* WalrusIRC

You need to have 5 posts and not be part of restricted usergroups in order to use the WalrusIRC embedded shoutbox. However, you can also access our IRC channel called #CodeWalrus via EFnet.

Recent Posts

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1
Gaming / Re: Star Wars Battlefront II DLC's
« Last post by xlibman on Today at 01:57:10 pm »
By 6 months, they mean playing 24 hours non-stop everyday, though. Also yeah they are reviewing the microtransactions system apparently. Due to how it works, it was considered gambling by some countries and provinces, since buying extra content with real money gave an advantage over players who didn't
2
Web / Re: UniChat!
« Last post by _iPhoenix_ on Today at 01:44:48 pm »
For alerts, it could be a Chrome or other browser notification maybe.

Yeah!
3
Web / Re: UniChat!
« Last post by xlibman on Today at 01:40:41 pm »
For alerts, it could be a Chrome or other browser notification maybe.
4
Calc Projects, Programming & Tutorials / Intellivision - Microsurgeon
« Last post by Ranman on Today at 03:35:35 am »
I have decided on one of my next projects.  :D

One of the most unique games on the Intellivision called Microsurgeon. Check out the video below:


5
Web / Re: asciiworld
« Last post by Juju on Today at 02:29:18 am »
Have you tried auth functions and database rules? You can prevent a few stuff from happening with that, if you structure your database correctly. In my case, a user can't mess with anyone else's stuff, although they can mess with things marked public.

On that, I'm working on that feature where users can see each other.

EDIT: It works!



This is me (the left >), looking at something, the status bar says it's another player.
6
Web / Re: Ascii Breakout
« Last post by _iPhoenix_ on Today at 02:16:53 am »
Pure ASCII sweetness.  :thumbsup:

Another one that I'm very interested in see how it turns out.
To be honest, I am too.

I have no clue how I am going to implement (in no order):
1) Powerups
2) Levels omfg
3) Brick-breaking
4) Brick-drawing
5?) Multiplayer?

To-do list (in no order):
1) Powerups
2) Levels omfg
3) Brick-breaking
4) Brick-drawing
5?) Multiplayer?
7
Web / Re: Ascii Breakout ucc3
« Last post by Ranman on Today at 01:59:41 am »
Pure ASCII sweetness.  :thumbsup:

Another one that I'm very interested in see how it turns out.
8
Web / Re: Ascii Breakout
« Last post by _iPhoenix_ on Today at 01:57:54 am »
Update:

Ball movement works, paddle movement works, bouncing off of surfaces works, and all kinds of other cool stuff! (vid coming when I can get it to reliably not crash)

It runs at ~15fps, but you don't notice it. It is extremely smooth.  (due to some magic :) )
GIF that is roughly a scaled down video running at 113% speed.
9
Web / Re: asciiworld
« Last post by _iPhoenix_ on Today at 01:54:33 am »
I love firebase. It's so easy to use, and frustrating in a rewarding way... (you'll understand when you use it)

It is also very vulnerable. I won't explain how, but I can, uhh, "forcibly take down" old versions of UniChat in < 30ms (assuming my bandwidth is 100% empty).
(But it's not too much of a worry in new versions. Just don't try)

It's really exciting to push something to the database, and watch it appear for the first time.
My reaction: "ooohhhhh" *puts on evil smile* *rubs hands together and stretches*
10
Web / Re: asciiworld ucc3
« Last post by Ranman on Today at 01:43:12 am »
Pretty nifty Juju.   :thumbsup:

I'm interested in seeing how this turns out.  :)
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