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Author Topic: Sorcery of Uvutu - Screenshots  (Read 14527 times)

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Offline Snektron

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Re: Sorcery of Uvutu - Screenshots
« Reply #30 on: December 07, 2015, 01:31:05 pm »
Oh, you need to do an hard refresh (Shift+F5 in some browsers) to clear your cache.
Ok, thanks!
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Wow that looks pretty sweet :o
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Offline 123outerme

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Re: Sorcery of Uvutu - Screenshots
« Reply #31 on: December 08, 2015, 01:55:59 am »
Oh, you need to do an hard refresh (Shift+F5 in some browsers) to clear your cache.
Ok, thanks!
Incoming hype! (Not really)


Wow that looks pretty sweet :o
Thanks!
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Offline Unicorn

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Re: Sorcery of Uvutu - Screenshots
« Reply #32 on: December 08, 2015, 05:31:13 am »
Wow. The wonders of a tilemap, I should really learn how to use them.
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Offline xlibman

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Re: Sorcery of Uvutu - Screenshots
« Reply #33 on: December 08, 2015, 08:50:06 am »
Do it as soon as you can O.O. Personally I think I could do tilemaps fine in xLIBC but could not figure out the collision detection features that are built-in xLIBC

There are many ways to make a tilemap btw, but the most common CSE one is the one by xLIBC. You should ask questions (and of course read the wiki first) if you need help about tilemapping, in another thread (and on Cemetech as well since xLIBC comes from DCSE)
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Offline 123outerme

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Re: Sorcery of Uvutu - Screenshots
« Reply #34 on: December 11, 2015, 03:10:15 am »
Wow. The wonders of a tilemap, I should really learn how to use them.
I agree with DJ. I regret not being able to pick up libraries like xLIBC earlier. Although part of that was the fact that I wasn't ready for the challenge.
Do it as soon as you can O.O. Personally I think I could do tilemaps fine in xLIBC but could not figure out the collision detection features that are built-in xLIBC

There are many ways to make a tilemap btw, but the most common CSE one is the one by xLIBC. You should ask questions (and of course read the wiki first) if you need help about tilemapping, in another thread (and on Cemetech as well since xLIBC comes from DCSE)
I find tilemaps the easiest part, once you understand how to set up everything. It can be confusing at first, so if you need help I can assist you. Although I don't believe that you being someone as skilled as you, you'll need it. I don't use built-in collision in xLIBC, I use my own, going something like this:
Code: [Select]
real(3,2,X,Y,20,1,0,0→T     // real(3,2 checks which tile is at (X,Y) in a 20-width tilemap stored into Str[b]1[/b]. It has an offset of (0,0).
If max(Ans={1,2,3,...      // Anything you check against Ans will not be walkable. Keep in mind that Ans holds the value of T.
Then
Z→X                      // Z and θ hold the values of X and Y, respectively, before you input a key in that loop. I use basically the same sort of loop code as tr1p1ea's example in the DCS wiki.
θ→Y
End
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Offline xlibman

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Re: Sorcery of Uvutu - Screenshots
« Reply #35 on: December 11, 2015, 05:42:49 am »
I had to get tr1p1ea to do the collision thing for me. Personally, if I was to use xLIBC again for maps, then I would probably just use my own collision detection in BASIC like I used to do. Not to mention having to convert stuff to xLIB uservars back and forth was getting annoying.
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Offline 123outerme

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Re: Sorcery of Uvutu - Screenshots
« Reply #36 on: December 19, 2015, 12:16:23 am »
I've compiled the map images for all of World one. Caution: Major-ish spoilers for the first world. Includes how to access hidden chests and other puzzles.

(click to show/hide)
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Re: Sorcery of Uvutu - Screenshots
« Reply #37 on: December 19, 2015, 10:00:37 pm »
Looks very cool and a big improvement over Dragonsglid. Will it be possible to enter the old worlds again once completed, to level up and find secrets that were previously unreachable?
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Offline 123outerme

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Re: Sorcery of Uvutu - Screenshots
« Reply #38 on: December 20, 2015, 09:32:31 pm »
Looks very cool and a big improvement over Dragonsglid. Will it be possible to enter the old worlds again once completed, to level up and find secrets that were previously unreachable?
Yes, when you defeat the first boss, you are given an item that'll let you transport any world unlocked. When you defeat bosses further on, the item is upgraded to allow you to progress further. As for finding secrets that were unreachable, I don't have any of those yet implemented. But it might not be a bad idea to add some.
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Offline Max Leiter

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Re: Sorcery of Uvutu - Screenshots
« Reply #39 on: December 21, 2015, 12:15:00 am »
For some reason I haven't seen this yet; it looks awesome! Really wish I had a CSE to test it out on...

Offline 123outerme

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Re: Sorcery of Uvutu - Screenshots
« Reply #40 on: December 21, 2015, 03:28:14 am »
For some reason I haven't seen this yet; it looks awesome! Really wish I had a CSE to test it out on...
Thanks! That's the main disadvantage of working on the CSE. It's got some good-looking stuff for it with xLIBC, but a lot of people don't have one. Even fewer people have a CE, I would imagine.
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Offline xlibman

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Re: Sorcery of Uvutu - Screenshots
« Reply #41 on: December 28, 2015, 11:55:24 pm »
A lot of people had a CSE before, but it's discontinued and hard to find in stores. And the CE isn't as popular among programmers.
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Offline semiprocoder

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Re: Sorcery of Uvutu - Screenshots
« Reply #42 on: December 29, 2015, 12:04:56 am »
Wait, isn't the CE just a faster cse? I mean maybe asm programs would be a bit different, but shouldn't basic programs be able to be ported without difficulty? Wouldn't programming in basic would be pretty much the same?
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Re: Sorcery of Uvutu - Screenshots
« Reply #43 on: December 29, 2015, 03:30:46 am »
The processor, screen access and memory layout are different.

The main problem here, though, is that DCSE 8 is not available for the CE yet, so hybrid TI-BASIC games that requires it won't work.
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Offline 123outerme

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Re: Sorcery of Uvutu - Screenshots
« Reply #44 on: January 03, 2016, 11:58:10 pm »
I've created a new screenshot to put on the front page of the topic. Here it is:
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