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Recent Posts

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1
Other / Galactik - 1400€ of prizes to win, with many calcs! contest
« Last post by Adriweb on Today at 10:08:19 am »
Hi,

TI-Planet and Planète-Casio are organizing a free contest with about 1400€ of prizes to win, including many latest calculators, among which the NumWorks, TI-Nspire CX CAS, TI-83 Premium CE, Casio fx-CP400+E, Graph 90+E, HP Prime and several HP Prime mobile apps, the TI-Innovator... !



Prizes also have goodies like pens, bags, stickers, TI-Planet premium accounts...

You can participate in the category of the prize you want to win - the goal is, in the provided program, to get the best score according to the best "stellar configuration" (optimal coordinates). Then submit your configuration with score by email.



Have fun and good luck, it's open until November 5th :)

Just crossposting that here, but you can find more info there: https://tiplanet.org/forum/viewtopic.php?f=49&t=20502
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gLib 3D polygon library (TI-83+/84+/CE/83PCE) / Re: gLib a fast 3D asm/axiom library glib3dz80ez80
« Last post by TheMachine02 on Yesterday at 09:47:29 pm »
Yeah I really should indeed. There wont be much improvement to flat filling though - havent touch the routine in ages - but texturing is an order of magnitude faster now.
I need to grab an old demo with some timing though to measure exactly the improvement. Maybe midna with the skybox ? (I need to see if I can fit texture in now caise the slybox I used was pretty huge, and I hard limited texture to 256x256)
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gLib 3D polygon library (TI-83+/84+/CE/83PCE) / Re: gLib a fast 3D asm/axiom library glib3dz80ez80
« Last post by p2 on Yesterday at 09:10:20 pm »
sooo full support for my 4k VR Pr0n estimated by the end of next week?  ;)

seriously man, what you're doing there is magic  :thumbsup:
Also it'd be great to see a comparison of speed, like re-rendering one of the old demos with the current state of ur program so we can see the actual difference ^^
Guess then it'd probably be even more impressive than the more and more complex models (that are impressive enough already) ;D
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gLib 3D polygon library (TI-83+/84+/CE/83PCE) / Re: gLib a fast 3D asm/axiom library glib3dz80ez80
« Last post by TheMachine02 on Yesterday at 08:59:51 pm »
It did supported some advanced stuff for the time, mainly gouraud shading along side with texture. Filtering was pretty minimal though, vs the N64 for example, but it has plenty of RAM.

Anyway, I started to implement bounding box, as they are finally quite easy to make them working in the pipeline, and hopefully should improve performance quite a bit  :P
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Gaming / Re: Dead Tomb, a remake of a Videoway game
« Last post by Juju on Yesterday at 08:35:38 pm »


Well, that looks real cool so far.
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Drawing & Animation / Re: Fake Yuguoh cards that i made
« Last post by p2 on Yesterday at 11:04:56 am »
the SPELL CARD text at BUILD A WALL is off... :)
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Tech, Science, IT discussion & News / Re: iPhone X
« Last post by p2 on Yesterday at 09:39:44 am »
I still stick to my iPod touch (256GB) plus a super cheap phone (nokia) since that's the cheapest way yet better in tearms of reachability since I got the insane battery lifetime  :thumbsup:

the AR features would be really cool to have, but not at that price  :ninja:
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CodeWalrus Tools (Web/Android/PC) / Re: WalrusIRC is down? Please complain here!
« Last post by p2 on Yesterday at 09:33:41 am »
Walriified only shows new posts if I don't reply to myself it seems... (all my posts show up except my post to WalrusKingdom where I replied to myself)
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Walrii Games (TI/HP/PC/2600) / Re: Walrus Kingdom (former PocketWalrus) pcwindowsjavawalrus
« Last post by p2 on Yesterday at 09:30:07 am »
next stop is an actual savegame.
I need it to save changes to the map even through teleportation (don't want all maps in ram all the time) as well as for the actual save/load function.
But since I can't get the stupid streams to work I'll progably have to look through my old docs from java classes >.<

planning on adding more live to the world, probably animals and permanently animated tiles
I was thinking about using the rabbit tiles from "Siedler II" but I guess I'll never get their permit for that >.<
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Other / Re: Kotu will not be back on CodeWalrus
« Last post by p2 on Yesterday at 09:11:20 am »
Farewell my friend, it was a nice time with you <3
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