* WalrusIRC

You need to have 5 posts and not be part of restricted usergroups in order to use the WalrusIRC embedded shoutbox. However, you can also access our IRC channel called #CodeWalrus via EFnet.

Recent Posts

Pages: [1] 2 3 ... 10
1
Calc Projects, Programming & Tutorials / Re: TI Nspire uart
« Last post by Vogtinator on Today at 10:07:17 pm »
Can you try without the exclamation mark in that line?
2
Calc Projects, Programming & Tutorials / Re: TI Nspire uart
« Last post by TurtleForGaming on Today at 09:54:10 pm »
Well know my calc is blocked in a loop probably:
Code: [Select]
while(!(*fr & 0x10))
                idle();

And not displaying anything  ;D
3
Calc Projects, Programming & Tutorials / Re: TI Nspire uart
« Last post by Vogtinator on Today at 09:49:01 pm »
As I wrote: Untested :D

Ok, fixed.
4
Calc Projects, Programming & Tutorials / Re: TI Nspire uart
« Last post by TurtleForGaming on Today at 09:45:12 pm »
I'm getting:
Quote
error: can't convert « unsigned int* » to « volatile uint8_t* {aka volatile unsigned char*} » in the initialisation
         volatile uint8_t *fr = (unsigned*)0x90020018;
5
Calc Projects, Programming & Tutorials / Re: TI Nspire uart
« Last post by Vogtinator on Today at 09:40:53 pm »
Try this (untested):

Code: [Select]
char uart_getchar(void)
{
volatile unsigned *recv_buffer_reg = (unsigned*)0x90020000;
        volatile unsigned *fr = (unsigned*)0x90020018;
while(!(*fr & 0x10))
idle();
        return *recv_buffer_reg;
}

If this doesn't work, try replacing the idle call with just a semicolon for busy waiting.
6
PC, Mac & Vintage Computers / Re: Gateway to Legend
« Last post by 123outerme on Today at 09:35:19 pm »
So right now, I'm reworking the main tilesheet to be 48x48, instead of 8x8 (upscaled x6). I figured I might as well show off everything the engine can do, including the resolution it can play at. I haven't made every tile yet, but I have done a few. I updated the spike tile in the upper left, the heart icon, the portal sprite (although I may not be done with that one), the sword, and the grass. I still have most of the tileset to do, but I figured I'd show off this progress. Here's some of my work so far:




I intend to keep this cartoony style for the most part. It's not only easier for someone who isn't really an artist, not only the way my 8x8 tiles looked, but I think it fits pretty well. I would like to hear any criticisms or suggestions you have to offer! Any praise is welcome, as well ;)

As for work on the engine, nothing crazy has been added or removed, yet. I have big plans for features, such as fully-customizable boss behaviors, implementing new events and puzzle mechanics, adding dialogue, and more. The maps featured right now in the Main Adventure map pack are mostly test maps. The work on the real Main Adventure will come in time, mostly once I'm finished a lot of the big features.

RPG mechanics will most likely be present. I'm thinking pretty much just money and Exp as the two point systems in place, but probably nothing more, if just that. I don't exactly know if I even want Exp in the first place, and I'll have to see how it will play out. The money will for certain be in, and will most likely be used to buy techniques, items, and other goodies I haven't yet decided on.
7
Calc Projects, Programming & Tutorials / Re: TI Nspire uart
« Last post by TurtleForGaming on Today at 09:27:14 pm »
I'have already tried that no luck
8
Calc Projects, Programming & Tutorials / Re: TI Nspire uart
« Last post by Vogtinator on Today at 09:24:30 pm »
I have posted this bug  ;)

Right, whoops..

Quote
And I don't have an another module

Oscilloscope, pc with level shifters, a microcontroller kit?
9
Calc Projects, Programming & Tutorials / Re: TI Nspire uart
« Last post by TurtleForGaming on Today at 09:21:21 pm »
I have posted this bug  ;)
And I don't have an another module
10
Calc Projects, Programming & Tutorials / Re: TI Nspire uart
« Last post by Vogtinator on Today at 09:06:21 pm »
Did you try a different receiver to rule out issues on the transceiving side?

Maybe try a higher delay like 1s and send 10 chars per line.

Also, I just remembered that there's a bug in the uart_getchar function which is not fixed yet, can you try the function  from https://tiplanet.org/forum/viewtopic.php?f=20&t=20611&p=222899&hilit=nspire+uart#p222899 instead?
Pages: [1] 2 3 ... 10

You can also use the following HTML or bulletin board code to share it on your page or forum signature!


Also do not forget to check our affiliates below.
Planet Casio TI-Planet Calc.news BroniesQC BosaikNet Velocity Games