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Author Topic: AdventureWalrus!  (Read 26103 times)

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Online xlibman

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Re: AdventureWalrus!
« Reply #195 on: June 20, 2016, 10:09:57 pm »
Oh, then if they don't change it's actually nice. Maybe @tr1p1ea could provide more info about this? I wonder if this could be used for some BASIC tricks such as shells or other things...
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Offline tr1p1ea

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Re: AdventureWalrus!
« Reply #196 on: June 20, 2016, 10:19:42 pm »
USERVARS are only really temporary storage to be used at runtime. I do suggest lists etc for more permanent storage.

Other users can indeed overwrite your data if they use the same USERVAR number, RAM clears i'm not completely sure about however other libs/shells/programs etc can overwrite the data as well.

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Re: AdventureWalrus!
« Reply #197 on: June 20, 2016, 11:01:12 pm »
Yeah I guess if another xLIBC game is ran after this one then this could definitively be an issue. It would definitively have been interesting if someone could have made some sort of BASIC file manager or something for practice that managed to keep its folder structure saved inside uservars and preserved after a RAM clear. I generally prefer lists anyway, although I guess on the CSE RAM is more limited.
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Re: AdventureWalrus!
« Reply #198 on: June 21, 2016, 08:47:49 pm »
Awesome, thanks for clarifying. I've  made a mistake in this programming progress, I haven't marked down all my variables. :$

Guess when I have time ill drop in in sourcecoder and look at all the variables.
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Re: AdventureWalrus!
« Reply #199 on: June 22, 2016, 07:28:54 am »
Ouch. I tend to do that sometimes, but only for very small games that don't use many or if I am sure I'll finish the game in just a few weeks.
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