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Messages - tr1p1ea

#1
Web / Re: Ticalc.org web design turning 20 years old soon
September 15, 2019, 05:28:17 AM
Yeah it's essentially been the same for 2 decades - for an active website it's sure to be close to a record!
#2
Other / Re: Omnimaga turns 17
September 13, 2018, 11:43:12 AM
WOW! How time flies!
#3
Could you not use the FastCopy32 function to draw every ROW of your sprite to the specified location in a loop for y?

Sort of like (not real code):

for(int i=0; i<bmp->size; i++) {
  FastCopy32(bmp->data+(i*bmp->size), myscreen_address+((y+i)*320*2)+x*2, bmp->size);
}

Not sure if that is 100% correct, but you get the idea.

Or something to that effect? You would need to check every pixel if you want transparency though, which is possibly why the lib you mentioned does?
#4
Gaming / Re: Nintendo Switch console
January 03, 2018, 02:02:26 AM
I also got Mario Odyssey and it is amazing! I like the open style of the worlds in a similar vein to SM64. The visuals are very good and the gameplay mechanics very creative with the way you can utilise Capi.
#5
AU is a good place to live, but it is expensive when compared to the rest of the world unfortunately :(. Plus the government has royally screwed our internet structure and stuff. The healthcare system here though supportive at times is VERY difficult to navigate and is currently going through a reform which may or may-not improve the situation (I think it's going to end up similar to what England has?).

I do often hear good things about Scandinavian countries as well, it might be worth a look - though I hope such a drastic change of environment can be avoided, if possible.
#6
Gaming / Re: Nintendo Switch console
December 26, 2017, 11:08:11 PM
Yeah I was hoping to get some stuff onsale too, but nada.

The only criticism I have is holding the console in portable mode with the joycons connected can cramp your hands after a while due to not having the palm grips that traditional controllers, or even stuff like the WiiU Gamepad has.

Something like this would be great: https://www.kickstarter.com/projects/1274541538/switchcase-case-with-replaceable-grips-for-nintend
#7
Gaming / Re: Nintendo Switch console
December 26, 2017, 09:45:32 PM
Got a Switch for Christmas, pretty awesome for something so small.

Got FIFA18, Mario Odyssey & downloaded Rocket League.

FIFA plays well and looks great, haven't played Odyssey yet but it's meant awesome and Rocket League runs smooth but lowers it's resolution dynamically so it doesn't look as good as on PS4 - but still playing it portably is quite amazing!

There are some really cool looking indie games available too. Time to port Pirate Space Kitties to Switch! Kidding :).
#8
Gaming / Re: Star Wars Battlefront II DLC's
November 22, 2017, 11:17:19 AM
I don't think you can buy weapons or heroes though, and you can only buy crystals which can't be converted into credits (they can only be used to buy loot crates that contain boost or ability)
#9
Gaming / Re: Star Wars Battlefront II DLC's
November 16, 2017, 12:58:26 PM
LOL.

I'm pretty certain you can only buy in-game currency to purchase star cards which are abilities+boosts and you can't actually pay to unlock characters/weapons etc.

You still need to play to get points to earn credits that you need to unlock hero's and stuff, and the only way to unlock weapons is to complete challenges such as killing 500 enemies in a certain class to unlock a new blaster ... just having better cards can make you marginally better in game than people 'right at the beginning'.

After a month or so everyone will have all the cards unlocked/upgraded anyways.
#10
Hardware / Re: Gamebuino Meta
October 31, 2017, 04:46:35 AM
What software were you working on Sorunome?

The device looks cool.
#11
Life gets in the way of coding for sure! But life tends to be pretty important so no problem!

Awesome work as always :).
#12
Okay well that makes more sense lol, amazing fast work man!

This is taking wait states into account?

(*shakes fist at wait states!*)

Any further updates?
#13
Cool indeed!

Do I remember correctly that you said you had 'texture read + write + pointer updates (buffer+texture)' down to 7cc per pixel?!

If so no wonder it's so fast!
#14
Well the engine is already amazingly fast, I feel that making 3D models and levels SPECIFICALLY with the calc in mind could yield good results.

DAT EYE CANDY!!!! :).
#15
A SM64 level test would be great - but there could be an issue with N64 levels/models due to the size of polygon size and the lack of perspective correct texture mapping is all. You can see how affine texture mapping causes distortion when close to the camera and at angles and such. The PS1 got around this by not using large textured polygons - instead breaking them up into smaller ones to combat this. That being said, a game of that level of visual complexity is not really a realistic target if you want a playable framerate. BUT through some clever level optimization and thinking ... maybe it could be possible to an extent?!!!

If anyone can do it, it's TM02 :).
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