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Author Topic: Unnamed 3DS homebrew  (Read 6812 times)

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Offline xlibman

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Re: Unnamed 3DS homebrew
« Reply #30 on: May 31, 2016, 09:41:12 pm »
I see now. Thanks for clarifying :).
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Offline Hayleia

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Re: Unnamed 3DS homebrew
« Reply #31 on: November 07, 2016, 09:34:32 pm »
You thought this was dead? Yeah it was :P
But I'm bored right now. So I used C++ instead of C-only (and now my code is some sort of hybrid that C coders and C++ coders would both agree to dislike :P) to get more stuff to work and other stuff to work better and now I have ink working on walls, among the visible changes.
And I say "wall" but it should work on anything that respects the right format actually. Like slopes or even pipes or whatever. Didn't try though, it was already annoying enough to test on walls :P

Offline xlibman

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Re: Unnamed 3DS homebrew
« Reply #32 on: November 08, 2016, 12:54:28 am »
This is awesome Hayleia. You should make a version that shoots spheres, which would bring it even closer to the real thing :)
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Offline gameblabla

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Re: Unnamed 3DS homebrew
« Reply #33 on: November 08, 2016, 02:18:40 am »
Quote
So I used C++ instead of C-only
NOOOOOOO

I suppose you're using CitrGL right ?
What graphical library are you using for this game ?
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Offline Hayleia

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Re: Unnamed 3DS homebrew
« Reply #34 on: November 08, 2016, 06:16:28 am »
This is awesome Hayleia. You should make a version that shoots spheres, which would bring it even closer to the real thing :)
Yeah, obviously some things are placeholders for now. Same, when I'll switch to 3rd person view, the model will probably be a stupid cube :P

Quote
So I used C++ instead of C-only
NOOOOOOO
Lol, that was my reaction exactly when I noticed everything that stopped working, then everything that started working again but slowly, which forced me to use C++ only "in loading times" then switch back to arrays after all data structures are filled.

I suppose you're using CitrGL right ?
What graphical library are you using for this game ?
Citro3D, not sure what CitrGL is.

Offline p2

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Re: Unnamed 3DS homebrew
« Reply #35 on: November 08, 2016, 07:54:29 am »
this sure looks awesome, I really love it!! :D
You did some really nice work there Hayleia  :thumbsup:


This is awesome Hayleia. You should make a version that shoots spheres, which would bring it even closer to the real thing :)
Yeah, obviously some things are placeholders for now. Same, when I'll switch to 3rd person view, the model will probably be a stupid cube :P
For the character, I recommend using some sort of little robot model instead of a human with a color gun.
Then there would be no walking animation needed + it's a much easier model. (can even do all animations by just using an animated skin)
You could go for a robot like this one, but maybe add a color gun or something ;)
http://i.walmart.com/i/p/00/07/69/30/59/0007693059816_500X500.jpg

Will this be only available for the 3DS or also for the basic Nintendo DS?  :ninja:
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Offline Hayleia

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Re: Unnamed 3DS homebrew
« Reply #36 on: November 08, 2016, 09:25:25 am »
For the character, I recommend using some sort of little robot model instead of a human with a color gun.
Then there would be no walking animation needed + it's a much easier model. (can even do all animations by just using an animated skin)
You could go for a robot like this one, but maybe add a color gun or something ;)
http://i.walmart.com/i/p/00/07/69/30/59/0007693059816_500X500.jpg
Yeah, after everything starts working with placeholders, I'll obviously need something better than a stupid cube.
I also thought about a Rayman-like character, with hands and feet but no arms nor legs, so it would have animations that would both be nice to see and easier to code than with legs and arms :P

Will this be only available for the 3DS or also for the basic Nintendo DS?  :ninja:
This will most probably not be available for the DS, mostly because I don't have one -.-
But don't get your hopes up too fast, it would be great if it was available on the 3DS already :P

Offline xlibman

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Re: Unnamed 3DS homebrew
« Reply #37 on: November 08, 2016, 10:55:13 pm »
In any case, try to add a little something that makes the game a bit different from Splatoon, so that Nintendo cannot hit you with a cease and desist letter like they did with all Mario/Metroid fan games :P
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