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Author Topic: Zampy's Quest  (Read 8511 times)

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Re: Zampy's Quest
« Reply #15 on: December 14, 2015, 07:44:24 pm »
Do you plan to post screenshots soon? Also I hope it doesn't die like Nagoji 20x15 <.<
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Re: Zampy's Quest
« Reply #16 on: December 14, 2015, 09:46:58 pm »
Here is a video of the progress so far ;) I have the block collision done way ahead of schedule O.O. The bug you see when Zampy jumps under a block is only present on the Emulator version on calc it is fine :)
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Re: Zampy's Quest
« Reply #17 on: December 17, 2015, 02:44:17 pm »
Update: Movement, gravity, and jumping is very smooth. when I get home I am going to back it up and start with side scrolling.
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Re: Zampy's Quest
« Reply #18 on: December 28, 2015, 06:55:15 am »
I missed this but now I saw the vid and awesome work. What I was wondering is if the graphics would look similar to the Minecraft HP Prime screen you did. :P

Will you use both walking frames by the way? Also which collision method do you use?
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Re: Zampy's Quest
« Reply #19 on: December 28, 2015, 04:11:00 pm »
The amount of tiles on screen are the same as MinePrime and movement is kinda the same but the camera does not move up/down when the player jumps it only moves when player goes left/right. I will make a new vid showcasing the better gravity and collision. And yep I will have the walking animation and correct Zampy's orientation when moving left/right, I think I can make it display animated enemies too without making too much lag ;). Since I am using an App I can have as many levels (just a big matrix with values as blocks) as I want in the Archive not taking up RAM and I just load the level I want into a var and use that for collision. But unlike MinePrime (I will change MinePrime to work like this later) Zampy's quest lets you be anywhere in the world and not stuck with moving block by block so it is really smooth to play ;).

Right now I am working on jump smashing blocks Zampy, SMASH!!!  (-_(//));
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Re: Zampy's Quest
« Reply #20 on: December 28, 2015, 10:03:07 pm »
Awesome. I was actually curious about movement. While it works well for a sandbox game for editing the world, tile by tile movement could be akward for a platform game.
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Re: Zampy's Quest
« Reply #21 on: December 28, 2015, 11:44:11 pm »
Wait that's tile by tile?
I thought this was smooth, cause it looks pretty good. Even if is tile by tile I think that the tiles are fast enough to make it so you don't really need to make movement not tile by tile.
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Re: Zampy's Quest
« Reply #22 on: December 29, 2015, 03:32:42 am »
By tile by tile, he meant that tapping the left arrow will gradually move the character 16 pixels to the left, for example, rather than 1. Thus, it's more akward to jump around since you can't stand between two tiles.
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Re: Zampy's Quest
« Reply #23 on: December 29, 2015, 04:30:07 pm »
here is an example @semiprocoder

You can notice here that the character is always centered over the block while in zampy's quest he moves incrementally over blocks.
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Re: Zampy's Quest
« Reply #24 on: December 29, 2015, 08:22:30 pm »
All right I see now. Good to know that you made it differently in this game. Also have you made any additions to this game yet?

Sidenote: Will the walrus change into iron walrii as the game goes on? Cause that would be awesome.
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Re: Zampy's Quest
« Reply #25 on: December 30, 2015, 06:25:38 am »
Maybe it could be some sort of armor power-up where you are invicible for a certain period of time?
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Re: Zampy's Quest
« Reply #26 on: December 30, 2015, 10:06:25 pm »
If there are going to be NPCs in this game, then the iron walrii should be one of them, as a sort of Easter egg/reference.
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Re: Zampy's Quest
« Reply #27 on: December 31, 2015, 12:00:50 am »
All right I see now. Good to know that you made it differently in this game. Also have you made any additions to this game yet?

Sidenote: Will the walrus change into iron walrii as the game goes on? Cause that would be awesome.
That is a really good idea O.O you could get different powers from different parts and stuff but it would use energy...

If there are going to be NPCs in this game, then the iron walrii should be one of them, as a sort of Easter egg/reference.
I was planing on making a few references to CW (ok allot :P)
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Re: Zampy's Quest
« Reply #28 on: December 31, 2015, 12:32:59 am »
Just as long as you don't spam rickrolls inside the game <_<

Anyway what have you added so far since the last update?
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Re: Zampy's Quest
« Reply #29 on: December 31, 2015, 06:35:42 pm »
Nope, no rickrolls :trollface:

But as far as updates I have ruled out some movement bugs, but now I think I will start on enemies. Their AI will be minimal, kinda like gombas as not to create much lag xD
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