOAL IS TO RULE THE WORLD =
HE CANNOT ENTER THE KINGDOM OF GOD =
295[/spoiler]

Can you come up with examples of your own? For example, GEORGE W BUSH = WASHINGTON = 130. Use whatever scheme you want to relate the phrases, but be consistent!
Title: Re: Gematria/Numerology - examples
Post by: Dream of Omnimaga on August 25, 2016, 06:26:00 AM
Interesting, but I don't seem to understand how this work, despite the explanations. For example I don't get what you mean by this:

Quotetake the letters' positions in the alphabet and add them up. They will be equal.

So I can't play D:
Title: Re: Gematria/Numerology - examples
Post by: Yuki on August 25, 2016, 04:23:56 PM
A=1, B=2, etc. This concept isn't hard to grasp.
Title: Re: Gematria/Numerology - examples
Post by: kotu on August 25, 2016, 08:20:10 PM
Juju, this is a very silly game based on actual numerology which (the system I use) is based on the Hebrew/Chaldean alphabet and the letter values are thus:
A=1
B=2
C=3
D=4
E=5
F=8
G=3
H=5
I=1
J=1
K=2
L=3
M=4
N=5
O=7
P=8
Q=1
R=2
S=3
T=4
U=6
V=6
W=6
X=5
Y=1
Z=7

If you want to learn about this system annd what the different numbers you get mean you will need a copy of Linda Goodman's Star Signs.

True numerology is a bit like astrology - it tells you stuff about yourself.
Title: Re: Gematria/Numerology - examples
Post by: JWinslow23 on August 25, 2016, 09:47:06 PM
DJ, perhaps I explained it a bit vaguely.

What I meant was, for every letter, take the position of that letter in the alphabet (A=1, B=2, all the way up to Z=26), and then add them all up.

One example, for GEORGE W BUSH:

G = 7, E = 5, O = 15, R = 18, G = 7, E = 5, W = 23, B = 2, U = 21, S = 19, H = 8
7 + 5 + 15 + 18 + 7 + 5 + 23 + 2 + 21 + 19 + 8 = 130
So this means GEORGE W BUSH is equal to 130.

Of course, you probably speak TI-BASIC better than English, so here's a translation for you (put the string in Ans, then run this to get the sum)

sum(seq(inString("ABCDEFGHIJKLMNOPQRSTUVWXYZ",sub(Ans,A,1)),A,1,length(Ans

What this amounts to is a funny game where you try to find related phrases that add up to the same number (almost like anagramming, but different...and harder, arguably).
Title: Re: Gematria/Numerology - examples
Post by: Dream of Omnimaga on August 25, 2016, 09:58:54 PM
Oh so basically both words have to be related, but equal the same amount? That will be a bit difficult lol. Thanks for the more detailed explanation, though :)
Title: Re: Gematria/Numerology - examples
Post by: JWinslow23 on August 25, 2016, 10:09:24 PM
Quote from: DJ Omnimaga on August 25, 2016, 09:58:54 PM
Oh so basically both words have to be related, but equal the same amount? That will be a bit difficult lol. Thanks for the more detailed explanation, though :)
It's not too hard, if you think about it.

I'll admit, for some of these, I cheated and used http://gematrix.org . This site gives you phrases (some of them very weird, many of them religion-related for some reason) that add up to a certain number under three different schemes of adding the letters. The scheme I use is called "Simple Gematria" on the site.
Title: Re: Gematria/Numerology - examples
Post by: kotu on August 26, 2016, 08:41:52 PM
For example , 23, The Royal Star Of The Lion
a positive karma number

it's worth buying the book and knowing the exact technique
Title: Re: Gematria/Numerology - examples
Post by: Yuki on August 26, 2016, 08:52:53 PM
Quote from: kotu on August 25, 2016, 08:20:10 PM
Juju, this is a very silly game based on actual numerology which (the system I use) is based on the Hebrew/Chaldean alphabet and the letter values are thus:
A=1
B=2
C=3
D=4
E=5
F=8
G=3
H=5
I=1
J=1
K=2
L=3
M=4
N=5
O=7
P=8
Q=1
R=2
S=3
T=4
U=6
V=6
W=6
X=5
Y=1
Z=7

If you want to learn about this system annd what the different numbers you get mean you will need a copy of Linda Goodman's Star Signs.

True numerology is a bit like astrology - it tells you stuff about yourself.

Looks like Scrabble, albeit more arbitrary, it doesn't follow exactly letter distribution like Scrabble does.
Title: Re: Gematria/Numerology - examples
Post by: kotu on August 26, 2016, 08:54:45 PM
you cant just add all the numbers together there are rules

i have a program which works out the number but it is no good without the book which gives you the meanings.  >B)
Title: Re: Gematria/Numerology - examples
Post by: Yuki on August 26, 2016, 09:00:49 PM
That would be a good idea for a little TI-BASIC program, isn't it?
Title: Re: Gematria/Numerology - examples
Post by: kotu on August 26, 2016, 09:01:19 PM
um, nno?? i already wrote it in C++, lol
Title: Re: Gematria/Numerology - examples
Post by: JWinslow23 on August 26, 2016, 09:02:00 PM
Quote from: Juju on August 26, 2016, 09:00:49 PMThat would be a good idea for a little TI-BASIC program, isn't it?
Quote from: JWinslow23 on August 25, 2016, 09:47:06 PMsum(seq(inString("ABCDEFGHIJKLMNOPQRSTUVWXYZ",sub(Ans,A,1)),A,1,length(Ans
Title: Re: Gematria/Numerology - examples
Post by: Yuki on August 26, 2016, 09:02:38 PM
Oh, nice. I mean, you could put the meanings in your program too.
Title: Re: Gematria/Numerology - examples
Post by: kotu on August 26, 2016, 09:04:34 PM
hahaha

i think that's copyright infringement although a generalization of the meanings is online just search hebrew/chaldean numerology


