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Author Topic: MEGA65  (Read 4998 times)

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Offline DarkestEx

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Re: MEGA65
« Reply #15 on: February 20, 2016, 02:31:38 pm »
Nice project. Since christmas as you might all know I do own a real C64. And currently we are working on a modern 8 bit computer too. Not 6510 based though.
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Offline garvalf

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Re: MEGA65
« Reply #16 on: February 25, 2016, 11:08:40 pm »
Also nice to see you Garvalf :3=

thanks DJ Omnimaga! ;)
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Offline aeTIos

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Re: MEGA65
« Reply #17 on: February 29, 2016, 08:33:35 am »
Nice project. Since christmas as you might all know I do own a real C64. And currently we are working on a modern 8 bit computer too. Not 6510 based though.
So do I, I think i've had one for about 2 years. Been wanting to make some programs for it, but I need to grab an IDE somewhere. I got a working SID from @Keoni29 last year, that's pretty cool.
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Offline utz

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Re: MEGA65
« Reply #18 on: February 29, 2016, 02:23:45 pm »
@aeTIos Try C64 Studio if you're on Windows. Otherwise, use cc65 with some shell scripts ;)
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Offline aeTIos

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Re: MEGA65
« Reply #19 on: March 01, 2016, 09:43:37 pm »
I'll be doing my c64 stuff on windows, way easier interfacing :x
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Offline garvalf

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Re: MEGA65
« Reply #20 on: March 02, 2016, 09:27:10 pm »
I've just bought a C64C today.. :-[
I think I'll get a sid2sid card and a mssiah extension too. And probably a sd card adapter. It'll get damn expensive I must be crazy, especially when the emulation (sidplayfp) is quite similar to the real thing :banghead:
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Online xlibman

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Re: MEGA65
« Reply #21 on: March 03, 2016, 05:59:04 am »
Something I wonder about Commodore computer is how fast is the BASIC language? Can a tilemap game with no scrolling, where the character moves square by square (like in Block Dude) be fast enough to run like some hybrid TI-84+ BASIC games? Or will only ASCII art games or text-only games be fast enough to be playable? Or is the language crippled like TI-Nspire BASIC?
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Offline utz

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Re: MEGA65
« Reply #22 on: March 03, 2016, 09:45:11 am »
The original BASIC used on the C64 is, err... not one of the strong points of the machine, due to a rather inefficient implementation. Commodore improved it on later machines (C128, Plus 4 series), but on the C64 it is very sluggish. That said, you can do almost anything on it since it allows you to POKE in machine code, then call it with the SYS command.
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Offline aeTIos

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Re: MEGA65
« Reply #23 on: March 03, 2016, 10:02:42 am »
It's quite slow, but not crippled. ASM is quite fast though, especially if you use tricks to make it run faster. That said, I have a cartridge of SIMON'S BASIC, and I gotta say that works really well :D
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Online xlibman

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Re: MEGA65
« Reply #24 on: March 17, 2016, 08:27:06 am »
It's quite slow, but not crippled. ASM is quite fast though, especially if you use tricks to make it run faster. That said, I have a cartridge of SIMON'S BASIC, and I gotta say that works really well :D
Would the speed compare with Grammer or xLIB? That would definitively be enough.
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