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Can you import them into one large pic, but BLIT that pic to only show the Walrii you need? That's what I do on the HP Prime with any graphics I use, otherwise it would take too long to import 150+ sprites one by one.
Will you have your own file format for your pokemons? Then you could even put the filenames for your sprites in there...Together with a nice little self-written tool, you could edit that stuff quite fast. Also, memory isn't expensive on PC anyway, and looping through your files 'one-dimensional' is easier than picking 'two-dimensional' from a sprite sheet - especially with different sizes of your walriimons Just my thoughts, but I bet you have long thought of this better than me.
Quote from: DJ Omnimaga on March 04, 2016, 08:35:29 amCan you import them into one large pic, but BLIT that pic to only show the Walrii you need? That's what I do on the HP Prime with any graphics I use, otherwise it would take too long to import 150+ sprites one by one.It's possible to do that, yeah, but unfortunately not all Walrii are the same size, so I'd have to custom set each one anyways. Plus I have to do things like descriptions, encounter rates, movesets, and stats for each anyways, so importing each sprite isn't a whole lot of overhead, relatively speaking.
offtopic sidenote:@DJ Omnimaga indexing your sprite files (headerless of course) saves RAM
What do you mean by indexing sprite files? I don't think this feature is available on the HP Prime.
@Scipi ,how's this project so far? And does it have graphic card dependencies? I have a Windows 10 computer that was formerly Vista, and I still have OpenGL 1.1. Will I be able to play this when it's complete?
Strange that 2D API's would have such high requirements, especially considering the SNES capabilities.By the way, you should post about your other project if it's another program you plan to release
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