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Author Topic: Walrii fanart  (Read 182363 times)

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Offline xlibman

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Re: Walrii fanart
« Reply #30 on: December 12, 2014, 03:53:00 am »
Yeah that's what I was thinking. Of course it probably depends if such routine is available in Axe or BASIC, though, since most people use that. In ASM it would probably not be as much of a problem, though. The issue with Axe is if the decompression routine combined with the image data is actually larger than the uncompressed image then it's kinda worthless. :P
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Offline unknownloner

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Re: Walrii fanart
« Reply #31 on: December 12, 2014, 04:04:48 am »
You could always tell Axe to use the MOS header and call the MOS routine with an Asm() block, if you weren't worried about adding MOS as a dependency

  
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Offline xlibman

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Re: Walrii fanart
« Reply #32 on: December 12, 2014, 04:14:33 am »
Ah right, I didn't know that. I haven't done a lot of Axe after 2010 other than adding levels and a title screen to my Supersonic Ball game. I experimented with sprite scaling in Axe, though.
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Offline T.Wang

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Re: Walrii fanart
« Reply #33 on: January 05, 2015, 12:55:16 pm »
Walrii fanart? I guess animations count right?
I'm working on an animated Codewalrus signature, attached is a very short preview (also Walrii doesn't move a lot cuz I'm too lazy to do that right now)
Animated Codewalrus sig coming soon!

Offline Keoni29

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Re: Walrii fanart
« Reply #34 on: January 05, 2015, 04:26:50 pm »
I only see one frame.
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Re: Walrii fanart
« Reply #35 on: January 05, 2015, 04:57:42 pm »
Same. Conversion error? By the way don't make the signature too large or flashy
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Offline T.Wang

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Re: Walrii fanart
« Reply #36 on: January 05, 2015, 09:37:44 pm »
Same. Conversion error? By the way don't make the signature too large or flashy
Oh yeah, I have a habit of making things a little big (for less blurriness) but okay. Also, I don't know why you only see one frame, but here's the latest "build" (although it's a little small) http://piskel-imgstore-a.appspot.com/img/f9497aa3-9522-11e4-a7c6-29fe47ec92c6.gif
Animated Codewalrus sig coming soon!

Offline Keoni29

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Re: Walrii fanart
« Reply #37 on: January 05, 2015, 09:41:03 pm »
Looks nice :D What tool did you use to animate the logo?
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Re: Walrii fanart
« Reply #38 on: January 06, 2015, 12:15:07 am »
Ooh I like it. :D


Also I think I found why I only saw one frame in your attachment: this forum resizes down attachment thumbnails and make them non-animated. Clicking the thumbnail shows the large, animated image.
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Offline CKH4

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Re: Walrii fanart
« Reply #39 on: January 06, 2015, 06:21:18 am »
I have one written in html. (if any of the images are in violation of their use policy I'll take them down, just tell me)
http://codepen.io/CKH4/full/wBoRYo/

Spoiler for Code:
(click to show/hide)

edit.
Is there a way to make the code boxes actually readable?
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Re: Walrii fanart
« Reply #40 on: January 06, 2015, 08:53:24 am »
By readable you mean: Have 4 space indentation, syntax highlighting and line-numbers? Not with the stock code tags. Perhaps there is an SMF plugin that does that.
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Offline CKH4

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Re: Walrii fanart
« Reply #41 on: January 06, 2015, 12:13:40 pm »
I meant taller because on all of my devices it is less than 2 lines tall.
« Last Edit: January 06, 2015, 12:17:39 pm by CKH4 »
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Offline T.Wang

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Re: Walrii fanart
« Reply #42 on: January 06, 2015, 12:55:11 pm »
Looks nice :D What tool did you use to animate the logo?
I used Piskel (http://www.piskelapp.com) to make it.
However I'm very dumb and doing every frame by hand so it's taking a while :P
Animated Codewalrus sig coming soon!

Offline CKH4

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Re: Walrii fanart
« Reply #43 on: January 06, 2015, 12:58:44 pm »
I used Piskel (http://www.piskelapp.com) to make it.
However I'm very dumb and doing every frame by hand so it's taking a while :P
I've done that before. It's rough. I find html a lot smoother and quicker so I switched to writing the page with animations and then recording a gif.

Question for DJ O
Do you specify a min height on the code boxes? (this only applies if you made the css)

Edit.
I updated the animation, now the walrus is sliding on an ice cube. http://codepen.io/CKH4/full/wBoRYo/
« Last Edit: January 06, 2015, 02:40:14 pm by CKH4 »
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Re: Walrii fanart
« Reply #44 on: January 06, 2015, 04:41:42 pm »
Protip: Never use the CODE tag inside a SPOILER tag. SMF has a bug causing them to be very small in Chrome and Opera if you do that and they have yet to fix it. The same problem happens if you have a forum member on your ignore list.


I tried to fix it via CSS, to no avail. IIRC it's inside the forum software internal PHP code.
« Last Edit: January 06, 2015, 04:43:28 pm by DJ Omnimaga »
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