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If you ever make a CSE version JamesV, you will probably have to ditch vertical scrolling or make movement so that you move tile by tile instead of pixel by pixel. In the first scenario, the game would be like Super Mario Bros 2 USA in which there is horizontal scrolling, but vertical movement is Zelda style.And I see about 1bpp. By the way I didn't know the CE supported anything else than 256 and 65536 colors (the CSE only supported 8 and 65536, IIRC). But yeah, my suggestion was mostly tile by tile rather than the entire screen, where each tile would have two colors each, but the said colors would be different from one tile to another (eg floor vs walls). But I guess having one color change for each level would work too.
Nice @JamesV ! The scrolling looks amazing on the CE
Damn, that's fast. The color screen has an advantage of having much less motion blur than the monochrome models which is great for scrolling games. Good luck with the port.
Awesome! how hard will it be to make the CE playable? is most of the code already working?
I had completely forgot about that last video. I was repliying a week or so ago, but then ran out of time. Good job so far and I'm amazed at the speed. Will the 3 episodes be available in one game, by the way?
That speed is impressive as always. Nice job. However, do you mean you'll use high res fonts in-game? Because if you do that, you really need to be careful about your font choices. Some HQ fonts won't mix well with low-resolution graphics, while some others will do.
Nice work, and looking good! You may want to check out mon2color for the TIOS drop-in text drawing routine from monochrome calculators, but it looks like you will be making it differently, so neat! Good luck!
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