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Btw, could you test the following code?Code: [Select]While 1ClrHomeOutput(1,1,"0123456789ABCDEF0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789ABCDEF0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789ABCDEF0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789ABCDEF0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789ABCDEF0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZEndI am curious about how fast this refreshes compared to the CSE? That might give me an idea of what enhancements a CE version of First Fantasy could benefit from.
Ok so I managed to get some parser stuff running and made a small tilemap demo:The entire map is redrawn each frame and the scrolling is 8-pixels at a time. The code an be optimised for more speed as well.Very encouraging when compared to the CSE!
Yup. Also this will be easier to port games between the CSE, HP Prime and Nspire, since speed on the ez80 calc won't be a serious issue . Mario is definitively possible for sure, now, even if not at 60 fps.
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