//---------------------------------------------------------------------------
#include <vcl.h>
#include <vector>
#pragma hdrstop

#include "TFormMain.h"
#include "TFormWorking.h"
//---------------------------------------------------------------------------
#pragma package(smart_init)
#pragma resource "*.dfm"
TFormMain *FormMain;
//---------------------------------------------------------------------------
__fastcall TFormMain::TFormMain(TComponent* Owner)
:
TForm(Owner)
{
DoubleBuffered = true;
EditName->DoubleBuffered = true;
}
//---------------------------------------------------------------------------
void __fastcall TFormMain::SpeedButtonSelectClick(TObject *Sender)
{
if (SpeedButtonSelect->Tag == 0)
{
EditName->SelStart = 0;
EditName->SelLength = EditName->Text.Length();
SpeedButtonSelect->Tag = 1;
}
else
{
EditName->SelStart = 0;
        EditName->SelLength = 0;
SpeedButtonSelect->Tag = 0;
}
}
//---------------------------------------------------------------------------
void __fastcall TFormMain::EditNameChange(TObject *Sender)
{
int compound, single;
GetNumbers(EditName->Text, compound, single);
LabelValues->Caption = String(compound) + " -> " + String(single);
}
//---------------------------------------------------------------------------
int TFormMain::ReduceNumber(int Number, bool ForceIfMasterNumber)
{
if ((Number==11 || Number==22) && (!ForceIfMasterNumber)) {
return Number;
}

while (1)
{
Number = ReduceNumberOneLevel(Number);

if (Number < 10) {
break;
}
}
return Number;
}
//---------------------------------------------------------------------------
int TFormMain::ReduceNumberOneLevel(int Number)
{
String s = String(Number);
int sum = 0;

for (int pos = 1; pos <= s.Length(); pos++)
{
char c = s[pos];
sum += c - 48;
}
return sum;
}
//---------------------------------------------------------------------------
void TFormMain::GetNumbers(String Input, int &Compound, int &Single)
{
std::vector<int> PartPos;
std::vector<int> PartLength;
std::vector<int> PartSum;

Input = Input.UpperCase();

// calculate the positions and sizes of the different parts of the name

bool inPart = false;
int partIdx = 0;

for (int pos = 1; pos <= Input.Length(); pos++)
{
char c = Input[pos];

if ((c >= 'A' && c <= 'Z') || (c == '-') || (c == 39) || (c >= '0' && c <= '9'))
{
if (!inPart)
{
inPart = true;
PartPos.push_back(pos);
}
}
else if (c == ' ')
{
if (inPart)
{
inPart = false;
PartLength.push_back(pos - PartPos[partIdx]);
partIdx++;
}
}
}

if (inPart)
{
PartLength.push_back(Input.Length() + 1 - PartPos[partIdx]);
}
assert(PartPos.size() == PartLength.size());

// calculate the number values for each part of the name

int numParts = PartPos.size();
PartSum.resize(numParts);

for (int part = 0; part < numParts; part++)
{
int pos = PartPos[part];
PartSum[part] = 0;

for (int p = pos; p <= pos + PartLength[part] - 1; p++)
{
char c = Input[p];

if (c >= 'A' && c <= 'Z')
{
PartSum[part] += LetterValues[c - 65];
}
else if (c >= '0' && c <= '9')  // number support
{
PartSum[part] += c - 48;
}
}
}


// collapse the parts down and see if we have a compound number, if not, recalculate without collapsing

int total = 0;

for (int part = 0; part < numParts; part++)
{
total += ReduceNumber(PartSum[part], false);
}

if (total >= 10)  // good compound number
{
Compound = total;
}
else
{
total = 0;

for (int part = 0; part < numParts; part++)
{
total += PartSum[part];
}
Compound = total;
}

// calculate the single number

Single = ReduceNumber(Compound, true);

FormWorking->ShowWorking(Input, Compound, PartPos, PartSum);
}
//---------------------------------------------------------------------------
void __fastcall TFormMain::SpeedButtonShowWorkingClick(TObject *Sender)
{
FormWorking->Visible = !FormWorking->Visible;
}
//---------------------------------------------------------------------------


//---------------------------------------------------------------------------
// note - the code bloat expands, purple gas is eating at your flesh
//---------------------------------------------------------------------------
void __fastcall TFormMain::EditNameMouseUp(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y)
{
SelectionChangeHandler();
}
//---------------------------------------------------------------------------
void __fastcall TFormMain::EditNameKeyUp(TObject *Sender, WORD &Key, TShiftState Shift)
{
SelectionChangeHandler();
}
//---------------------------------------------------------------------------
void TFormMain::SelectionChangeHandler()
{
if (EditName->Text != EditName->SelText)
SpeedButtonSelect->Tag = 0;
else
SpeedButtonSelect->Tag = 1;
}
//---------------------------------------------------------------------------




edit* thats for c++builder by the way
Title: Re: Gematria/Numerology - examples
Post by: Dream of Omnimaga on August 26, 2016, 09:29:28 PM
Lol I don't think you would have to worry that much unless this hebrew/chaldean program was made by Nintendo. :P
Title: Re: Gematria/Numerology - examples
Post by: Yuki on August 26, 2016, 09:29:51 PM
Yeah, true, it's copyright infringement if you pull them straight from the book, although yeah there must be some public domain meanings or just come up with your own.