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Author Topic: WalTourney  (Read 6804 times)

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Offline 123outerme

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Re: WalTourney
« Reply #15 on: January 02, 2016, 06:30:07 pm »
If you need help with setting up xLIBC sprites and stuff, I'm happy to help.
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Offline Unicorn

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Re: WalTourney
« Reply #16 on: January 02, 2016, 06:39:03 pm »
If you need help with setting up xLIBC sprites and stuff, I'm happy to help.
I'm all set for that, xLIBC makes sense to me now :P
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Offline xlibman

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Re: WalTourney
« Reply #17 on: January 03, 2016, 02:28:48 am »
If you need help with setting up xLIBC sprites and stuff, I'm happy to help.
Note that the contest doesn't allow people to help each others with code and stuff, though :P
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Offline alexgt

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Re: WalTourney
« Reply #18 on: January 03, 2016, 04:02:41 am »
I don't think Unicorn in participating anymore :(
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Offline xlibman

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Re: WalTourney
« Reply #19 on: January 06, 2016, 08:01:35 pm »
Ah that sucks D:
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Offline Unicorn

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Re: WalTourney
« Reply #20 on: January 07, 2016, 06:52:24 am »
Woah, I still am! I was just hanging out with friends last weekend, I'm still in this! ;)

Anyways, I just messed around on-cac (my spritesheet was already uploaded) and now all the sprites are displaying. I just need to implement the gameplay, along with a background (that reminds me, I also need a tophat to through things into) , then the walrus spinner (to get walriis and throwing items), then walrus powerups, then throwing item powerups. Then, the game is done! Hopefully I can add more characters to keep the game going for a while if I have extra time.
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Offline xlibman

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Re: WalTourney
« Reply #21 on: January 08, 2016, 05:11:51 am »
Actually maybe it was c4ooo that wasn't participating anymore, but he said he might try to sneak in a quick entry. I'm glad that you're still in, by the way. :)

Will the walrus spinner be the walrified Pokéball sprite? :P
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Offline Unicorn

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Re: WalTourney
« Reply #22 on: January 08, 2016, 06:09:00 am »
Thanks! :)

Actually... that is a good idea. I won't have to create some weird spinning animation.

Gameplay/Info
Through a baseball at a moving object as a :walrii:
Get 1 coin when a Coin object appears and you hit it.
Once you get 10-20 coins (I'm going to finalize a number for that once the gameplay is done), you get a walriiball to get either a new throwing object or new character.
Each object and character gives you certain perks, like more money made and so on.

Item and Character Buffs
Will be listed soon
 
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Offline xlibman

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Re: WalTourney
« Reply #23 on: January 08, 2016, 08:25:07 am »
Oddly enough, I once wanted to make a baseball Walrii sprite, but I finally didn't due to lack of motivation :P

a sports game would probably be quite hard under such time frame, though. It would have to be a dumbed down version of baseball or whatever you want to make.
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Offline Unicorn

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Re: WalTourney
« Reply #24 on: January 08, 2016, 04:49:16 pm »
Oh, lol, its not a sports game :P
You throw an item at a moving object, and once you hit it you get points and rarley some coins.
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Offline Unicorn

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Re: WalTourney
« Reply #25 on: January 10, 2016, 06:49:36 am »
Bumpdate!

Got general game mechanics halfway done, and I'm ready to implement a menu, scoring, and character selection. (Currency and character unlocking will come later)

Just a note to myself: add a separate spritesheet with rotated silhouettes to erase characters.
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Offline xlibman

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Re: WalTourney
« Reply #26 on: January 10, 2016, 08:48:42 am »
Oh I see about the game genre now, lol. Glad to see updates, by the way :)
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Offline Unicorn

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Re: WalTourney
« Reply #27 on: January 12, 2016, 06:27:22 am »
Thanks :) And yeah, if I buckle down for an hour and just program this thing I should be able to have the game done, along with half of the currency system finished. :3
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Offline xlibman

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Re: WalTourney
« Reply #28 on: January 12, 2016, 06:47:41 am »
What have you done so far?
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Offline Unicorn

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Re: WalTourney
« Reply #29 on: January 12, 2016, 06:55:00 am »
Well movement of the player is set, along with the movement of the target, and you can now throw things. There is no collision detection, but that will come after I make the throwing items smaller. Should have a screenshot by tomorrow.
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